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  1. O

    Tempest Fugit

    Nurlan let word get around that this group could accommodate another person. Let's say Juliana heard it, and joined up. Welcome aboard! Does Juliana have any superfast travel capabilities? If not, we'll let Rayne take care of that for us when she can.
  2. O

    Racial Class - Lizardfolk

    In that case I am opposed. I agree in principle with the idea of making it possible to acquire LA from LA races in stages; I do not, however, wish to change the existing stats of any race in the SRD. Since the SRD gives lizardfolk the favoured class of Druid, that should stay.
  3. O

    Tempest Fugit

    Should we assume, retroactively, that Rayne mentioned that option when she visited us? "It's a long way. I've not made it nearly that far either, and a bard is nothing if not a traveller. So, if we can get some magical assistance to shorten the trip, let us do that. We then have a couple of...
  4. O

    Tempest Fugit

    This is the group: Almayce (Cleric 3 /Wizard 3/Mystic Theurge 1) [Xael] Devlin Magruder (Rogue 6) [Dungannon] Nurlan (Bard 4 /Fighter 1) [Orsal] Tor (Barbarian 2/Fighter 2/Sorcerer 1) [Patlin] Gur Chuck-Chuck (Ranger 4) [Creamsteak] Talbin "Red" Longstrider(Rogue 4)...
  5. O

    Racial Class - Lizardfolk

    At first glance, this looks reasonable, although I'll withhold official approval until further discussion. A few technical points: * The initial strength/intelligence adjustment should be listed under class features, level 1. * "Favored class" makes no sense here -- it's a property of the race...
  6. O

    Tempest Fugit

    Sir Nurlan "I left my horse back in Orussus. We figured out it would be too slow to ride here. We should be able to buy horses for the trip. Unless we stop by Orussus on the way, in which case I'd be happy to pick up Lordy. It's going to be a very long trip, so we should be travelling mounted."
  7. O

    Tempest Fugit

    "Hmmm... clever. Almayce, I trust you would have no difficulty finding a suitable divination magic to use? Anyway, thanks for your help." Nurlan has no further questions for Rayne. If anyone else does, ask now. If not, we'll move to planning amongst ourselves.
  8. O

    Tempest Fugit

    Sir Nurlan "This is going to be quite a challenge! The long journey to the Badlands will be the easy part. The mystery of finding the shard will be much harder, and we will have to discuss among ourselves how to go about it. One more question, Rayne. Do you know what the shard looks like? If we...
  9. O

    Discussion - General Discussion Thread '08

    That's typical -- except when a judge quits, there's usually not much work involved, except for having to read (horror of horrors!) I agree, we shouldn't concentrate duties too much. So, I volunteer to judge the Nocturne adventure -- I've already been reading it, largely out of curiosity to see...
  10. O

    Discussion - General Discussion Thread '08

    Have the various mega-adventure parts ever been approved? I know the only mega-adventure related game I've seen an email for is Bront's tie-in. If the approval requests for principal mega-adventure threads were only sent to those judges not palying in them, couls someone confirm that they have...
  11. O

    Tempest Fugit

    Nurlan "Ah, a dog with quite a lineage, from the name. Does he stand to inherit a large estate?" Nurlan asks with a twinkle.
  12. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Nurlan returns to the main hall to tell anyone who might still be around that the Tempest group can take one more, if anyone knows of one available who has the experience suitable for such a challenge. But he doesn't suggest waiting for a seventh, and is quite prepared to go ahead with only six.
  13. O

    Tempest Fugit

    Did Devlin travel to Medibaria with the large group? If so, I'd assume we've all had plenty of time to meet each other in-game, although that part was never roleplayed. When Nurlan catches up to the group, he explains: "Good news and bad news. The good news is that Rayne will come by later. She...
  14. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Nurlan sees Frump collect his group. Having hoped to warn them as to their supervisor's character, he is disappointed not to have the opening. He had made sure last night to tell the story, but now can't remember whether any of the group now assigned to work with Frump were among his audience...
  15. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Oh, one other thing. Someone mentioned ley lines. Nurlan has Knowledge(arcana) +9 -- does he know what these are? And what does he know about them? If not much, he'll buttonhole Rayne or Xanthar before splitting.
  16. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Before the groups split, Nurlan has a private word with the members of the Nocturne expedition, to make sure they know about their sponsor. He wants to make sure those slated to work with Frump know the story he told unspecified people last night.
  17. O

    The math behind Carcassonne tiles

    Let's work with the problem as you framed it for simplicity, ignoring philomath's comments. Start with 81, which is the number of *oriented* tiles (considering e.g. RCRR different from RRRC). Now, 9 of these have 2-fold symmetry (i.e. both pairs of opposite sides are identical), so there are 72...
  18. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Rinaldo may not originally be from Orussus, but he makes his home there, and with his shop has at least become a part of the commercial life of the city. He's probably more entrenched in Orussus than 90% of the PCs. Nurlan, by contrast, occasionally stops by Orussus in his frequent travels.
  19. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Nurlan is pleased to see Alicia at the meeting in place of her grandfather. He smiles at her as she enters. He is even happier to hear her demonstrate the resolve the Baron wouldn't show. Nurlan answers for the benefit of all assembled, although Rinaldo already well knows his talents. "I must...
  20. O

    Mega-Adventure Prologue--The Council and the Fellowship

    Sir Nurlan, to Alicia Thalask "I'll keep that in mind", Nurlan says with a wink, "if we ever need a good word put in from someone with Hendrallian connections. Or your advice if I need to understand the intricacies. Politics can be quite bizarre. Not long ago in Monemvassia I witnessed a man...
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