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  1. J

    D&D 5E (2014) So…..is the Dungeon Master’s Guide strictly necessary?

    Maybe one of the optional modules in the DMG should cover how to play the game without the DMG...
  2. J

    D&D 5E (2014) So…..is the Dungeon Master’s Guide strictly necessary?

    Everything 'strictly necessary' in the DMG will be placed in he Basic rules, so no you don't have to have the DMG.
  3. J

    Way of Iron and Steel (Monk)

    I don't see why thematically you would exclude two-handed weapons. Martial Artists are renowned for using all manor of exotic-pole arms.
  4. J

    D&D 5E (2014) Kung Fu Shenanegans.....

    The flurry of blows gives you two extra unarmed attacks. I do not see anything saying you have to be unarmed or armed only with monk weapons to use this, so you could flurry of blows while using a great sword should you so desire.
  5. J

    What feats are "missing"?

    Interesting. A lot of overlap with War Caster (which allows you ignore Somatic Components which is the basic upshot of this feat). However the true benefit of this Feat is you make your Weapon attacks magical. I would imagine as it stands, way more Fighters and Rogues would take it than spell...
  6. J

    D&D 5E (2014) Tarrasque vs. Clay Golem (A thought experiment)

    It also says that they 'understands its commands perfectly'. That adds a bit of ambiguity as far as intent goes tbh. Also note it doesn't necessarily just stop when it cannot fulfill an order, it may go Berserk instead.
  7. J

    What feats are "missing"?

    The thinking on this was answered on twitter recently.
  8. J

    D&D 5E (2014) Is Contagion OP?

    More grist for the mill.
  9. J

    D&D 5E (2014) Any New Monsters in the MM?

    Needle Blight and Vine Blight?
  10. J

    D&D 5E (2014) Cleric Domains

    Yes, but they included things like lightning bolt which is hardly still air.
  11. J

    D&D 5E (2014) Cleric Domains

    There was a rumour that the DMG would have rules for modifying sub-domains, if that turns out to be true it might solve a lot of issues.
  12. J

    D&D 5E (2014) Cleric Domains

    A large part of that is that Darkness is a terribly limited concept to build a sub-class around. But even then, I think Trickster is better than you suggest. All of the Stealth abilities I would say directly key into darkness as a concept (pass without trace, blessing of the trickster, cloak of...
  13. J

    D&D 5E (2014) Does Condition Immunity: Poison give Disease Immunity?

    You missed 'Diseased Giant Rat', Variant monster on page 327 - probably the Disease monster that will see the most game time.
  14. J

    D&D 5E (2014) Does Condition Immunity: Poison give Disease Immunity?

    They do, but that's a much looser wording than the MM uses for specific immunities. Presumably a high level Paladin NPC would get 'Damage Immunities: Poison and Condition Immunities: Poisoned' but they could not get the same for disease because neither of them exist. Its not just that PCs and...
  15. J

    D&D 5E (2014) Does Condition Immunity: Poison give Disease Immunity?

    The problem is that Disease is not an actual thing you can be conventionally immune to under the 5e rules. There is no such thing as Disease Damage, and there is no such thing as a Diseased Condition. That said, as a rule of thumb, I will be saying that creatures immune to the Poisoned...
  16. J

    Blazing Wraith - 5e

    That will teach me to look at the Specter and assume it is the same. That is a weird discrepancy though.
  17. J

    Blazing Wraith - 5e

    It should probably be able to Hover. Unlike a Wraith you made it vulnerable to silver, was that intended? Also, maybe give it the Illumination trait from the Fire Elemental?
  18. J

    D&D 5E (2014) Spells: the Good, the Bad, and the Downright Orcish Grandmother

    Because Hold Person only works on humanoids.
  19. J

    Homebrew Campaign: The Gazetteer of Estegalle

    Its obvious you have put a lot of work into this, and the .pdf is of a high quality. But what I think your lacking right now is an introduction or some other easy way of getting across what your world is about. I would try and write two (or three at the most) paragraphs really setting out what...
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