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    E6: The Game Inside D&D (new revision)

    That actually sounds pretty good.
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    New feats (considered for E6)

    I think these feats would be viable options, too. When I get to run E6, I want it to be primarily a martial campaign with spellcasting primarily in the hands of NPC's (villains with sorcerous ways). As to magic... I think a good option would be to use some variation of spellpoints and then...
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    E6: The Game Inside D&D (new revision)

    I agree. I think E6 might benefit from feats that encourage single classing over multi-classing. For instance, I think feats with a Pre-Req of Ranger 6th that allow abilities like: Woodland Stride and Swift Tracker to become available would be nice. I'm planning to go through many of the...
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    New feats (considered for E6)

    Those are pretty good, Shazman. That's along the lines of what I've been thinking... Some feats that are normally not available by 6th level should be available on a class restricted basis just like what you're doing with these Fighter feats.
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    E6: The Game Inside D&D (new revision)

    I would definitely think that a 6th level Fighter in E6 should be able to get Improved Critical. Just changing the pre-req's from BAB+8 to Fighter 6th Level should be good.
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    Best system for Sword & Sorcery

    Have You Considered E6? The best solution that I've run across would be Rycanada's E6: The Game Hidden Inside DnD. The best thing is that if you already know how to play DnD, then you already know most of what you'd need to know to play E6. There's a free PDF in the thread.
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    Buying Feats with XP

    OK. Thanks, ~Sean. My apologies for the misunderstanding.
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    E6: The Game Inside D&D (new revision)

    Thanks, Ryan. I didn't even consider the HD issue. For me, it probably wasn't that big of an issue because our group uses a fixed number of HP for each level (usually max HP). So, the Wizard6 who gestalts into Wizard6/Fighter1 would lose 4hp and gain 10hp. I can understand the difficulties...
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    E6: The Game Inside D&D (new revision)

    Thanks, anyway, Ryan. Though, the idea that the standard XP for level 7 would be needed to become a Gestalt Wizard6/Fighter1 would be good. That way, it caosts more to gestalt than to buy a feat. Did you just abandon it becuase the players weren't using it? Or, were there other issues?
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    Outline for an E6 campaign

    Well, there's always skipping sleep. :lol: :lol: :lol: :lol: :lol: :lol:
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    E6: The Game Inside D&D (new revision)

    E6 Gestalt Variant Ryan, How did your complicated E6 Gestalt rules work (that you mentioned before)? I'm imagining a variant on E6 where characters can begin becoming Gestalt characters after 6th level. In this variant, they would choose a class and add whatever portion of that class'...
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    E6: The Game Inside D&D (new revision)

    Yep. I remember a thread on the WOTC boards where someone suggested that elves must have a learning disability in standard DnD d20 to be able to live that long and still not be several levels higher than the majority of the shorter lived races. I like E6 more and more the more I think about...
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    Buying Feats with XP

    My apologies, ~Sean. Probably not well deserved on my part. Hence, I'm honored. 1. This is off-topic, but I saw on the Pathfinder blog that you're doing the detailed write-ups for the deities in the Pathfinder Adventure Paths. Am I correct in assuming that each deity will have a detailed...
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    A&A D&D v1.7- feedback requested

    I like the idea of slimming down DnD. Though, I, also, like staying pretty close to the core rules. Have you read about E6: The Hidden Game inside DnD? If you haven't, you might want to take a look at it. It could be run with only three classes like you are listing, too. I'd use the...
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    E6: The Game Inside D&D (new revision)

    Crystal Keep's file is pretty good. Referencing many of WOTC closed content stuff. http://www.crystalkeep.com/d20/index.php And, the Net Book of Feats has over 1,000 OGL feats and counting. http://datadeco.com/nbofeats/ There seems to be no shortage of feats. Edited to add: This pdf of...
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    E6: The Game Inside D&D (new revision)

    I'd probably do that, too, for E6. I don't really see how that would unbalance anything too much. And, the fighter would be a valuable class by having access to Improved Critical, too.
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    E6: The Game Inside D&D (new revision)

    I think this is the option that would fix fighters for E6. Personally, I like the fighter class even in standard 3.5 and I don't really see why folks think it is underpowered next to other martial classes. But, wildcard feats would seem to be the solution for the fighter.
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    Buying Feats with XP

    Thanks, Sean! I already allow my players to trade feats for ability scores and ability scores for feats on a 1:1 basis. Thank you for sharing the XP cost per feat that you use. It's an honor to hear from you on this. :)
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    E6: The Game Inside D&D (new revision)

    Questions on the Death Flag Question(s) concerning the Death Flag. 1. Is 1 HP above death 1 hit point or -9 hit points (dying per the normal rules)? In other words is there still a chance that the character will die if he or she does not stabilize? 2. Is it impossible for a character to die...
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    E6: The Game Inside D&D

    Cheiromancer, I like your suggestion about changing the way XP works. Though, I'd leave the XP table the same as in the Player's Handbook and just adjust the amount of XP awarded. Though, slowing level advancement might be irritating for some players. And, I've read that that was one of the...
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