Search results

  1. A

    Stupid Dungeon Master Syndrome

    How long has the DM being DMing for? I'm suprised it wasn't a total party kill in that situation. Feel lucky. He probably realised his mistake if you managed to get out alive in the end. Everyone makes mistakes. I expect that he wanted the battle to be rather epic, but it got out of hand.
  2. A

    Intrigue..

    How do you deal with intrigue in your games? My current game is heavily intrigue-based; rival oligarchic groups, different guilds, assassin squads all using the player characters to their own advantage. The players (Used to Bust In The Door) were confused, but interested enough. I'm wondering...
  3. A

    Help on History Essay, er... kinda, anyway, as such.

    In the Desert War in 43' a single New Zealand captain convinced an italian officer to surrender by saying the unit was surrounded by allied tanks. A german officer came upon them even as the officer was removing the bolt from his rifle.
  4. A

    Harry Potter d20 -need some help

    ...*cough*.... My group and I were keen on a harry potter game once. The GM at the time gave us some decent level wizards with a few spells.. opposed d20 rolls for some things, some damage.. but the best part is when we got a wooden stick, pronounced the words and flicked the wand about. ....
  5. A

    How do you handle campaign cheaters?

    Thats harsh. Fudging dice rolls doesn't bother me - as long as it doesn't happen more than once or twice in any given game. Knowing the dungeon isn't a problem as long as the player doesn't act the same as the character. He's not playing the same game as you. Keep him if you want - just make...
  6. A

    Pretending to be a Paladin

    Reminds me of that Zogonia strip a while back. Fighter: The high priestess has employed us to go and beat up a paladin. Cleric: WHAT?! Rogue: Why? What happened? Fighter: He slew an evil cleric. Cleric: Whats wrong with that? Fighter: Nothing, really. It was the how. He snuck into her bedroom...
  7. A

    An Experience DM Cries For Help

    Try using a computer with files on each of the NPCs, settings and so on. After each game write a sentence or three. Linking things together is fun! Other than that, plastic slips are your friends. I've found that running small-scope games gives me so much more information than strictly...
  8. A

    Reinventing the Wheel: changing common D&D tropes

    1. Adventurers as a seperate class Yes, in a way - though the terms thief, mercenary, scoundrel and criminal are the sort of seperate I mean. 2. PC's as exceptional characters Yes, but only through struggle. Prior to attaining levels they were normal people with normal histories and...
  9. A

    Encountering anti-D&D sentiment

    Wow. Here in Aussieland, most people either say 'Ahh well, if you like that sort of thing' and shrug and let you get on with it or ask questions and think you dress up as fairies. People have preconceptions and all, but its just because they've never actually talked to someone who mentioned it.
  10. A

    Non-Oriental monk origin...

    Again, how is it not so hard? Knowledge (Arcana) is not specifically knowledge of dragons - it may lead some knowledge from books. No book I know gives truly proper instruction; there's always some interpretation. Dragons aren't 'that hard' to go and study? They let you into their lairs to be...
  11. A

    Dwarf Cleric of Moradin PrC Ideas?

    Prestige Class Dwarven Cleric of Moradin Prereq - um, 4th level cleric. Should probably believe in Moradin. If he pisses off moradin (by having a scottish accent) he will be cast to the most evil of dwarf hells, happyhappyelfland. Base Attack of a cleric, Skills 2+, full armour and shield...
  12. A

    Non-Oriental monk origin...

    You only need to look at the old manual I.33 to find european fighting monks. Also, don't assume europeans didn't know hand-to-hand techniques enough to get by. They just prefered to use weapons that say, killed their opponents instead of doing nasty things to their legs. European fighting...
  13. A

    Any tips for 1st-time Spycraft GM?

    Ask yourself what sort of superspies you want to play. What do the players want to play? My problem is that I wanted a gritty, if slightly unrealistic (read - car chases and so on) cold war era early james bond. My players wanted MTV james bond with invisible cars. Fun was had, but just...
  14. A

    Tobruk, 1941 - Help!

    Ahh, warlike discussion is fun :D (Snippy) And don't forget that there was a small provision that the Japanese requested be made to the Treaty of Versailles to endorse the principle of the equality of all races, which was flatly scratched by the US and Britain, and is thought by many to have...
  15. A

    Has complexity every worked for you as a DM?

    m You know, I think there's some truth to the idea that it starts simple and gets complex. First level characters are young, relatively untrained and unexperienced people. They are simple people. They have not experienced betrayal and so on. Tenth level characters have pretty much seen a...
  16. A

    Wisdom and Guidance for a CoC d20 Newbie

    When running, try to get a feeling of suspense and terror, not horror. Nothing ruins a game like a shoggoth in the sun. 'Its a giant..blob? Right.' Seperate characters, have them find out about things. Most importantly use silence in game - silence in a house, silence in a field. Silence is...
  17. A

    Ideas for victorian campaign needed.

    Rider Haggard: Group of adventurers go into darkest africa and find a civilisation of half-caste cannibals led by an immortal white woman. She tries to turn them to the dark side but their rampant whiteness denies her. Remember phallic symbols. Dracula. Even Heart of Darkness - Group of...
  18. A

    Tobruk, 1941 - Help!

    Ledded: As much as I'm comfortable with - as an avid history buff regardless, I do like to do a bit of reading. To be honest, choosing Tobruk ended up quite difficult - theres bugger all books in my area on the topic and internet searching gives you that feeling of unsatisfied boredom...
  19. A

    Open minded, happy heroes devoted to peace and harmony and working together?

    It seems to me that Good characters are happy characters devoted to helping everyone work together regardless of race, species, colour, and odor. Is it just me, or is this happy do-gooder who goes about stealing from evil sorcerers and so on only available because of our so called 'better'...
  20. A

    Tobruk, 1941 - Help!

    Update: First campaign finished, Tobruk is Saved... though not really by the players any more than the common man. Did a lot of scouting work, rescued some prisoners, had Staff Sergeant Robert Cornwall sending them to Certain Death a number of times.. lots of sand, bad chlorinated tea, their...
Top