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  1. M

    Dragon’s-Eye View 3/28/2012... now with ENW poll!

    This topic always gives me a chuckle, as both sides are often quite passionate about their views. I like fantasy. That's why I play FRPG's. That's what I want to see in D&D artwork. Sure, they can borrow historical elements, but ultimately, I want it to be obvious that the artwork is not one...
  2. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Not sure about others, but I wasn't using pregenerated characters as a term for lack of customization. It's just one possible starting point, something simple, that Bob who never played D&D before, could pick up the Dwarf Slayer character and be ready to play. After playing him once or twice, he...
  3. M

    The Ranger: to Spell or not to Spell

    Ranger is one of those classes that's I think a little overloaded like the fighter. You can be an archer ranger, you can be a two weapon ranger, you can have the spell caster ranger, you can have the animal companion ranger. Being "one of them rangers" is just not very well defined by anything...
  4. M

    D&D 5E (2014) D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"

    Didn't say it was a good rule. Just said my friends would be perfectly happy with it. The rule in this case, is for a Barbarian's Rampage. If the barbarian's player reads on the internet that he can make an extra attack when he crits, and has never actually looked at the rule book. It might turn...
  5. M

    D&D 5E (2014) D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"

    Every edition of D&D has introduced some jargon. It's unavoidable. We want to know what we're talking about, without having to repeat a 20 word phrase over and over. So we make up a word, stick it in the glossary, and keep on trucking. How much of it we need is debatable. I love how concise 4e...
  6. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Perhaps a better approach to what the OP wants, is a book of 100 pregenerated characters. So they pick a 100 archetypes, and they build them. As player, you pick the one that you like the most, and start tweaking. For instance they have the archer archetype, but he is built as an elf. You switch...
  7. M

    D&D 4E 4E's "Proud Nails"

    Eh... it felt fine in previous editions. Feels off for 4e. Because you are not necessarily fireballing. You might be using Come and Get It. Or you might be using a power that selectively targets one creature in burst like Spirit of the Hawk's Wind, or selectively targets X creatures in burst...
  8. M

    D&D 4E 4E's "Proud Nails"

    The following occasionally bother me, but aren't significant enough to disrupt game play: Can't charge (or lunge and attack) something 2 squares away because there is only 1 square between the creatures, but can charge something 8-10 squares away. Using AoE's while blind, with no penalty...
  9. M

    L&L: These are not the rules you're looking for

    Classes are for game mechanics. Roles are for game mechanics. Everything in the system, is for game mechanics. The rule books don't role play for us. We do that at the table. All I need from the rule books are the rules for conflict resolution. I don't have a problem with there being roles, or...
  10. M

    Unique Classes in a Sentence

    I do not want there to be a one sentence stereotype for a class. As a matter of fact, when I hear it, I hate it with a passion. Your dwarf fighter might like to wear heavy armor, carry a big axe, and hit things on the head with it. My halfling fighter is going to carry a pair of short swords...
  11. M

    The Tyranny of the Sword

    Say I'm play testing a tough encounter. I test it first with a group of pure melee characters. They lose. Then I test it with a group of pure ranged characters. They lose. Then I test it with a group that's half melee and half range. They defeat the encounter. I'll be happy with those results...
  12. M

    Online Compendium & CB updated!

    Wow, serves me right for not double checking. Apparently they changed that too with the December errata. Sorry I have a difficult time keeping it all straight. It used to be any power, not just weapon powers.
  13. M

    Online Compendium & CB updated!

    Well, technically Versatile Expertise supersedes it. Heavy Blade Expertise does not do the same thing because it only applies to weapon attacks. For instance a swordmage does not gain benefits of Heavy Blade Expertise to their implement attacks. Thanks to Dragon 402, there are a few more...
  14. M

    How to portray long or challenging tasks in an interesting way

    Yeah crossing a desert by itself, is a boring challenge. Crossing a desert while there are two Efreets on your tail? That's more interesting, but can still become just a string of rolls. Ultimately, it's your ability to engage the players in the skill challenge, and their desire to *be* engaged...
  15. M

    Excising, Severely Limiting, or Strictly Organizing Feats

    You don't ever have to look at any more feats than what's in the PHB. You don't even have to look at those if you don't want to. Just ask your rules guru buddy next to you, hey, what's a good defensive feat for a halfling thief at level 6? He'll toss you 3-4 options, you pick one, done, you're...
  16. M

    D&D 5E (2014) D&D Next weekly art column!

    I think expectations from artwork have also changed over the years. The same demographic might have given you a preference 20 years ago, that is no longer what they would ask for today. Regardless of style preference, and media used, there is what's "modern", and what's "outdated". This applies...
  17. M

    Online Compendium & CB updated!

    Whoo! Finally. What has it been, 6 months to clean this stuff up? And: They don't even have to be adjacent to me or anything. "Hey guys, if you didn't have a shield bonus, you now have a +1 AC because my paladin is on the field!"
  18. M

    Rule of Three: 20/3/12

    It's still within the scenario they are exploring. In that scenario, AC and attack bonuses don't automatically scale up. Anyway, the approach is sensible, but there are some issues like how to make "easy" and "difficult" monsters, that they have to resolve. A level 10 iron golem that misses a...
  19. M

    Rule of Three: 20/3/12

    With words like "exploring" and "looking into", how do people figure this mechanic is "set in stone"??? Do I fail at English?
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