Search results

  1. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    Some of both, I think, including on the DM side. (Deciding what Legendary Action, when, does take some bandwidth.) In my case I had told the players this was a nasty fight and I was going to play it as hard as I could, so they were probably being a little careful, and therefore a little slow...
  2. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I suppose some players might feel as though they want to get to level 20 ... then decide that running a 4.5-hour, eleven-round combat isn't what they want from that. (Five 20th-level PCs with Epic Boons against a CR30 Mythic thing, I am coming from experience, here.)
  3. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I figure that's campaigns crashing and burning as much as anything else. Lord knows getting through some of WotC's published campaigns is a frickin drag.
  4. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    My sense is that most people running published campaigns at least try to play to the end/s of those campaigns. Certainly that'd be where the narrative would run out of steam. (Sometimes campaigns crash and burn for any of a number of reasons, many of which will have little or nothing to do with...
  5. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I think saying the game has support for play much past 11th level is probably overstating things. There are things the characters get at those levels, and there are some thing that can purportedly be a challenge for them, but most of the published examples do tend to be the same thing as...
  6. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    True. I find that playing (and GMing for) high-level PCs is easier if you've run them a while--starting at first is plausibly a haul, I'll admit--if only because everyone's had time to get some familiarity with these PCs. Start where you want, end where you want, really--even my feeling about...
  7. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I'm fine with campaigns ending because they've run out of narrative steam, I'm just saying that shouldn't be the expectation, and if it is it kinda feels like a self-fulfilling prophecy.
  8. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    Normally what I see is a more narrative thing. "This character's things are all resolved." Not so much a mechanical thing. "I'm tired of this build." Of course, I played for years with a guy who flat didn't run to narrative resolutions, and I got tired of that--it's probably most of why I let...
  9. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    My experience is that even when players have new character ideas they wanna poke at, they're usually really invested in the characters they're playing, and they want to see those characters get some things resolved before moving on.
  10. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    Funny. I've never needed to end a campaign to do something new, but my campaigns do tend to be free-written PC-driven picaresques.
  11. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    It plausibly comes to who decides to end the campaign and why. The sense I get is that most of the time it's the GM, and in the case of D&D it's usually because they don't want to run any higher level than [X]. I'm homebrewing my campaigns all the way to 20th level (in the current case with Epic...
  12. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I think writing adventures for high-level play is probably harder than for low-level play, simply because the characters have greater and more varied capabilities. I more or less free-write as I GM, so I only need to account for the PCs I have, not all the PCs I could possibly have (if that...
  13. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I think "the levels people normally play" are more or less "the levels there's the most support/materials for." Of course, I enjoy running high-level D&D, so I'm definitely something of an outlier. :LOL:
  14. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    In my experience play doesn't really feel all that epic at 11th level. Maybe starting around 13th or 15th.
  15. prabe

    D&D 5E (2024) Do We Really Need Levels 11-20?

    I've run two 1-20 campaigns over the past seven-ish years. Those levels--and play in them--haven't really been all that well-supported, but we've muddled through. My own thinking is that so few campaigns get there because there's so little support, and I think writing more support for high-level...
  16. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Even things like 1% chance: So ... that means like seven people in my high school graduating class?
  17. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I think it probably predates fandoms, too. Seems an awful lot like the standard approach to heresy, once the orthodoxy has been established.
  18. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I'd probably broaden "get into the woods" some, but I like me some stark landscapes. That's not really an argument, of course.
  19. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I'm seeing people elsewhere in my Internet Experience refer to those things as "wanktanks" without the treads ... :LOL:
  20. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I haven't done the research to answer "typically," but these didn't last 38,000 miles.
Top