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  1. Sholari

    [WOTC] January to May 2003 Release Schedule

    I'm getting progressively more disatisfied by the stuff that Wizard of the Coast puts out. I need only so many monsters, classes, and weapons, etc. The only thing I've bought in the last year from WOTC is Silver Marches, which is well done... but that's about it. I honestly think as Hasbro...
  2. Sholari

    Your favorite 1st level module?

    My favorites... Sinister Secret of Saltmarsh (and Danger at Dunwater) Dragons of Despair Death in Freeport The Longest Night Palace of the Silver Princess The Arena of Thyatis The Sentinel (and the Gauntlet) Legacy of the Liosalfar (Dungeon) Thirds of Purloined Vellum (Dungeon) Grudwilla's Stew...
  3. Sholari

    General setting question - Metaplot or not?

    Given a choice between purely metaplots and no metaplogs, I would lean to "no" metaplots. Too often metaplots like Forgotten Realm's Time of Troubles or Dragonlance's Dragons of Summer Flame essentially hijack what is interesting about the original game world and replace it with a set of...
  4. Sholari

    Wotc 1st Quarter 2003 Releases

    I have money to spend on roleplaying stuff but none of these monster books really appeals to me in the least. It appears that Wizards of the Coast is repeating the very same mistakes that put T$R under. Publish lots of monster stats (monster books) and munchkin rule tweaks (class books)...
  5. Sholari

    Forgotten Rums....? Evil Overlords...?

    Here is my take on what a I consider DM support. DM support varies depending on 1) the type of campaign you want to run and 2) what your limitations are as a DM. In a way it is like running a services company. There are certain things that are more economically efficient for me to outsource...
  6. Sholari

    Forgotten Rums....? Evil Overlords...?

    I am an MBA as well as someone who has played RPGs for about 15 years, giving me some perspective from both sides. I agree with Eric Noah wholeheartedly that this situation really boils down to players and DMs. Your typical gaming group on average probably has about five players for every DM...
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