The fighter/barbarian will trounce the bard/monk in single combat. The bard/monk will trounce the fighter/barbarian when it comes to skills and social interaction. How much one trounces the other will depend how often and what kind of combat encounters you face.
3e made those combinations...
Ah. Yes. "LOL".
So after reason has been attempted, we should abandon it for name calling. Brilliant.
And I'm sure some folks are afraid of change. It's only a matter of how they digest these changes and expel that digestion back into the world.
I don't like the change in these forums: the...
Please do not give those of us who dislike aspects of 4e a bad name. This post does that unfortunately well. It is such a shame after noretoc's reasonable post explaining his displeasure with the 4e system.
Vancian magic is a huge component of my D&D experience, and 4e replaced it; I just can't see Mostin the Metagnostic converting to the new rules without heavy loss, and that's a damned shame.
So, no.
Fighter/Ranger/Barbarian.
Fighter for Weapon Focus, Weapon Spec, Imp Grapple.
Ranger for Favored Enemy damage and TWF
Barbarian for Rage, Fast movement, and d12 HD.
High Str, high Con.
Pick up Iron Will and you're set.
After reading the top panel, I thought the joke was going to be about super-powered 1st level characters and new gamers who aren't expecting immersive gameplay, only the as-advertised Dragons living inside Dungeons. Oh well, I suppose that cleric's player expected he'd only have a 33.33% chance...
This thread is not about the advantages or drawbacks to 4e! What presumption to post on the General Discussion Board!
Heh.
I like how both Haley and Belkar worked together on this one to unwittingly foil V's health-damaging attempts to contact them.
I've just read the Ken Troop thread over on the WotC boards, and was chuckling the whole time. I cannot imagine a worse way for WotC to shoot themselves in the foot than to utterly fail to deliver the most heavily hyped service of the edition.
I wasn't going to switch to 4e anyway, but it...
I think the way to do it is give a benefit every 4 levels or so. Nothing too major, and they'd have to be broad enough to appeal to members of every class. Somehow make a higher level dwarf, well, *more* dwarfy.
Perhaps it could reside in the purview of how NPCs react initially?
With 8 PHB...
I forget where I read it, but I had heard that 4e was going to implement a mechanic whereby your race would give you more abilities as you level up, making your choice of race much more relevant at high levels, and making an orc fighter distinct from a similarly built dwarf fighter.
But it...
You got sidetracked by the sociology while making an interesting posit: Imbalance between the classes is a good thing.
Please elaborate on that theme specifically without straying as much; how does purposefully designed class imbalance make for a superior game? Also, would you define "Class...
The spiked chain wielding monster will seem overpowered to your party because he will be facing a group of bipedal Medium-sized opponents. Against this particular kind of creature, the spiked chain build does well. Against other kind of creatures, it's better to have a Spear (for lockdown...