Search results

  1. C

    Why The Niches?

    1. You can't exclude people from your group if you don't have groupings. 2. The reason for the popularityof discussing the various niches differs depending on the niche. The motivation of someone constantly harping on an alleged "old school renaissance" is very different from the motivation...
  2. C

    How is Old School not at least related to nostalgia?

    Pedant alert. Earlier in the thread I made two arguments. First, that I feel nostalgia for the things I did when I was young, so I suspect others do as well. Second, that old school games aren't actually as well suited for the alleged old school game styles as would be a modern, ground up...
  3. C

    Do you actually CARE about your PC?

    I tend to care about other player's characters more than my own. I might invest my own character with a personality, sure, but I'm a pretty big problem solver as a player. Ultimately, my character is my means of interacting with the story and the challenges, and overcome them. The character...
  4. C

    Storytelling vs Roleplaying

    This argument doesn't exist because people disagree with you. It exists because some people have decided to apply a strange mixture of a "one drop rule" to player authorial control, such that your example of chirping crickets becomes not merely a benign example of how people roleplay by making...
  5. C

    Storytelling vs Roleplaying

    I don't accept the analogy between the gameworld and the PCs such that the gameworld is the DM's PC and therefore the DM is entitled to absolute control over it. 1. The gameworld is much bigger than a single PC, both in imaginative scale and in table time. 2. A PC exists to a certain...
  6. C

    What causes new editions?

    I know! I've been trying all morning to think up a good joke like that to post in this thread and I just can't find one!
  7. C

    A long and winding road...

    Somewhere along the road to 4e, I realized that my friends do all of our non combat stuff as essentially ad libbed roleplaying with the occasional skill roll, meaning that we could do it just the same in almost any game system published. It was in combat that we really used the rules. And I've...
  8. C

    Assassin Preview at Gencon

    Don't let the door hit you on the way out. The game has a combat system. Some of us like understanding it. Also, I like math.
  9. C

    How is Old School not at least related to nostalgia?

    Its definitely, 100% related to the draw of the new and shiny. I like new things. Also shiny things. I am ok with this. I stand by my believe that the draw of old school games is rooted, at least partially, in nostalgia. My biggest reason for believing this is because most of the game...
  10. C

    Assassin Preview at Gencon

    http://www.enworld.org/forum/general-rpg-discussion/260508-assassin-preview-gencon-2.html#post4891839 There ya go. I only calculated for a 70% hit rate, but I included critical hit damage for extra accuracy. Here are the relevant quotes If you want DPR numbers, just divide those by 12. I...
  11. C

    Assassin Preview at Gencon

    Its a nod to the fact that the assassin is secretly a ninja.
  12. C

    Assassin Preview at Gencon

    Well, right, the math is a mathematical abstraction of DPR against a foe with infinite hit points. If you're facing a bloodied enemy who's been kicked around a few times since the DM announced that he was first bloodied, you may not need to pump damage up as far as possible. But if pumping up...
  13. C

    Assassin Preview at Gencon

    Every other round is NOT best for DPR. Waiting as long as possible is best for DPR. Think of it this way. You have your hit damage, and your miss damage. Your hit damage is a straight y=mx type equation. If you hit you get no bonus for waiting, you do precisely the same damage per round no...
  14. C

    Eclipse Phase (I have it)

    Also a side issue in the book "Kiln People" by David Brin.
  15. C

    Assassin Preview at Gencon

    I don't follow what you're doing, but yes, I was taking the miss effect into account. The miss effect is what rewards you for waiting until longer to use your shroud damage. Think of it this way- on a hit, you do X*Y damage, where X is your shroud damage and Y is the number of rounds you...
  16. C

    Assassin Preview at Gencon

    Well, I can't mathematically analyze the potential for missed opportunities, etc. So I get your point, but can't really work it into the math. The only other comment I can really make on the math is that waiting becomes more and more worthwhile the lower your accuracy, since the portion of the...
  17. C

    Assassin Preview at Gencon

    Mathematically and therefore objectively wrong. Lets use the sample character. His damage per shroud is 1d6+3, rerolling 1s, which averages to 7. Lets say he has 70% accuracy. If he has one shroud active, he can do expected bonus damage of .3*0 + .7*7 = 4.9 If he has two, he can do .3*7...
  18. C

    Stifling Innovation

    I'm pretty sure that odd number feat prerequisites are an intentional effort to make sure that the existence of odd numbers isn't completely, 100% pointless.
  19. C

    Stifling Innovation

    D&D 4e has ability scores that go from -1 upwards. But for legacy reasons we disguise these ability scores behind a screen that makes them appear to go from 8 upwards, even though that entails the awkwardness of making your REAL ability score be the number on your sheet divided by 2, minus 5...
  20. C

    Assassin Preview at Gencon

    I'd also like it noted that everytime people speculated about the nature of the Shadow power source, I told them, "Shadowcaster plus Shadow Hand style swordsage." And look! The assassin is a shadow hand style swordsage translated into 4e! *gloats because D&D prognostication is SERIOUS BUSINESS*
Top