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    D&D 4E Is 22 points the best point buy for 4e?

    I actually have my group use the 16/14/13/12/11/10 array. It works fine, even though its technically underpowered for most builds. This is a pretty resilient area of the game.
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    I've experienced D&D4

    Lets not give Bullgrit too hard of a time. I don't agree with his opinion, and tend to think that the sort of opinion he's expressing has more to do with the person than with the game (which is ok!), but I've read enough of his posts to know this much- he's not a liar or a troll. Vitriol...
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    What is, by consensus opinion, obviously broken?

    In my opinion: 1. Stacking save penalties. This one is pretty obvious. 2. The fact that an attack that is "until save ends" is often weaker than attack that lasts "until the end of your next turn." The former is clearly intended to be a powered up version of the latter, except that it stops...
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    Prisoner not allowed to play D&D

    I can't on this forum. Suffice to say, compare to Europe. It shouldn't be too difficult to do online. I can't go into much in the way of details without simultaneously getting too political and too grandma-unfriendly for this site.
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    Prisoner not allowed to play D&D

    I know. I can't really speak to why the attorney didn't know basic facts about D&D while litigating a case related to D&D. He was probably a lot of help with the actual rules of court, though.
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    Prisoner not allowed to play D&D

    Courts can appoint attorneys for indigent plaintiffs. They don't generally have to, but they can. There can be very good reasons for it. If a case is important, you want it done right.
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    Prisoner not allowed to play D&D

    1. He said "best." 2. No. This case doesn't set a precedent at all. There's already no legal right to be protected from prison wardens making bad decisions. Even if its objectively the case that taking away this guy's D&D stuff was pointless, that it was done based on ridiculous stereotypes...
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    Prisoner not allowed to play D&D

    Factually speaking, this is not correct.
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    Class Idol round 3: Top Ten

    Heh, I told you guys during the Survivor vote- the most hated class isn't necessarily the least loved. Some are polarizing.
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    Please define 'swingy'

    I believe he's referring to the "figure out that you're going to fight a creature with death magic and then cast death ward and win" theory of tactics. You negate the swingyness of combat by simply trumping the battle.
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    Please define 'swingy'

    "Swingy" is just a term used to describe combats where randomness plays a greater role than some might like. Its contrast is probably "grind." The only real difference is probably the number of die rolls needed to resolve complex questions of game resolution. If you think of combat in an RPG...
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    I'm calling it: The Edition War is over! And the winner is...

    The reality is that edition wars aren't about editions, they're about people. They're about sorting people into ingroups and outgroups, and declaring ownership of social groups, identifiers, and territories. That's why so much of any given edition war takes the form of attempts at associating...
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    Is there a social obligation?

    I sort of think there's an obligation. If I'm running a game about, I dunno, young members of a thieves' guild that rise through the ranks amid a sea of duplicity and politics to become semi-legitimate heroes of the nation, and you show up with a character who's backstory, skillset, and...
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    Raiding vs. tabletopping

    To the OPs point, there are a few things that MMOs do well that tabletop games don't do particularly well. I'm not sure that the solution to this is to abandon these things in every case in order to focus on other matters, but I do think its worth being aware of them. 1. Status and Prestige...
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    OotS 697

    In which I explain a joke and thereby ruin it:
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    Goblins, the final PHB3 race?

    Splug has become such a hit NPC that I've expected goblins to show up as an official pc race for a while now. Goblins are this edition's kobolds.
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    Siloing: Good or Bad?

    I think that siloing is an unambiguously good thing. And I think that people who feel that siloing makes the game more combat-centric are misunderstanding siloing at a very fundamental level. It would make as much sense to say that siloing makes the game less combat-centric: siloing works...
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    Our varied play experiences -- then and now

    For what its worth, I think a fair amount of the claims of wildly divergent past experiences with D&D are just mendacious. Obviously not all of them. But some. About the same percentage as the percentage of mendacious claims about one's "playstyle." So I'd be careful about drawing too broad...
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    Sick of Channel Divinity

    Some are a start. Any Channel Divinity that kills undead is great. But far too many are way too general. The key is that they must be either strong and situational, or general but weak. Divine Guidance is an example of one that isn't great design. Because its both powerful and generally...
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    Sick of Channel Divinity

    I tend to agree. Channel Divinity options should be highly situation, and very powerful. That way you gain something of worth from adding more Channel Divinity choices, but you don't feel like you're losing something of equal worth in the process.
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