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    Warlocks, Eldritch Blast & Rapid Shot Feat/Metamagic

    Howdy, Our group is rather new to using the Warlock class. 1. Can a Warlock take Rapid Shot and apply it to his Eldritch Blast (thereby getting two Eldritch Blasts in a round)? 2. Or, is there a (metamagic or other kind of) feat that would allow a Warlock to use more than one Eldritch Blast...
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    E6: The Game Inside D&D (with PDFs!)

    More Feats for E6 I found 8 feats that could probably be used in E6 on Monte Cook's site. Originally posted by Monte Cook. Eight New Feats Here are a few new feats. The first is a special one, usable only by the DM's permission. Dreamspeaking should only be used in campaigns where magical...
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    Seeking for help: half-dwarf

    I got this from a file I downloaded from Athas.org. This is from an older version than what's there, now. I have not looked at the updates to see if there have been any changes. Mul Traits • +4 Strength, +2 Constitution, -2 Charisma. Combining the human height with the dwarven musculature...
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    E6: The Game Inside D&D (with PDFs!)

    Another Way to Handle Higher Level Spells in E6 I've been reviewing various alternate rules for use in my current DnD 3.5 campaign. Tonight, I was looking over Monte Cook & John Tynes' d20 Call of Cthulhu Roleplaying Game. The spells in that system don't even require the caster to have spell...
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    E6: The Game Inside D&D (with PDFs!)

    Good points. But, I can see a sixth level cleric wanting access to it (whether it makes sense or not from a metagame perspective). The fact that some might not want the feat probably indicates that it'd be balanced (as they say that if everyone wants it, it's too good).
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    E6: The Game Inside D&D (with PDFs!)

    The thing I like about Neutralize Poison is that it protects from poison for the duration of the spell. Very useful if going into a fight against poisonous or poison using opponents.
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    E6: The Game Inside D&D (with PDFs!)

    E6 Neutralize Poison Feat NEUTRALIZE POISON [DIVINE] You detoxify any sort of venom in the creature or object touched. Prerequisites: Wisdom 14, Heal 9 ranks, Knowledge (Nature) 9 ranks, Ability to cast 3rd level divine spells Benefit: You may prepare and cast Neutralize Poison as the spell...
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    E6: The Game Inside D&D (with PDFs!)

    RE: E6 Martial Prowess Feat Chain If there weren't feats for raising ability scores in E6 and if there were not a precedent for making high ability scores pre-req's for feat chains, I might agree with you. Consider the Two-Weapon Fighting chain. From the SRD TWO-WEAPON FIGHTING [GENERAL]...
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    E6: The Game Inside D&D (with PDFs!)

    E6 Improved Skill Knowledge Feat I see your point. In my view, all the feats that are gained after 6th level are part of that level. Therefore, any skill points gained from feats after 6th level would be distributed among the class and cross-class skills of whatever class was taken at sixth...
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    E6: The Game Inside D&D (with PDFs!)

    Whichever class the character took for his or her sixth level.
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    E6: The Game Inside D&D (with PDFs!)

    RE: E6 Martial Prowess Feat Chain I wanted to stay away from Strength as a requirement because a high Strength score already provides a similar attack and damage bonus with melee weapons. For me, this feat chain is for those that are cunning and dextrous. Not just the strong and possibly...
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    E6: The Game Inside D&D (with PDFs!)

    RE: E6 Martial Prowess Feat Chain Glad you like it, TCMM. My reasoning was that the archetypical heroes that I had in mind as those that might have had this feat were all quite dextrous. Also, it needed another pre-req because of adding the damage bonus. Clumbsy warriors wouldn't be able to...
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    E6: The Game Inside D&D (with PDFs!)

    RE: E6 & The Massive Damage Threshold Thanks, Kaomera and Kunimatyu. I started thinking about various variants that I'd like to try (like Taint from Heroes of Horror and Sanity from Unearthed Arcana or Call of Cthulhu d20). I'm definitely going to try using Taint. I'll probably try Sanity...
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    E6: The Game Inside D&D (with PDFs!)

    E6 Martial Prowess Feat Chain Epic Prowess would be perfect for a character that was a legendary archer or a swordsman of renown. Here's how I'd word it. I'd change the name and make it a feat chain so as to avoid someone getting a +57 to hit. Basically, I wouldn't want to see a feat like...
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    E6: The Game Inside D&D (with PDFs!)

    E6 & The Massive Damage Threshold 50 points damage would normally kill a lot of characters... without any massive damage rules in E6. Should any variants to the Massive Damage Rules be considered for E6?
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    Thoughts on E6 (Paladins, Rangers, Bards, and Gestalt Classing)

    I like your ideas. I've been thinking about ways to do Gestalt E6 for a long, long, time. I like your suggestion of shifting the spell tables of classes like the Paladin & Ranger one notch down so as to make one higher level of spells available to them at 6th level. I, also, think that...
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    Magical Corruption/Taint

    Heroes of Horror has Taint Rules that I plan on using in the very near future. Haven't had a chance to try them, yet. They look similar to the ones in Unearthed Arcana, but a little better.
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    Best system for Sword & Sorcery

    Semi-Off-Topic For those that have played CONAN d20... How different is the Conan Barbarian class from the 3.5 Barbarian Class? Is it different enough that both could be adapted for use in the same game? To me, the 3.5 Barbarian has always struck me as more of a Berzerker than a Barbarian.
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    E6: The Game Inside D&D (new revision)

    About once a month... But, it's usually a marathon session. Two (or maybe three) 6 to 8 hour blocks over a weekend.
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    New feats (considered for E6)

    Yeah. I like Martial Veteran. The other two are good ideas, but if I were to use them, the pre-req's would be much steeper.
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