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    RPG Systems with no DM/GM/etc

    Theres a GMless system called Mythic I looked into a while back, its been a while, but the basic gist is that a basic scene is set, and the players "build" the scene from there by asking questions of the system, determine how likely the question is of being right, then roll a percentile to see...
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    Playing online

    Slightly off-topic, so apologizes: OpenRPG is actually *back* in development, over at the OpenRPG+ site. That said, I greatly prefer Maptools at this point, as OpenRPG tends to be notoriously unstable, and Maptool, while not quite as full-featured in the chat/macro area (Open has a great node...
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    4e D&D GSL Live

    I think this will end up being a big part of why the OGL is not only not killed, but possibly strengthened. Punlishers are simply not going to publish any of their really important IPs under the GSL; they'll put out stand-alone splats that promote their brand and act as a sign of quality to the...
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    Wall Effects

    There is no official ruling as to how much distance a square is, but going by 3.x where 1 square = 5', then unless you're a dwarf/halfling/gnome, it would seem so.
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    Pre-Cast Rituals?

    This actually looks a little like a sorcerer feat I wrote in a 3.x game of mine: basically, the sorc could "prepare" the spell stored in a scroll, and it'd be handled just like he were a wizard. The spell is stored in a spell slot, and once he casts it it uses his stats (instead of the scrolls)...
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    Wall Effects

    As a DM, I would say yes to staircase, tho' it wouldn't exactly be a staircase as much as a series of short, easily-climbable walls (too tall to just walk up it). A bridge would be a bit more problematic, as it doesn't have anything underneath it for support, just where its attached to the walls...
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    Nominate Stalker0's skill challenge maths thread for sticky status

    ...Fourthed. Or, whatever the word is. Then he can just update the first post and link to the most recent version whenever he updates it.
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    Why Knock Someone Prone Anymore?

    In 4e, CA basically replaces flanking: in other words, if you have CA on a monster, you get the "flanking" bonus (+2 to attack) even without flanking.
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    D&D 4E Can anyone now compare squares to hexes using 4e actual play?

    I haven't played with hexes yet, but I don't see any reason why hexes would mess anything up in 4e; the elimination of the 1-2-1-2 rule for diagonals (as well as the changes to AoE effects) pretty much makes them interchangeable. About the only negative I can think of is it'll be hard to used...
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    D&D 4E How does 4E hold up on verisimilitude?

    I guess the simple answer would be that HP are more akin to stamina or energy then actual life points, and as such, a hit that doesn't bloody or kill would be something that forces you to defend yourself - be it a dodge, parry, something - enough that you expend a fair chunk of energy. A miss...
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    D&D 4E 4E errata up on wizards.com

    Don't quote me on this, but the change wasn't necessarily in their plan to offer PDFs. They said that it was simply too complicated to have the compendium be based on the books that you yourself own, and so they'd simply have it contain info on everything 4E related that they publish, most...
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    D&D 4E Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)

    I'm starting to think that the biggest issue isn't in the skill DCs (the original analysis after all shows that single skill checks start around 50% success, and very slowly scale upward, which is in line with the rest of the system), but in the success/fail conditions (complexity). I really...
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    Interesting use of Disease mechanics

    That... is a really interesting idea. I was actually pondering something slightly similar, in that successes and failures were assigned point values (based on easy/medium/hard difficulty) and you won or lost when you hit a certain total (start at 0, win at +10, lose at -8, for example). I'd...
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    D&D 4E How does 4E hold up on verisimilitude?

    It fits as a word used to describe a fantasy game tho'. Like many names in a fantasy setting; I have absolutely no clue how its actually said.
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    Disenchanting

    I made this same mistake before really looking into the treasure system: the balance point that magic items play in the system isn't built on wealth per level anymore, its on bonuses to attack/defenses/skill checks at certain levels. The treasure system is setup so that the DM gives out the...
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    Campaign setting for 4e

    Bit surprised nobody has brought it up yet: Ptolus. The city itself is hugely detailed, but beyond its walls, pretty much every area is detailed by little more than a sentence or two, if that.
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    Can a PC get threathening reach?

    Thats not what it says: reach + threatening reach is exactly like the old 3E reach rules. OAs require that a monster exit a threatened square. If you don't have reach, the only way this can happen is by moving away or by trying to move around a monster (unless you're shifting). 4E reach...
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    Magic Rings - no level restriction?

    There doesn't seem to be any rule against wearing rings even from Lv 1, but the lowest level ring is 14, and going by treasure suggestions (never give out an item of more than party level +4), they won't start popping up in treasure until Lv 10. You can't buy or create them before that either...
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    D&D 4E Drizzt Do'Urden 4E Stats

    Spell Resistance doesn't exist in 4E, so... yes, they did.
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I honestly haven't read the entirety of this thread, but to my knowledge, this hasn't been brought up yet. There are two things that, when taken together, suggest that the assumption ("For skill checks: increase DCs by 5") is the main flaw in this entire argument. DMG, p73: "Set a level for the...
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