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    A couple rhetorical questions about spellcasting

    To be perfectly honest with you I like the current system better, and if this replaces it in the full book I'd have to do some serious humming and hawing with my players to see if we should homerule it back. It doesn't sit right with me for a few reasons that I've listed below. Keep in mind...
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    The Grand Elemental Chart

    Looks like it'll be useful both as a quick reference as well as something to stick on the back of your character sheet to mark which spell lists you know, and plan your progression. I can't speak for anybody else but I'd definitely use it.
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    Traditions / Careers

    Even if the full books don't add many more careers/traditions you're in luck! Morrus has already said that he plans to encourage third party supplements and it's likely that someone will develop a tradition to suit your purposes, whether it be first party, third party, or homebrew. That being...
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    Spell creation

    Emphasis mine I'm an idiot. I guess I'm too used to reading the durations from the playtest because I read that as 10 minutes, not 10 rounds (one minute). My apologies. I'll edit my first post to reflect that. Pretty much. the problem with discerning (particularly for spells with wide areas)...
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    Spell creation

    I'd love to help you but I read through the first couple and got lost. I'll try to read through them and figure them out but it may take a bit. In the future can I suggest you follow the suggested template from the books? They give you all the information at a quick glance. The Elements field...
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    O.L.D. & N.E.W. Errata Thread

    Anyone correct me if I'm wrong but this is the way I read it. Skills add +1 die to any *attribute* check for which the player can give a justification that they should be able to add +1 die to their roll. It relies on a system of implicit trust between the DM and player, rather than the system...
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    A comment on weight and mass

    I'll be interested to see how that works. I guess I just assumed the rules would apply to every object (including the character themself) since it would trivialize trying to deal with unattended objects. If you draw it up as adjustments to a character I don't know how you'd be able to handle...
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    A comment on weight and mass

    Kilograms isn't a measure of weight though! Newtons are weight, kilograms are mass.
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    A couple suggestions for spellcasting

    I understand where you're coming from with that, and I guess I should have followed your guidelines more closely. I'm not sure what it would be worth replacing with though. I went the way I did with it though because I look at it as "+1 bonus to your check and -1 to the DC may have the same...
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    A comment on weight and mass

    As much as I hate the thought of trying to do physics in imperial units, I can understand the benefit for some people. It shouldn't be that hard to adopt weights to fit varying planets, as long as the unit of gravity of the planet is a ratio to the baseline used for the items weight. For...
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    a few questions

    I have to agree. I've tried both of the rpgs our group has played that usually have a board without one (3.5e / pathfinder) and the game that doesn't have rules for a board with one (shadowrun) and this seems like a good middle ground. It's a lot easier to conceptualize your character, even...
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    A couple suggestions for spellcasting

    I don't mean to step on any toes here, I understand it's your game and it'll be made however you want, but I have a couple suggestions for spellcasting. A) Five new general augments (three with greater versions of two). The first two of these allow the creation of affects similar to many well...
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    Previewing the new XP system

    The way I read it (possibly incorrectly), and played with my group was that traditions/careers could not be taken during play. Taking a new grade of an existing tradition was because you had been using (experience-pointing) the stuff enough that you figure out how to be even better at it, but...
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    A couple rhetorical questions about spellcasting

    It doesn't seem silly at all; I feel the same way. As much as I like spontaneous mages who cast spells using their raw magical ability, I also love the idea of mages who can use their knowledge and the knowledge of others to cast spells. While both might not fit in a given setting, I appreciate...
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    A couple rhetorical questions about spellcasting

    If the target-agnostic spells are being removed as spell lists than my first question is pointless. I'll just make a comment with regards to the second one. The reason I was asking was specifically from the aspect of finding or buying someone else's spellbook to cast spells out of. For example...
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    A couple rhetorical questions about spellcasting

    I have two questions about spellcasting in O.L.D., one is to do with the mp limits on target-agnostic spells, and the other has to do with writing spells into spellbooks. I understand that these sections are incomplete thus far; I understand I may not get answers to them right now, but thought I...
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    Questions / Comments

    (emphasis mine) Aside: I never understood explicitly stating that rules in an RPG were optional. Aren't all rules in an RPG optional? :p Back on topic though, I like the idea of having rules for sleep, hunger, thirst, and others (I've yet to see an RPG that gives rules for excretion. Could be...
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    Starship bombardment

    Ah, thanks for the quick reply. I understand where you're coming from and appreciate you letting me know. I just looked at that as being the great basis for a battle. "The characters, armed only with swords, bows and magic, managed to bring down the massive alien mother-ship and save the world!" xD
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    MAD - the attacking problem

    I agree with this sentiment. Agility and physical strength are great for short distance sprints but long distance runners rely more on their endurance than anything else. As much as I don't want to suggest complicating things further to me it would make sense that: For a foot race/chase in a...
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    Starship bombardment

    Are there any rules for starship vs planetary rules in the playtest document? If there is I couldn't find it. I'm not quite clear on just how massive and powerful the ships in new are supposed to be. While the nuclear launcher is scary to think about, it's also much larger weapon that most ships...
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