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  1. O

    IVV1: The Forgotten Map [orsal judging]

    When Karl gets to the lizard, Lerrin is casting his spell on Vindala, 75' away. Karl isn't sure whether Lerrin could get to the lizard in time to invoke Ulura's healing power.
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    OotS #653

    When she first joined Team Evil, she explained that she loved the undead. Yes, she made it quite clear, she meant in that sense. Xykon, however, finds relations with the living disgusting and perverted. (I'm paraphrasing.) So it makes sense that Tsukiko would have a doll to sleep with that...
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    Dice and Odds

    I'm not sure if this matters to you, but you don't get anything like a bell curve with only two dice. You get a triangular shape -- as you move away from the mode (the most probable value) the probabilities drop uniformly. In a bell curve, the probabilities drop off slowly near the mode, more...
  4. O

    IVV1: The Forgotten Map [orsal judging]

    Both Karl and Lerrin stop to check Dianna's body first, easily confirming that she is, sadly, dead. Karl then goes over to the lizard, finding him on his last breaths (-8 HP by the time Karl gets there). Lerrin's instinctive response is to tend to his comrades first, so he meets up with Vindala...
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    Tavern - City of Orussus, The Red Dragon Inn '08

    "To be sure, I am not certain I am from anywhere. A minstrel's home is wherever his horse takes him, and my horse is right now tethered in the stables of this establishment. But since acquiring the amphitheatre, I do spend more time there than anywhere else." Nurlan pauses for a moment; astute...
  6. O

    Tavern - City of Orussus, The Red Dragon Inn '08

    Nurlan The tall human in the fine purple cloak turns toward the newcomer as he hears mention of Monemvassia. "Another Monemvassian! Welcome. I am Sir Nurlan, a knight of the realm. Have you ever been to a show at Irene's Ampthitheatre?"
  7. O

    IVV1: The Forgotten Map [orsal judging]

    And, finally, there's one lizard down, the other running away. Oskar and Lerrin also head toward Vindala. Babette fires an arrow at the other lizard, still unsuccessfully. Are you going to try to catch the escaping lizard? Or do something about the one that's dying? Or just all catch up with...
  8. O

    IVV1: The Forgotten Map [orsal judging]

    Round 6: Babette (19) shoots more magic missiles, still not fatally. Karl (19) moves 10' back and fires another arrow. This one is better aimed, but does not penetrate the lizard's scales. Vindala (17) is reassured to see the lizards turning away from her, but just to make sure, moves farther...
  9. O

    IVV1: The Forgotten Map [orsal judging]

    A week since my last post, and still nothing from Karl. I'm going to stop waiting, and assume that all able-bodied PCs (and former PCs) follow Babette's lead and use whatever force they can. Babette (19) fires her magic missiles. The lizard is visibly wounded, but not down. Karl (19) moves 15'...
  10. O

    IVV1: The Forgotten Map [orsal judging]

    Things start to get interesting Vindala finally moves into the lizards' path, positioning herself 10-15' in front of them. Dianna pulls up alongside them, her spiked chain at the ready. The rest of you just move through the marsh toward the action as quickly as you can. Round 5: As the lizards...
  11. O

    IVV1: The Forgotten Map [orsal judging]

    That may be what it looks like from his angle, but as long as Vindala is passing them, I'm going to wait to hear what she chooses to do.
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    IVV1: The Forgotten Map [orsal judging]

    Maybe I wasn't clear enough, butthis was supposed to mean "So what are you all doing in Round 4?
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    Oots 648!

    And keep in mind, Haley is only Chaotic Good-Ish.
  14. O

    Tavern - City of Orussus, The Red Dragon Inn '08

    Nurlan follows his dwarven friend over to the newcomer. "Well met, good Viktor! I am Nurlan. I travel the world singing its songs, although last year I started an amphitheatre outside Monemvassia where I've been spending a lot of time too."
  15. O

    IVV1: The Forgotten Map [orsal judging]

    Round 3: everyone continues to run, mostly forward (north), through a mixture of wet bog and dry undergrowth. You can see the swamp generally gets wetter to the north and west, although it's hard to tell whether it gets deep enough to slow you down even more than it already is. Vindala is the...
  16. O

    IVV1: The Forgotten Map [orsal judging]

    The lizards continue to flee directly forward, as straight as their blinded condition allows. Ahead, you start seeing less undergrowth and more bog. You expect to be able to wade through the shallow bog about as quickly as through the marshy undergrowth, but deeper bog would be slower. From your...
  17. O

    IVV1: The Forgotten Map [orsal judging]

    Good point -- and you're wrong about there being nothing in the rules: Condition Summary :: d20srd.org The lizards are moving at half speed, and the terrain further halves that. Let me redo the map with that in mind. ....V......... .........s.... .........s.... .............. .............D...
  18. O

    IVV1: The Forgotten Map [orsal judging]

    The swamp terrain cuts movement by half in most squares. The lizards' base speed is 40', so whatever the terrain, as long as they continue to run away from you -- as they are doing -- you won't gain any ground on them. Do you want to try anything different while you're still chasing these...
  19. O

    IVV1: The Forgotten Map [orsal judging]

    Here's a map: ........... .....s..... .....s..... ........... ........... ........... ........... ........... ........... K.......... V.........D ..........O ........... ........... ........... .....R..... .....L..... .....B..... Capital letters are character initials; s=shocker lizard. BTW...
  20. O

    Tavern - City of Orussus, The Red Dragon Inn '08

    But he was not so quiet as to be unnoticed by the staff. Joe grunts at his entrance, and a barmaid quickly shuffles off to brief him on the rules of the place. "Excuse me sir, but when you come in hear, you should always greet Joe -- he's up at th bar -- and then introduce yourself to the crowd...
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