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    Your Three Golden Gates of Game Design

    What is the goal? Does it achieve it? Could it achieve it with less?
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    Here, Let Me Fix "Powers Per Day" For You

    No, of course not. Its not even responsive. I'm not questioning whether its plausible to sometimes have reasons why the players can't rest after every single fight. I'm questioning whether its possible to always, in every situation, have realistic plot based reasons for 3 to 4 fights per...
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    Here, Let Me Fix "Powers Per Day" For You

    You know, if I had phrased the opposing position like this: "If you don't have 3 to 4 fights per day, EVERY DAY OF ADVENTURING EVER, you must be stopping the world whenever the PCs sleep. There are ONLY TWO OPTIONS! You are either having 3 to 4 fights per day, EVERY DAY OF ADVENTURING EVER...
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    Here, Let Me Fix "Powers Per Day" For You

    I'm impressed that you manage to make Every. Single. Plotline. You. Ever. Run. Ever. follow a format in which storyline imposed time limits prevent the players from meaningfully manipulating the amount of action per day, and where random encounters as a means of punishing nova-play flow...
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    So it's the old "Edition War" excuse to dismiss people?

    My point was actually far more nuanced than that, and ultimately completely defensible... but since by order of moderator I'm not permitted to defend it anymore, I'd prefer you not bring it up.
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    Convincing 4th Edition players to consider 5th Edition

    ...it represents EVERY game of Shadowrun I've played in. And RIFTS.
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    Convincing 4th Edition players to consider 5th Edition

    I think you're honest. I just think you're wrong. Respect other people's opinions, please. Take a break from the thread for now. Issue started with this post. - Lwaxy
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    Rule-of-Three: 07/03/2012

    Careful, someone might notice that this looks an awful lot like a classless roleplaying system. That's when the screaming starts.
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    Convincing 4th Edition players to consider 5th Edition

    In short, I don't believe you. I don't actually think you (or anyone else) like sitting around staring at the wall for hours at a time because combat take 3 hours out of every 4 hour game session and your playing the character who doesn't do much in combat. I think you may have experienced...
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    Convincing 4th Edition players to consider 5th Edition

    Which is EXACTLY what I said, but for whatever reason, you, and basically everyone else in the thread, didn't accept. Now the question is this- do you think the designers of 5e have figured our what you and I have figured out? Does the playtest indicate to you that the game designers have...
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    Convincing 4th Edition players to consider 5th Edition

    Speaking as an amateur game designer, if I give a game to someone to playtest and they report back to me the following: 1. The game was awesome. 2. Their nephew Timmy was crippled early in the game and never had a chance to win. 3. In fact, as a result of his early game problems, he spent the...
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    Convincing 4th Edition players to consider 5th Edition

    No. You didn't understand my post at all. The "game B" definitely DID NOT have the design goal of "everybody good all the time." That's why I wrote this: And then spent the rest of my post expanding on that part. Which apparently no one read. I don't know what else to say except to refer...
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    Convincing 4th Edition players to consider 5th Edition

    A game can be objectively badly designed the same way that an advertisement can be objectively ineffective, that a meal can be objectively disgusting, or that being stabbed in the eye with a sharp stick can be objectively unpleasant. They all rely on feelings, but that doesn't mean they're...
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    Convincing 4th Edition players to consider 5th Edition

    Two hypothetical games: Game A: In Game A, all classes can contribute reasonably well in all situations. They contribute in slightly different ways, perhaps, but they all contribute. Now sometimes the way they contribute starts getting a bit similar. For example, a fighter and a rogue both...
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    Character Generation Presentation

    1. I generally consider a level to be a "dead level" if it neither presents me with a choice nor changes anything about any of the decisions I make in game. Getting to do [X] +1 times per day isn't a dead level- I can now be slightly more free with my decisions to [X]. Getting +1 to attack...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Yeah, when people start claiming that healing all of your hit points in one night is crazy unrealistic, but healing all of your hit points in three days is acceptable, I have to wonder what's really going on. I do think they may have a legitimate complaint. In a "heal in 3-ish days" game...
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    Bounded Accuracy L&L

    Heh. Maybe one day they'll realize that there's no actual need to separate "did I hit" and "how much damage did I do" into two separate rolls. This brings us closer and closer to that glorious dawn. And maybe then they'll drop ability seed values and just use the bonuses. I can dream!
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    If I went through the trouble of getting people to agree to a game, studying the playtest rules, sitting down to play, and was treated like that... I think my "friend" and I would have a serious talk about respect.
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    Why I Think Rolling For Hit Points is a Bad Thing

    The life expectancy of a male residing in the US is 75.6. The life expectancy of a 50 year old male residing in the US is substantially higher, because he has failed to die before attaining the age of 50. The average hit points of a level 10 D&D character might be X. But the average hit...
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    Why I Think Rolling For Hit Points is a Bad Thing

    You can't fix the negative effects of randomization by using random skew. That just makes it all the more tragic when that one player actually fails to roll well, even though you sweetened the odds for him. Take rolling for ability scores. You're right that the odds of rolling truly badly are...
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