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  1. J

    D&D 5E (2014) Mage armor and A shield

    I believe they probably should stack. Not really sure why you believe this would be broken.
  2. J

    D&D 5E (2014) Dual wielding and improvised weapons. Technically broken?

    Kill Lizardfolk, Loot Spiked Shields, open bigger can of worms... ;o)
  3. J

    D&D 5E (2014) My PC's and the Stirge Scourge

    In my experience, that is perfectly normal.
  4. J

    D&D 5th Edition Starter Set

    4 out of 5 rating for D&D 5th Edition Starter Set This box set contains a great semi-sandbox style adventure, which is actually not bad at all.
  5. J

    D&D 5E (2014) Dragon Slaying in 5e

    At a guess, go into settings and set Forum Skin to Legacy.
  6. J

    D&D 5E (2014) Dragon Slaying in 5e

    Yes, it used to be a default black background, and a lot of people are still set up that way.
  7. J

    New Rogue Subclass - Scoundrel (in progress)

    This overlaps (and is actually worse) with the optional Tumble action in the DMG. Actually and I would think you can also just make a Charisma (Persuade) skill check in combat as an action anyway, so that ability is removing a restriction that I do not believe exists?
  8. J

    D&D 5E (2014) Dragon Slaying in 5e

    I assume you are posting black text on a forum where many people have a black background to stop the dragons from reading this thread? ;o)
  9. J

    D&D 5E (2014) NPC Spellcasting Services

    This seems to be correct. I am pretty much using the table as is for major temples in my game. I might now add a list for wizard's guilds and the like at some point, or just work it out on the fly should the PC's ever seem interested.
  10. J

    13th Age Core Book

    2 out of 5 rating for 13th Age Core Book Seems to take the worst elements of 3.5 and 4e, and then blend them with more system mechanic tricks. The saving grace is probably the setting, which is both interesting and actually has a lot of thought about usability - although sadly this will almost...
  11. J

    D&D 5th Edition Monster Manual

    5 out of 5 rating for D&D 5th Edition Monster Manual A truly fantastic monster manual, that really feels that it contains the vast majority of truly iconic monsters. While there are some missteps (the Tarnasque is ill though out), the vast majority of monsters are fun, iconic and stripped down...
  12. J

    D&D 5th Edition Basic Rules

    5 out of 5 rating for D&D 5th Edition Basic Rules Ok, it lacks a lot of options, but for the first time ever you can legally sit down and play D&D, from level 1 to 20, with only your printing costs to cover. On top of that, its a really good edition of D&D to boot.
  13. J

    World of Darkness Rulebook

    2 out of 5 rating for World of Darkness Rulebook The whole 'World of Darkness' has become increasingly stale and this book really shows its age. This is combined with a statistically dubious 'bucket of dice' system, and no appreciation at all that people might want to find things in a rule-book...
  14. J

    Dead In Thay

    3 out of 5 rating for Dead In Thay This truly massive dungeon crawl was designed to be attempted by several groups at once and uses the 'D&D Next' ruleset used during the playtest process for 5e. While the Dungeon is interesting, I feel few people will really want a large dungeon crawl that can...
  15. J

    D&D 5th Edition Dungeon Master's Guide

    5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide A truly worthy product, that manages to cover a lot of ground in one book. While not indispensable, highly recommended.
  16. J

    D&D 5th Edition Player's Handbook

    5 out of 5 rating for D&D 5th Edition Player's Handbook A stripped down simple version of D&D, which then adds extra levels of character generation in the form of Backgrounds allowing you to finally play almost any character concept you want.
  17. J

    D&D 5E (2014) Falling/Diving into Water

    Make Dexterity (Acrobatics) check, falling Damage n fail. DC based upon height and other circumstances.
  18. J

    D&D 5E (2014) Magic item weights aren't listed in DMG

    I make it that the 8 foot clay golem should be 1333 pounds, so yes 600 pounds is quite light. [C for clay is 140 for those without the book: C is the weight of a cubic foot of the material.] Some of the more useful C values (which might also be helpful with regards to the OP) are: Brass/Bronze...
  19. J

    D&D 5E (2014) Magic item weights aren't listed in DMG

    The listed racial factors for build are Halflings x 1.5, Dwarves x 1.77, Orcs x 1.3, Elves x 0.75 These are applied as a modifier to the final result. Ogres are pretty portly in the illustrations, I assume they would be heavier than a normal build, not lighter. Indeed ;o) On Page 66 to be...
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