Wow, just watched it. Have to agree with the other posters that playing D&D is a lot more fun than watching it, but still this is a bad promo for the game:
1) lack of excitement from anyone at the table besides dave, until the very end when folks get a little more relaxed but still not much...
I believe you were right the first time. My understanding is that it lasts until the paladin either doesn't attack the target, doesn't end next to the target, or the target dies.
Legal and not game breaking. Key limiting factors are:
- 1 / encounter
- eyesbite has to hit every round (look at irontooth from KoTS, +4/5 vs. will of 17) to keep up the invis
- anyone can try to target a invis creature. monsters with high perception will be able to pinpoint the warlock...
Yeah, looks like house rule time then. I'd prob rule that a typical room lit by torches or lanterns is usually dim light too, given that
- torches and oil lanterns flicker a lot
- chances are the typical room (particularly if currently unoccupied) has the light sources spaced out to save on cost
I was looking through the vision and light section of the PHB, and the way portable light sources are depicted seems to limit the usefulness of low-light vision. Am I missing something?
Low light vision is good for things like:
- moonlight/dusk (most useful)
- low level glowing fungi and such...
Can you say a little more about how you are thinking about this for the next version?
If a DM allows a player to choose a skill he has not initially "allowed" (1st paragraph), does that check now become an "allowed check" at moderate DC? And only if the DM does not think it is relevant and the...
I favor a loose version of the skill challenge, and would prob accept:
Player: "I try to use history to see if I know something useful about the prison's history -- like it's former uses, contruction, etc."
DM: "Ok, but this is not going to be easy." [Hard DC]
Player: rolls a success
DM: "You...
Also, some of the push, pull, slide powers seem to be not really physical grabbing pushes, but rather represent you manuvering such that your opponents end up where you want them, or your blow staggers them back, etc.
For each level, there are 10 suggested parcels. 4 magic items ( 1 each of party level +1 to level of party + 4), and 6 parcels of money items. This is based on roughly 10 enounters per level and you can mix and match as you like (e.g., 4 parcels for 1 encounter, 2 parcels each for 3...
Once the players decide to do one of the "optional encounters", that encounter is no longer "optional" and now counts toward the xp and treasure totals for getting from level 1 to 2.
So, I would put in some treasure as you see fit and 2 things will likely happen if you want to keep exactly to...
And this is the great illusion of DMing. IMO, a good DM has to do just that in many places of the game, while at the same time not giving any signs he/she is doing it.
It doesn't have to be treasure, but if it isn't treasure it's usually something else. Say the players don't find any treasure...
Well, you can do it a number of ways if you want to include treasure in the optional encounters:
#1 -- If the optional quest (s) happen, and give xp to the party, then they are prob going to level up to level 2 before all your "main" encounters happen. In that case, feel free to add level 1...
I think it is a little strange too, but it appears that you only need to be of a certain level and have the ritual feat. Some do require skill checks, but many do not. So, you'll have wizards doing some rituals that were divine spells in 3e and clerics doing some arcane.
You could house rule...
I'll bite on this too.
COMPARE TO ELDRAIN (read: Eldrain get = half-elf equivalent)
2 stats = same
skill bonuses = same
vision = same
+ 1 trained skill = ?
longsword prof = group diplomacy
+1 will, +5 charm = ?
Trance, Fey origin = can use human/elf feats
Teleport = 1/2 elf at will encounter...
Yeah, now looking at low level magic item pricing I may have to take back my initial statement on pricing until I see it in play.
Really dependant on level which is fine.
Traveler's Feast seems to trump the nature skill for starvation, but if you use it all the time at 4th it gets expensive...