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  1. Victim

    General Monster Manual 3 Thread

    Our copy has some printing errors where some pages are missing a green ink - the headings are all blue instead of the normal color. Providing terrible 'in character' stories instead of actual information about the monster is pretty dang weak. Each monster doesn't get too much space for...
  2. Victim

    Deciding What to do Before Initiative is Rolled.

    I already have that game, only done better. It's called Space Alert. The really weird thing about the old style initiative is that it's usually preferable to go last, then first - to get two back to back actions - then to win every time.
  3. Victim

    Surrender or Die!

    Looking for a way to win even against overwhelming odds will sometimes get you killed. Looking for ways out of tough encounters instead of trying to find ways to win turns those into overwhelming encounters and gets more people killed.
  4. Victim

    Is the Monk overpowered?

    There are plenty of weapon attacks that attack NADs instead of AC though.
  5. Victim

    Why arn't Controllers Sexy

    At paragon levels, wizard encounters seem to soar above most other controllers in PHB only. A power like Prismatic Burst just blows the competition away.
  6. Victim

    Runepriest in Action?

    It makes it harder for Runepriests, who use weapons, to take weapon based feats.
  7. Victim

    Necromancers...Who else wants them?

    Why would a necromancer even bother animating the remains of normal folks? Those zombies/skeletons tended to suck. My dread necromancer was all over Hydras, Giants, and other monsters. You animate tons of stuff without desecrating the remains of civilized creatures. An integrated pet class...
  8. Victim

    Mental Equilirium?

    It's boosting the defense not associated with the monk's secondary stat. The Stonefist monk has high STR, and thus decent Fort already.
  9. Victim

    How to modify encounters to suit 7 characters?

    More characters means more potential synergy between them, so they can gain power faster than the XP budget indicates. Building better combos into the monster teams can help even the score without adding more guys or higher level guys. Having more ranged attackers also matters, since it makes...
  10. Victim

    When status effects annoy the players

    Actually, I think you can mitigate the effects of some low defenses with other abilities. Our battlerager has terrible Reflex and Will, but Dreadnought often lets him get around the conditions he suffers (along with Temp HP). Similarly, the paladin is generally bringing extra saves and healing...
  11. Victim

    FATE: Where to start?

    I don't know if it's completely finished, but you can definitely look at SotC. SotC SRD
  12. Victim

    Consulting the Sages - a Poll by Edition

    3e and 4e seem to put more knowledge and information gathering abilities in the PCs' hands directly, so there is less need to outsource it. Our groups generally don't try to hire expert help, but we did tend to use Gather Info and knowledge checks all the time.
  13. Victim

    Thrown Weapon Seeker with nothing to throw...

    Thrown weapon seekers want to stick with spears anyway. Thrown weapon seekers have a ton of push or slide powers. If they multiclass and then pick up Polearm Momentum (possibly at paragon to make the dex requirement easier to swallow), then they're knocking enemies down and moving them. So...
  14. Victim

    Astral Seal = The Most Broken Ability

    Getting 30 HP might be tough, but PCs can find a lot of healing bonuses. Healer's Implement from DP adds the bonus of your holy symbol to healing - that's 6 at level 30. There's Healer's Brooch from AV for another 6. The Mace of Healing - also from AV - could also add, but probably wouldn't...
  15. Victim

    Do you "save" the PCs?

    Depends on the game. In Mutants and Masterminds (which is what I'm running), I would give them all a hero point and have them wake up in some fiendish trap or something. Casual lethality isn't really part of the sub genre I'm going for - and that works both ways. By not pressuring the PCs...
  16. Victim

    Game Balance - A Study in Imperfection (forked)

    Yeah, we've noticed that problem too. Depending on how mercenary the party is, some of the obvious solutions like wills aren't necessarily going to be respected.
  17. Victim

    Game Balance - A Study in Imperfection (forked)

    OTOH, Balance by Rarity also leads into Imbalance by Positive Feedback. Someone rolls better stats - which are an advantage - and then qualifies for a better class/race set up to get a second advantage out of the first one. Two for the price of one. And then such stat advantages make it more...
  18. Victim

    Swordmage AC bad for a defender?

    Kind of. Overall, we can say that masterwork and stat bonuses scale at the same rate. However, there are certain points when things tip one way or the other. Especially when using PHB only masterwork armor, since it changes in a huge clump - there's a huge difference between the fighter with...
  19. Victim

    Swordmage AC bad for a defender?

    You know, I actually didn't bother to double check that. However, the level 14 fighter can be using +3 Githplate armor to get the +13 AC. Also, Shields do add to Reflex defense and can add to Fort with a feat in PHB3. So it's not like the Swordmage is the only one getting NAD bonuses from his...
  20. Victim

    Swordmage AC bad for a defender?

    Yes. The swordmage is not restricted to Cloth, just like the fighter isn't restricted to Scale. So when the fighter upgrades to Plate for +1 AC, the Swordmage can upgrade to Leather for +2 (or take Unarmed Defense). The fighter is already in the best armor, so he can only take the...
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