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  1. Victim

    In Defense of the Theory of Dissociated Mechanics

    And yet that's not the only kind of immersion that can exist. With multiple kinds of immersion, mechanics that harm one can help others (and vice versa). Unless you want to argue that the kind of immersion you like is universally superior, there's no reason that mechanics shouldn't be...
  2. Victim

    Zero to Hero!

    Low level 4e PCs are less likely to die randomly because they have more HP, healing, better gear, etc. However, the monsters have the same advantages. Instead of cleaving through kobolds, orcs, and goblins with a hit each, a kobold can outmatch a PC one on one. Meanwhile, orcs have several...
  3. Victim

    In Defense of the Theory of Dissociated Mechanics

    If I say "This character is super good at X" but X never really matters, then the mechanics are still disassociated from the narrative. Just in the opposite direction. Moreover, when talking about immersion in a story, aren't narrative structures and conventions more important than having a...
  4. Victim

    Building a good wizard?

    Your Cloak of Resistance +X! Well, not that I don't value something like Haste, but the total damage dealt by the spell isn't the only consideration. Just like with money, I think we can also say that there's a "Time Value of Damage." Something like Haste that pays off over several rounds...
  5. Victim

    In Defense of the Theory of Dissociated Mechanics

    I think it's pretty easy for even clearly associated mechanics to break immersion simply because even though every step along the way makes sense, the overall result isn't what was expected. For example, consider the anti-mob focused fighter without something like Come and Get It or marking...
  6. Victim

    Pathfinder 1E Pathfinder outselling D&D

    What DnD products are there to outsell?
  7. Victim

    Building a good wizard?

    How do casters deal with grapple in Pathfinder? I had planned on using D-Door to escape grapples, as in 3.5. However, the massive increase in the concentration check to cast when grappled seems to make that a poor option - a CMB on ~14ish monsters that might try to grapple generally seems to...
  8. Victim

    Archery Character - Ranger or Fighter?

    Oh yeah. Armor Training seems really good on a bow fighter, since it lets you get more out of the DEX you're getting anyway. So the Archer Fighter variant isn't necessarily the best option for being an archer. Normal fighter seems to have more defense, whereas the big gain on archer seems...
  9. Victim

    Archery Character - Ranger or Fighter?

    Getting the extra attack from Ki and the unarmed strike damage are both swift actions; they can't be combined. Moreover, if you're including limited use class features for the monk, why the heck are you not including fighter class features? At level 10 on your chart, for instance, Weapon...
  10. Victim

    Closing the Rotating Door of Death

    Personally, I don't care if there's a revolving door of death. If death is frequent, it's far better to have characters get rez'd than to have to replace them. Especially at higher levels where similar characters are more rare, characters have more stuff (so someone dying and replacing with a...
  11. Victim

    OotS #788 is up!

    Thog get many HP from Barbarian class. Thog think taking many fighter levels with puny d10 HD is stupid.
  12. Victim

    Tired of hearing people hate on longer battle times in strategic RPG's

    At least in our group's experiences, Fighters tended to be on the receiving end of bullrush, grapple, and sunder more often than they could effectively use those combat options. As has been mentioned, it took some special feats not to completely suck at those strategies. And, even then, the...
  13. Victim

    Is Mass Charm Balanced?

    Yeah, a lot of monsters have save ends conditions on their basic attacks, for instance.
  14. Victim

    Free Copy of Mass Effect 2 (no piracy required!)

    That would probably defeat much of the point. ME 2 has dropped significantly in price (there was a steam sale at christmas with it for 10 IIRC). OTOH, the Kasumi and Shadowbroker DLC both seem to be highly regarded, and cost about that much (I think Kasumi was 8 bucks or so, and Lair 16, but...
  15. Victim

    Typical Healing Surge Usage

    I consider using two surges per encounter to an overall reasonable assumption. Melee characters, defenders, and priority targets (necromancers and undead guys really hated our radiant servant cleric) will usually use more; characters keeping at range will sometimes use less. However...
  16. Victim

    Dragon Age 2

    Your companions don't use normal main armor items; they get special armor upgrade items. These armor upgrades don't appear on the armor tab in stores, and instead show up on the one with the gem.
  17. Victim

    Hey! You got a quibble in my prophecy!

    Those monsters care very little about intermediate steps though. The group can beat them up in variety of different moves - they just need to perform a special finishing move later. And, in many cases, they are responsive to brute force. Using a Wish to seal the deal on a Tarrasque is...
  18. Victim

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    The whole thing is pretty arbitrary. Is Batman "just a man" or whatever? Yeah. How much does that actually matter though? Sometimes it matters quite a bit. Other times Batman can get bashed around in ways that would kill or cripple a normal human body, dodge attacks coming from people with...
  19. Victim

    Wizards: Squishy or All Powerful?

    No, it's more like magical equipment is just another form of spells.
  20. Victim

    Wizards: Squishy or All Powerful?

    So, you agree that spells are more important than most other considerations, and the best way to for a warrior type to beat a wizard is to somehow acquire spells of his own?
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