Search results

  1. A

    Age of Worms - Deadly

    To rephrase; we had three characters, a Barbarian, a Druid/Greenbond (Can't remember) and a Bard to begin with, which changed into Barbarian, Magister and Paladin. They actually put effort into their stories and backgrounds and things. Thats four years of RP training :D. The problem with...
  2. A

    Age of Worms - Deadly

    You are right enough there. It was a combination of bad rolls, terrible tactics and doing dumb things. While it wasn't important at the start, the party wasn't exactly optimised. Barbarian/Druid/Bard (Replaced Druid and Bard with Magister and Paladin respectively) isn't crash hot for disarming...
  3. A

    Age of Worms - Deadly

    I ran most of the first part of Age of Worms the other day. I had a group of less than average size but made up by giving them an extra level. I had been planning to have to up the encounters on the fly. I didn't need to. I had two character deaths and several all out retreats so many times...
  4. A

    Need Tips on Swashbuckling Campaigns!

    Combat description! Understand at least the basics of how a cutlass might work against a rapier. It's short, fast, and won't cut a head off. It might cut a throat. Understand a rapier is long, sharp and used for pointy thrust stuff. Combat isn't dainty, either. Let tumble be a class skill; in...
  5. A

    Ravenloft - Strahd's Theme Song

    "I'm just a girl" - No Doubt. It was a strange game.
  6. A

    How disturbing are your games?

    I tend to run horror as horror. But after reading Nightmares of Mine, a little guide to horror, I intend to make every game have elements of horror somewhere. It by it's nature means investment in character, which I like. :D
  7. A

    The only player is a ftr, who does not have enough magic

    I would suggest playing the villains to be what they are then. Evil. Ratchet down the average challenge rating and ratchet up the viciousness and intelligence of bad guys. All that Dwarf needs to do is to be netted and Coup-de-graced. This doesn't need to be from a demon, either. Mages need...
  8. A

    The only player is a ftr, who does not have enough magic

    I wish my characters had statistics like that. Don't forget the dwarven +2 vs spells. That rocks. Dwarves rock. They find it hard to be killed. Okay. Easy way out 1 - Get an NPC druid or cleric with her. Gives a bit of neccesary healing. Real way out - Start to play games where the...
  9. A

    Character/personality rut

    Mouseferatu, we must have been conjoined twins :D. I find that when I play (Rarely), I either take the leadership role naturally or simply nothing happens while I twitch with answers. I'm also a paladin-player, quite often actually. Remember, small differences can be key. Being the normal...
  10. A

    So I've never been to GenCon, but Smelly Gamers???

    In my entire experience I've only come across one unhygienic gamer, and he really wasn't too bad. But then, when you are used to going to renaissance fairs and hanging around with re-enactors you tend to get used to the smell of honest sweat. There is a difference between rank and excersize...
  11. A

    Cloaks, rings, robes, hats, bucklers, and codpieces.

    Having read the Cape post, I suddenly realised that the players in my game pay very little attention to clothing unless they are charisma types anyway. I wonder. Realistically, everyone wants to look good despite telling themselves they don't care what others think. A three-piece suit makes...
  12. A

    Who are Howard and Leiber?

    Here goes. Fantasy RPG's to begin with were defined by Fantasy books of the day. Sounds rational enough, right? The people who played fantasy were influenced by the big books of the day and earlier. When was D+D first out? The seventies? Right. Fantasy had been going much before that...
  13. A

    [d20 Future] I, Robot Intro Adventure

    I played an ex-decepticon futuristic tank known as Shock Tactic in a mechamorphosis game. That ruled. He even had a cannon on his arm like Megatron. "QUERY; WHY DO WE NEGOTIATE WITH COWARDLY WEAKLINGS WHEN CORRECT APPLICATION OF EXPLOSIVE FORCE WILL ENSURE DIPLOMATIC SUPREMACY?"
  14. A

    How I like to be 'DMd'

    How do I like to be DM'd? Quick, interesting, deadly combat. A truly interesting and engaging storyline that characters fit into. The ability to explore. The quick decision of the DM over useless player argument for the short term. The long term taking the players objections into consideration.
  15. A

    D&D 2 Movie Preview at Gen Con!

    Close to D+D rules? *imagines back when a round took a minute...*
  16. A

    What sort of setting do you use for your superhero games?

    My superhero flicks either feature Townsville* or a nameless dark metropolis. *Skeletor was attempting to destroy Ayers Rock from his base in Townsville and He-Man, Star Dream the My Little Pony, and the Wrong-un had to stop him. They fought pirates a thousand kilometers from water; but they...
  17. A

    D&D 2 Movie Preview at Gen Con!

    Who cares about the blue lipstick? I want the return of Damodars porridge!
  18. A

    I Have 8 20th Level Characters -- Now What?

    All heroes die, eventually. Use a couple of those (Very good, I might add) threats from above. Don't be scared at making villains proactive, either. What you should allow them to do is, as with all epic heroes, save the world and go out in a blaze of glory that lights the world forevermore*...
  19. A

    Reward for Roleplaying?

    Rewards for roleplaying works, you just have to do it properly. DM RULE 5421 - If you reward someone for something, they will do more of that. If you punish someone for something, they will do less of that. Works with puppies, works with players. However, when a puppy messes up the carpet...
  20. A

    The Golden Key: From the Casebook of Nigel Spenser (Updated 9/16)

    This is so incredibly cool.
Top