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    1748537831894.png

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  3. Stormonu

    RPG Evolution: If It Kills, We Can Build It

    Ah, that is why a lot of old adventures used the “2 in 6 chance” to see if a trap was triggered (usually a pressure plate), so that the first one through might not trigger it, and it gets the next unlucky soul in line who thought the way was safe. ;)
  4. Stormonu

    RPG Evolution: If It Kills, We Can Build It

    I was going to post it, but of course, now I can’t find it. I did find a bit where ethereal/astral characters in the tomb can attract demons, and makes me think that having said demons fix broken traps may have been something I added because I conflated them with being the demilich’s servants...
  5. Stormonu

    RPG Evolution: If It Kills, We Can Build It

    Usually the dungeons I make have some being that maintains the trap, or otherwise it has a chance of misfunction (or I may actively have set it so it’s somehow malfunctioning for those cases when I want to trouble/scare low-level PCs without killing them, and it makes sense). Return to White...
  6. Stormonu

    D&D 5E (2024) Knowledge Skills - houserule idea

    Using CRs has an issue; the Elephant (CR 4) is probably one of the best examples where a CR approach doesn't make a whole lot of sense whereas a "rarity" would be more appropriate (i.e., those who live where they exist would have an easier time identifying and knowing about them than someone...
  7. Stormonu

    D&D General Eastern Dragons in 5e

    Is there a reason we couldn’t bring back the dragons of the original Fiend Folio (Lung dragons, I believe?)?
  8. Stormonu

    I am surprised I am still excited for Daggerheart

    Funny - for Star Wars I prefer the 2E Revised and Expanded book. I buy tons of RPG games, many that I do not end up playing. However, they pretty much have all had some sort of influence on how I run my own games and there's plenty of ideas I've pulled from one into another. I'm hoping...
  9. Stormonu

    D&D 5E (2024) Eberron - skycoaches and bastions

    Some of the leveling is based on the old 1E/2E rules where strongholds/wizard towers/thieve's guilds and such didn't kick in until 9th level. Personally, I plan to nix most of the level requirements and drop Bastions to 3rd level myself. For the most part for what sort of individuals to...
  10. Stormonu

    D&D 5E (2024) Eberron - skycoaches and bastions

    Yes, as in using to hire a far-away wizard and bring him to your bastion via the skyboat (like the Teleportation Circle)
  11. Stormonu

    D&D General Is it bad to make your version of another player's character? (My mental hangup.)

    Sure, use it with abandon. One of the early 1E/2E games I ran we had a elf fighter/m-u ran by my brother named Link. And then there was Mordor the Paladin in the group too. People used to name their characters Aragorn, Bilbo, etc. all the time. My own avatar - Stormonu - was a friend's...
  12. Stormonu

    D&D 5E (2024) Eberron - skycoaches and bastions

    As a skytaxi, I could also see it as Recruit, as you could use it to ferry people back and forth for visits and whatnot.
  13. Stormonu

    D&D 5E (2024) Eberron - skycoaches and bastions

    If you want mechanical rules, I'd use either the Vehicle rules for waterborne vehicles in Saltmarsh or modify the ship rules in SpellJammer (I think the latter would be closer, honestly - just limited to in-atmosphere flight). Change the spelljamming helm to medallion use and I think it'd be an...
  14. Stormonu

    D&D General Dwarven Vikings

    Could go even a step further - dwarves, who either by choice or curse - have abandoned the land for the sea. They are loathe to step foot on solid ground and ply the sea in boats (perhaps made of dried kelp, driftwood or other non-mined materials), possibly raiding and/or exploring the nearby...
  15. Stormonu

    Shadowdark Let's make Shadowdark classes!

    BTW, For those that aren't aware, on the Daggerheart website they have both the Warlock and Monk (Martial Artist) class they are working on, with cards and all available to try out. It's under the "Void" section. I was happy to find them there as I was thinking I was going to have to make my...
  16. Stormonu

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Well, while crit/fumble in D&D is a bit narrative, it's quite different from the hope/fear mechanic of Daggerheart. The biggest, of course being that you can succeed with Fear as much as you can succeed with Hope - or the reverse, failing with Fear or failing with Hope. The example in the...
  17. Stormonu

    Shadowdark Let's make Shadowdark classes!

    Well, yeah - that was done for a lot of things in D&D. Personally, I wouldn't overthink it and if its been used before, continue the tradition (so long as its not offensive).
  18. Stormonu

    Shadowdark Let's make Shadowdark classes!

    3E used Thaumaturge as a name for this class.
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  20. Stormonu

    TSR I need assistance finding a possibly imaginary box set

    I'll bet it was this: This was the "intro" set for AD&D, themed on Diablo II. It's a smaller than book-sized box, about the 9X6 you mentioned.
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