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  1. prabe

    Optimization and optimizers...

    Once again your experience is functionally the opposite of just about everyone else's--and you are conflating "spotlight hog" with "optimizer," when they're not inherently the same. If people say their experience of optimizers is that they A) don't necessarily hog the spotlight and B) thrive on...
  2. prabe

    Optimization and optimizers...

    I've left tables when everyone else was clearly enjoying the play but it was driving me kinda nuts (in a bad way). I have persistently said, I think, that I was the problem at those tables, not everyone else.
  3. prabe

    Winning and losing in RPGs...

    Yeah, ideally you can enjoy the game, whether you win or lose. I didn't understand the OP or the conversation to be about enjoyment, as such. I think whatever enjoyment people get from games might as well in most cases be called "fun," though I agree it's not exclusive to games and it's probably...
  4. prabe

    Optimization and optimizers...

    I think the last sentence is the important thing, though there is a large middle space between your two options, and there's nothing inherent to optimization and/or roleplaying that makes them mutually exclusive. Not a major disagreement, just a bit of a pet peeve of mine.
  5. prabe

    Winning and losing in RPGs...

    I run open-ended games, myself, though I don't self-describe them as "sandboxes," and the players explicitly set goals, and at least some of them explicitly talk about "winning" and "losing," and some of the TRPGers I know definitely play not to lose (I've seen this called "turtling"). In the...
  6. prabe

    Winning and losing in RPGs...

    Of course, narrative and game aren't mutually exclusive. The PCs' goals may well be narrative in origin and/or nature, they might in fact be derived from the story and background and world-building. The players might well use--probably have reason to expect to use--the rules of the game to make...
  7. prabe

    Optimization and optimizers...

    My experience is that I end up adapting to the parties I'm running for; having an optimizer or three in the party isn't any different from having more players, as far as the mustering opposition part of GMing, anyway. But then, I make up stuff specifically for the parties I'm running for, based...
  8. prabe

    Winning and losing in RPGs...

    No worries, that wasn't intended to say you should have seen it, much more in the way of apologizing for repeating myself. Sorry if it came across badly.
  9. prabe

    Winning and losing in RPGs...

    As I said, in the post immediately before yours, I think the players being able to decide on their goals is one of the primary attributes of good TRPG play, and I think not achieving those goals must be possible for achieving those goals to have any meaning, and I think achieving those goals or...
  10. prabe

    Winning and losing in RPGs...

    I think the idea that the players can decide what their goals are is one of the primary attributes of good TRPG play. Upthread @Pedantic called it something like "the players setting their own victory conditions," and I think there's a strong implication that if there are "victory conditions"...
  11. prabe

    Winning and losing in RPGs...

    The idea of winning/losing at TRPGs lines up pretty well with my experience of co-op board games--which are the only ones we play at my house, these days. The interactions at the TRPG table don't have to be antagonistic for success and failure (winning and losing) to both be possibilities--at...
  12. prabe

    Winning and losing in RPGs...

    Indeed. There's nothing about "winning" or "losing" at TRPGs that inherently means "play ends." That seems to be one of the areas of misunderstanding.
  13. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, definitely. Crome's the 900-pound gorilla, right? Someone using Microsoft's current browser is probably an Edge-case. (heh)
  14. prabe

    Winning and losing in RPGs...

    This is the crux of where people are seeing things differently. To the extent that the player playing well (and yes, "the player playing well" will mean different things to different people/tables) matters to the character succeeding or failing, the outcome will correlate (for some players at...
  15. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Given those are both Webkit, I wouldn't expect a site broken in one to work in the other. That might be your point.
  16. prabe

    Winning and losing in RPGs...

    I think either will feel pointless, but I don't feel they'll feel like the same kind of pointless.
  17. prabe

    Winning and losing in RPGs...

    That's not unreasonable, really. Having your character achieve their goal/s feels a lot like winning, and having your character fail to do so feels a lot like losing, at least in my experience. But, of course, different experiences and preferences are possible.
  18. prabe

    Winning and losing in RPGs...

    You almost got there. You win, as a player, by having your character achieve their goal/s--this can be kinda fractal, goals can be nested or nearly so. You lose, as a player, by having your character fail to achieve their goals--again, this can be fractal and goals can be nested. It doesn't have...
  19. prabe

    Optimization and optimizers...

    Maybe. I can see an argument that either you're thinking about it or you aren't, though it might not be your top priority and/or you might not be all that good at it. I certainly wouldn't want to play with someone who can't/won't stop quarterbacking, or with someone who can't/won't stop...
  20. prabe

    Optimization and optimizers...

    The only quibble I'd have, here--and it's a minor quibble, I'm not looking for an argument--is that I think the distinction is the extent/frequency to which "optimal tactical decision" is a criterion: Someone who intentionally never makes the optimal tactical decision is probably optimizing for...
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