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  1. Victim

    Superheroes of the Trust OOC Thread II

    The create object doesn't fit in the array (3/rank x 10 ranks+1= 31). Burrowing 11 lets you move through solid rock at 500 mph or through soil @2500mph. Without taking into account double moves and accelerated movement. That seems strangely fast. And what does Selective do on a movement...
  2. Victim

    Superheroes of the Trust Game Thread III

    Star looks at the map, "A lot western Eithiopia seems mountainy, if I'm reading the map right. So there probably aren't a whole lot of good routes for moving lots of guys and armored vehicles. Maybe if we blew up or collapsed the roads they're using, the army could be cut off so it can't get...
  3. Victim

    Superheroes of the Trust OOC Thread II

    It seems more like an anti-speedster feat to me, since speedsters usually beat pretty much everyone on pure bonus.
  4. Victim

    Forked Thread: Love the Game vs. Hate the Greedy Characters

    I can't say that I'm terribly fond of it. Not just for the behavior it emphasizes, but it's also a very complex system. Even in 4e, equiping a high level character can easily be the most time consuming part of making the character (thanks AV :hmm:). It's an annoyingly fiddly system...
  5. Victim

    Superheroes of the Trust OOC Thread II

    The Indirect, variable, area blast doesn't fit into the array since it costs 26 (3x8=24+2=26) in a twenty point array. Put a flaw like Full Round or Distracting on something like this so it fits with more ranks. The create object also costs too much (3x6=18+3 power feats = 21). Probably drop...
  6. Victim

    Superheroes of the Trust OOC Thread II

    Toughness: 4 Con +12 Force field = 16 Toughness, not 15. But that should still be within PL limits with +6 defense, assuming that the large tradeoff is allowed. Defense 6, Attack +2 costs 16 points, not 14. Regeneration KO? That seems unlikely. The second regen slot doesn't mention which...
  7. Victim

    Superheroes of the Trust OOC Thread II

    Selective should be an extra on Obscure, so ranks on that should drop. She's significantly under PL with Defense 15, Toughness +11 and +10 ranged attack with a lot of level 10 or lower attacks. Your immunity doesn't have enough ranks to protect against attacks. Fire damage is 5 points by...
  8. Victim

    Superheroes of the Trust OOC Thread II

    You have 23 powers that can go up to rank 11, and 5 out of six stats at 18 or higher. What are your character's weaknesses? And how many of those powers are you actually going to use? The first power in the array is Area Burst with no base power. You're not paying for the Dynamic Alternate...
  9. Victim

    Superheroes of the Trust Game Thread III

    "That's worse than just yes," Star says. "Someone should look up the African League or whatever just in case." If it wouldn't work on powers that are hard to control, then at least I don't have to worry about mine being used against everyone else.
  10. Victim

    Superheroes of the Trust Game Thread III

    "Okay, maybe this a dumb question," Megan asks. "But what happens to the reanimated ghoulie if the live person had powers?"
  11. Victim

    4e Combat Playtest [FULL]

    The Winter's Wrath and cold vulnerability should be gone by now, along with Sharm's total D. Sharm will delay until after Brudd, since I want to see what, if any, buffs or heals are used before doing his turn.
  12. Victim

    4e Combat Playtest [FULL]

    Crap. It looks like Devastation's extra defenses with Concealment prevent it from being a crit though.
  13. Victim

    Ooops!We're in the Elemental Chaos! Round 2(Next up:Annalist,Victim,Halford)

    Senara attempts to blast the nearby bone devil back into her spell but the creature is unmoved by her pulse of thunder. "One of the more likely outcomes, I fear, but still unfortunate. And thanks for coming to my aid," she comments, retreating to the north and then maintaining the tentacles -...
  14. Victim

    Superheroes of the Trust Game Thread III

    Star looks at the maps and does some cursory online research. "We're going to be teleporting, right, so border forces aren't very important? And isn't there supposed to be another government for southern Sudan? Maybe we could talk to them about getting some help - not really for fighting, but...
  15. Victim

    Ooops!We're in the Elemental Chaos! Round 2(Next up:Annalist,Victim,Halford)

    Sharm "Cos, I needs healing badly!" The minotaur shakes off the brain freeze at the cost of intense pain and starts moving. "We'll squish this giant bug together!" His hammer swing against the Ice Devil is rather clumsy, especially because of the devils' hindering magics. Free Action...
  16. Victim

    4e Combat Playtest [FULL]

    I'll do it. And reviewing the character means I noticed a few more issues... His Surge and Bloodied values don't include his extra 10 HP from Dreadnought. And Carve Initials requires a light blade, so it doesn't work with a hammer.
  17. Victim

    Battlestar Galactica

    Finally, I've been a real Cylon. It's pretty awesome.
  18. Victim

    4e Combat Playtest [FULL]

    So now what do we do with Sharm?
  19. Victim

    4e Combat Playtest [FULL]

    Sharm won't die until -72 HP. Any healing applied to a character at negatives brings him up to zero for free first - so a sharm 1 HP away from death (-71 HP) could end up at ~58 HP with a Healing Word from Brudd (leaving two more just for this encounter), gaining more than 100 HP in a one minor...
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