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  1. Zaran

    D&D 5E (2014) Is every Official Adventure Going to be about Saving the World?

    Not everyone wants to be heroes all the time.
  2. Zaran

    D&D 5E (2014) Is every Official Adventure Going to be about Saving the World?

    It's more like "We can't go off on our own adventures because if we do then the Cultists will win" It's a form of railroading and not the good kind. I actually like the Tyranny of Dragons stories but if you think about it, novice adventures turn into epic level champions in a matter of maybe...
  3. Zaran

    D&D 5E (2014) Is every Official Adventure Going to be about Saving the World?

    Supposedly there will be an OGL so maybe we can get lots of third party adventures.
  4. Zaran

    D&D 5E (2014) Is every Official Adventure Going to be about Saving the World?

    I don't know about everyone else but one adventure path is enough about saving the world. Tyranny of Dragons takes PCs from first to 15th level with only one goal: Stopping the Cult of the Dragon from summoning Tiamat. I seriously hope this is not the case with this next one but it seems...
  5. Zaran

    Make New Races: Wingin' It

    I'd like to make a Winged Elven race for my Floating Islands campaign. Probably will be like the Eladrin except they can cast Fly instead of Misty Step. (Their wings go away when the spell isn't active.)
  6. Zaran

    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    Just because you can make a heavy armor wizard dwarf doesn't mean it makes sense. And just because he is really tough doesn't make him an effective member of the party.
  7. Zaran

    D&D 5E (2014) The Ranger

    What changes about the animal companion as the ranger levels?
  8. Zaran

    D&D 5E (2014) A NEW interview with Mike Mearls

    The only thing I have to say about whether Dungeon will return is who is going to produce it? If they have employees for that then the magazine should already have started up again. It almost seems to me that they have no one but mechanics people and anything else they that do like settings...
  9. Zaran

    D&D 5E (2014) Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?

    I second the Isle of Dread idea if you don't want them to have the ship. Plus it's just about perfect for level 6 characters. The pirates could be part of a larger organization. Many real world pirates were members or small fleets. They could want the ship back. Otherwise, figure out how...
  10. Zaran

    D&D 5E (2014) Is it just me or does Tiamat kind of blow in Tyranny of Dragons?

    I don't like that she doesn't have spells. Just because her other attacks are so much better doesn't mean she wouldn't have spells for defense.
  11. Zaran

    Unearthed Arcana Unearthed Arcana probably coming to D&D website (Reddit AMA)

    The thing is I don't want adventure paths. I want individual adventures. My players are already complaining that they are being held hostage because "they either fight the Cult of the Dragon or the world dies." I don't want books on how Mind Flayers are going to attack every game world...
  12. Zaran

    D&D 5E (2014) Likes and Dislikes?

    Cantrips are very weak when compared to other at will attacks. High level spells are limited to 1 slot a day. Cantrips are limited to a finate number known. There are too many spells that require concentration. You HAVE to pick a flavor of wizard. Fighters have more stat increases. All...
  13. Zaran

    D&D 5E (2014) Full preview unlocked!

    What would the point be? I guess so they can go look up the world on the internet. If that's the case they can just have a list "These are the worlds from past editions you might find info on" Otherwise I think a page is too much. There is no way they can give enough info for a GM to do...
  14. Zaran

    D&D 5E (2014) Likes and Dislikes?

    I love the fact that encounters take 20 minutes instead of 2 hours. I feel like spell casters are weak compared to martial characters especially at high levels.
  15. Zaran

    D&D 5E (2014) Full preview unlocked!

    I think this is the result of Kobold Press not having access to that kind of stuff when they made the adventure. There are magical items in the module. There is a chance to get one in the next chapter. One could say that the plot gives a good reason why there aren't any magical items so far...
  16. Zaran

    D&D 5E (2014) Help Me Develop a 5e Town

    An Adventurer's Guild makes me think that there are many many adventurers though. That would mean there would need to be more than just one scary keep. Perhaps there is a huge network of caves and dungeons under the keep with many entrances that are constantly getting unearthed. With all...
  17. Zaran

    D&D 5E (2014) Cantrips

    I've always felt that every apprentice wizard learns Light, Mage Hand, and Prestidigitation. Of course this means that you can't get a combat spell. If we were able to memorize cantrips like other spells this wouldn't be a big deal. The lack of this ability is the biggest issue I have with...
  18. Zaran

    D&D 5E (2014) Next DMG Sneak Preview is Up! Figurine of Wondrous Power!

    It's a trap in a way that the item will either hardly get used. Never be created. Not be wanted. Any effort to acquire one of the figurines would not be enough to account for the lack of usefulness. Who wants to use a goat for 3 days of travel and then have to walk for a week? Or to have a...
  19. Zaran

    D&D 5E (2014) Next DMG Sneak Preview is Up! Figurine of Wondrous Power!

    I have to agree. And Drizzt's figurine lasts a lot longer than an hour a week in fact I think it would work more like a Beastmaster pet. Again, I feel like they are nerfing everything too heavily. If a GM doesn't want something in their campaign they will not add it. Putting huge cooldown...
  20. Zaran

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    You guys are missing the point on Cantrips. They should be like any spell and be able to be memorized and exchanged out.
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