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    E6: The Game Inside D&D

    Even if I never use this as written (for stopping at Lv 6), its pretty much sold me as a replacement for the horrid system that is epic rules. However, right now I'm entertaining a complete scrapping of the level system (which this all but does anyway) in favor of some sort of skill-based...
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    TSR Q&A with Gary Gygax

    Do you have any kind of ballpark estimate on when these come out?
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    E6: The Game Inside D&D

    Indeed, I love AE, as well as Iron Heroes (in fact, ever since I played an AE Magister, I can't bring myself to play a D&D wizard/sorcerer, it just feels clunky by comparison). In fact, I'm entertaining adapting this system to AE, and possibly even an AE/IH hybrid.
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    E6: The Game Inside D&D

    Well, obviously this would make certain PrCs non-viable; Eldritch Knight for example would only be viable if the feat chain allowed spell progression (which would sorta defeat the purpose of the system). But (and I realize this isn't a PrC, but go with me), if you were to allow through feat...
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    E6: The Game Inside D&D

    I'd actually like that better if the Lv 7-8 feats allowed some expanded functionality. I mentioned it above, the idea of making the PrCs that'd be accessable to Lv 6 PCs into feat chains, so what about doing that here? Use Lv 7 feats to take the first level of a PrC, which gives access to the...
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    TSR Q&A with Gary Gygax

    Welp, you sold me: just went and bought a load of LA PDFs, and looking forward to reading through them. Might be some time before I get to use the system, but I can already see where a few of the adventures would fit into my homebrew very well.
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    [Gestalt] Free PDF Sampler Available

    Looks like the link is bad.
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    Giving up on the Quest

    In my case, pirates attacked. :)
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    Giving up on the Quest

    I've not only felt this way, I'm running the exact game you just described right now (in premise, at least). Basically, the world is millennia removed from a major cataclysm, so long ago that the general populace knows little about the world from "before" then the fact that theres ruins of it...
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    TSR Q&A with Gary Gygax

    In a nutshell: you worry about what your character is doing and how he does it, and I'll worry about the numbers. This I've found is most glaring when using the social skills. All too often you get a player who says, "I roll diplomacy to make him see things my way," instead of explaining what...
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    TSR Q&A with Gary Gygax

    I'm actually running a game currently where I've run into this very problem. I've found that the more I run games, the less I want to stick to all the rigid rules, and simply want to play a game of act and react, let the PCs do what they will in the world, and I react accordingly. The most...
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    Using Star Was SAGA Rules with D&D 3.5

    I think a Saga Edition spell system would be best handled as force powers are in SWSE: far more limited spell base, but they're per encounter, not per day. You can use a conversion of Force Training for gaining spells, Spellcraft checks in place of UtF for casting, and possibly talents from a...
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    TSR Q&A with Gary Gygax

    Gary: Having read through much of this thread, one thing strikes me over all others: to say you don't like direction D&D has gone would be an understatement. While I can understand your dislike, a question occurs to me: what is it YOU look for from a game? What comes to mind for me is, 1/2E...
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    E6: The Game Inside D&D

    58 @ Lv 20?! Wow. First thing that comes to mind is, this system really needs some feats to be tweaked so they can be taken multiple times. I'm sure you can find more than enough if you allow every WotC splatbook ever, but having done that in the past, its simply more of a headache then its...
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    DM Prep Work Leading To Burnout: Help?

    My current campaign is actually using alot of the suggestions from this thread, namely the "build through improvisation" idea. The biggest problem with leaving the content of a game in the hands of the players is that, its so drastically different then most games that players have a hard time...
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    Using Star Was SAGA Rules with D&D 3.5

    If you're wanting to just Saga-ize 3.5, you'll need to keep the basic power level already present in the skills, so why not just have skills auto-advance, with untrained being cross-class, and trained being class. Then if you want you can change skill focus to a +5 and make it worth taking, and...
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    E6: The Game Inside D&D

    I don't see why you couldn't do that. But without levels (beyond 6th), the difficult part would be setting up requirements.
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    E6: The Game Inside D&D

    This is really a great idea, actually fairly similar to something I was kicking around as an epic rules replacement, which ultimately functions a little like the old 2E dual-classing system, just without the losing all your abilities until your levels match. But, I'm thinking that idea can...
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    Using Star Was SAGA Rules with D&D 3.5

    If you wanted to do something more Planescape-like, they could be a race from Mechanus.
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