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  1. J

    D&D 5E (2014) Magic item weights aren't listed in DMG

    Assuming my maths is correct and the stats of the 1e/2e ogre are unquestionable, it heavily points to C being 24, which means that Ogres are actually made of something resembling pine wood (C=28) rather than flesh... Mind I haven't figured into that calculation that creatures of an Orcish build...
  2. J

    D&D 5E (2014) Magic item weights aren't listed in DMG

    Basically for standard humanoids its (HT x 0.08898) x (HT x 0.08898) x HT X 0.00136 X C Where HT is height in inches, and C is a constant based upon the material it is made of. For flesh C = 47.
  3. J

    D&D 5E (2014) How does Surprise work in 5e?

    I think the issues with that are you decide surprise before people act, so your Halfling rogue player can assure he will be attacking from surprise, then chicken out when the party fighter fails to hit its AC, and as GM you are stuck between rolling back the surprise round or making the Halfling...
  4. J

    D&D 5E (2014) How does Surprise work in 5e?

    Snipers kind of still work, because at least they are attacking from cover. A more interesting situations would be a traitor in the party, which can occur quite a bit in old school D&D (See Homlet). Under the current rules, it would seem that they would be much better off betraying and...
  5. J

    D&D 5E (2014) Valor Bard With a Polearm

    This forum needs a 'groan at this post' button...
  6. J

    D&D 5E (2014) How does Surprise work in 5e?

    That does lead to the issue that if you don't notice a threat, but it doesn't actually act in the surprise round, your still surprised. The surprise rules just don't seem robust enough to work when things start getting a bit complicated.
  7. J

    D&D 5E (2014) Vrax the Rock Thrower

    It probably works similar to the jumping rules. The distance is indeed fixed, but you can make a Strength (Athletics) check for it to go an 'unusually long distance'.
  8. J

    D&D 5E (2014) How does Surprise work in 5e?

    Well it looks like it is right, but there is no way I would ever run it like that. Personally in that situation, I would let the surprised party have there actions as normal, but be unable to act (or indeed react) against the foes surprising them. Otherwise you could have a fight where each...
  9. J

    Dagger Master Feat

    You can technically only use Sharpshooter with 'ranged weapons', which does not include Daggers.
  10. J

    Dagger Master Feat

    I must admit, my instinct would be to not let the bonuses stack.
  11. J

    Dagger Master Feat

    One idea I thought of was basically giving a d6 of Sneak Attack with the feat (which would stack with the Rogue feature), but that would make the feat a lot more complex. TBH though, I am pretty sure an extra d4 Damage on dagger attacks is really going to break the system when you compare it to...
  12. J

    Dagger Master Feat

    This looks solid, and seems pretty balanced.
  13. J

    D&D 5E (2014) Wealth by Level

    There are some prices for NPC spell-casting in the organized play material, I don't remember coming across them anywhere else.
  14. J

    D&D 5E (2014) Thieves Tools: Disarm magic traps?

    Magical traps normally require an Inteligence (Arcana) check to disarm.
  15. J

    D&D 5E (2014) Free actions ??

    I would go with 1 requiring an action and a Dexterity check, while 2 would just be an interaction with an object.
  16. J

    D&D 5E (2014) Impossible Ability Test

    Even in our 21st century world, with all the modern information sharing that it has, we are still discovering new creatures that no one has ever seen (or at least documented) before. Do you really want to play a game were your never the first people to discover a monster, because there is...
  17. J

    D&D 5E (2014) Agility-based katana wielder: is it possible?

    One of the main things to be aware of is that the two-handed combat style is particularly good if you can use it with sneak attack, which is currently imposable in the RaW. I am not sure how game breaking this would be mathematically, but you might want to keep a close eye on it if it crops up.
  18. J

    D&D 5E (2014) King Snurre Stats

    Nice. I might be tempted to also give him the Leadership ability, to reflect his kingly status.
  19. J

    D&D 5E (2014) Dual-Wielding

    At the very least they are kind of intimidating. Not sure why, but psychologically facing someone who has a weapon that can grab hold of your flesh and tear chunks of it away feels worse than something that merely slices you to bits.
  20. J

    D&D 5E (2014) Dual-Wielding

    I just let people use a whip to grab, trip and disarm. No need for a feat imho.
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