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    How Do You Narrate/Present Skill Challenges

    I think you can run skill challenges effectively with both a more explicit and less explicit method (I prefer less explicit, except in goal setting). However, I think the big innovation that can be brought about by skill challenges is to explicitly give players and GMs a different level of...
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    Half-Elf - Dilettante / Bonus Power?

    I know this is getting into house rules, but this looks like some half-elf interested people. Anyone ruled that half-elves can use any physical stat (STR,CON,DEX) or mental stat (INT,CHA,WIS) in place of the physical or mental stat of the at will for attack purposes (damage remains the same)...
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    Giving Players Choices: Trollhaunt Warrens

    For the players to make relevant choices you have to relax the importance of what you think would be the coolest outcome, otherwise you bias that outcome. I agree that the slay the dragon that has done evil vs. ally with it for a big bonus (selfish) or ally to get a benefit in dealing with...
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    Playtest: Primal Power

    Well, I like classes to have dominant traits but not a huge fan of many exclusive traits. Oh well, it goes into the DM tool kit anyway...
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    Playtest: Primal Power

    I see some opportunity attacks and interrupts, but no instinctive action? Not sure why it should be exclusive to Druid summons. Hopefully there will be some in arcane power.
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    Playtest: Primal Power

    Wow, very cool. I hope the Wizard gets "Summon monster" back through these rules!! Anyone know if that is in arcane power?
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    Rating the 4e conditions

    This is great! Very helpful for "stunting" and other improv moves. Would be great to line up the conditions with a rough damage equivalent. Maybe wouldn't always work but would be a great companion to p.42 of the DMG.
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    D&D 4E 4e Constitution - what a waste of time !

    Yep, if the OP has a similar house rule to this then CON is pretty weak.
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    Good d6 books for Star Wars SAGA

    Thanks Donovan. Looks like others don't think much of the WEG material?
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    Good d6 books for Star Wars SAGA

    I just got into Star Wars RPG with SAGA, and wondered if there are any must have d6 books that I should pick up for the fluff/background/cool ideas?
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    Elemental Overuse (forked from:The Sorcerer)

    I have nothing against elemental magic, but I do feel the overuse of elemental riders or maybe the lack of coherent themes to who gets them. I think it comes down to the large but still limited stuff that powers do right now. I feel that push/pull/slide is over used too. Part of this is...
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    Favorite game system independent of setting / genre

    Never played this one. What was good about it? What did it use, percentile system]?
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    Favorite game system independent of setting / genre

    Just found some old Marvel Super Heroes and Star Frontiers books. Looking at them with a today lens, I thought "These systems are still pretty cool, easy to run, and have some neat elements not popular today (e.g., different levels of success for a precentile die roll)" So, was curious about...
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    Combat is different

    A lot of the tension here IMO, is the desire for a lot of groups (including mine) to challange both the player and character in an encounter. In combat, most systems challenge both the player (tactics) and character (abilities/powers) and assume the player is doing his/her best at the tactics...
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    Scales of War vs. Published Modules?

    H1 - needs a bunch of work to make it come alive, but there have been a lot of threads here and on wotc boards to help. If you run it, I suggest cutting 1/2 the encounters in the Keep and it won't drag as much. H2 - this one is solid IMO. You get a neat skullport-like base town with...
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    What is your thoughts on multiclassing?

    I think it is great, except for paragon multiclassing. I think you should get more class features to offset the paragon abilities you are giving up. For instance, I have been playing around with: Paladin: 11th: Whenever you use an action point for an extra attack, you can use Divine...
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    Please Help Me Run an Adventure Sans Battlemap/Minis

    I'm trying to find the old thread that had a lot of great suggestions on this but can't find it either. One of the more interesting ones was to create "zones". Melee, close, medium, far. Or something similar. Melee is within reach, close is within a move action, medium within a charge, far...
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    Dragon 370 - Invoker Preview

    It's not fluff for me. The fluff is actually pretty different. But this class doesn't seem to have any new mechanic to call its own: Druid: beast mode Barbarian: rage Articifer: infusions or whatever they are called in 4e Bard: multiple multi classes Maybe it's lots of summons, but not...
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    Dragon 370 - Invoker Preview

    Yeah, that's what I meant by "their thing". Class features are Channel Div and ritual casting, which others get. And then a generic slide or +. What's the archtype they are trying to fill here?
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    Dragon 370 - Invoker Preview

    Hmm. Pretty different in fluff, but when I look at the powers and class features, not sure what their thing is suppose to be besides controller. Maybe it's clearer with the full 1-30 levels...
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