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    Diplomacy: A game-wrecker?

    "Diplomacy Check, why I've never heard of that bank. Besides I only take cash" :lol: This is the old roll play against role play debate. I'm still not entirely sold on these skills, but certainly the players should role play their characters in such a manner that it supports their skill...
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    A proper skill-monkey

    Taking 4 levels of warlock is probably 2 too many. You only get one more invokation which is most likely not useful for the character concept. If you want to be able to take 10 on UMD then fine - though you could always choose that at Rogue 10. The extra 2 levels of Warlock give you 2d6 blast...
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    A proper skill-monkey

    Hi, All of the above suggestions are sound, but why are you only seeking to max out these skills; why not try to go above par. Consider dipping into Warlock for two levels. Onlt 2+ skill points per level, but The Invokations you would want are Otherwordly Whispers +6 profane bonus on...
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    Fixing Tumble

    We just give a target a Reflex save against the Tumble check, as well as applying all of the modifiers of course. This means that Tumble works normally most of the time, but against targets who are dexterous it can fail.
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    Feat Points

    How do you rate the difference between Skill Focus being applied to a cross class skill againt applying it to a class skill ?
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    Base Hitpoints: Containing the Ripple.

    Hi, What I normally do is implement death at negative Con rather than -10. This seems to do the trick. 10 is an arbitary number which is also average Con - so no huge change. I usually do Max HP for 1st level as well, but this won't stop them dying only standing up for another hit (And often the...
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    Wargames for casual newcomers?

    I'd like to recommend Hordes of the Things and De Belle Antiquaris. There both classic table top rules designed to be used with minatures. You can just cut out some cardboard bases though (which is fairly cheap) and the rules only cost £3. The rules are very simple and quick. HoTTs is a fantasy...
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    What spells would you relevel and why?

    As for the other spells - I just wish that the paths were better thought out. Why is there no 0th or 1st level Phantasm ? etc.
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    What spells would you relevel and why?

    Summoning spells are fairly useless at low level given their duration, and fairly useless at high level because the monsters are so weak. I've run whole teams of NPC summoners and found that the players just tumbled past the critters, who couldn't hit them anyway. This was only a level 12 party...
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    How do you make a Mage magical?

    I always theame my arcanists - both as a DM and as a player. I like the spell paths idea, but they would just reflect what I do anyway. Quite often there are really useful "must-have" spells which I ignore - because they are out of character. This gives each mage more flavour. I used to enforce...
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    Please critique: Altering the Spirit Shaman for my campaign.

    Just taking the Spontaneous Summoner feat from CDiv will give you Summon Nature's Ally 1/day per Wis bonus (IIRC Cha bonus possibly)
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    Rules for Rogues using Hide and Sneak

    There is also the possibility of using a distract action to get a hide check. This is another bluff type role. Imp distact gets you a +4 bonus IIRC and makes it a move action.
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    Dismissing flying mount

    A single level of Sorceror or Wizard etc. will get you Feather-Fall; Flying is a bit harder.
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    1d3? Huh!?

    A d1 is a perfect sphere - it never stops rolling - but you know what the result is going to be before you start.
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    1d3? Huh!?

    A d1 is the most pointless dice I've seen :)
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    warlock scout questions

    Adding in Rogue levels will not increase your eldritch Blast damage over an equal number of Warlock levels - if thats why you're doing this. Hideos Blow with a reach weapon is good at 1st level, and you can swap it out later. Eldritch Glaive will not get you additional attacks at low level -...
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