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  1. Tinker

    Gods and Goddesses

    Good point, though I think it is temperate and sub-arctic latitudes rather than Northern hemisphere. Plenty of the hemisphere is tropical and sub tropical and doesn't have much of a winter, nor I think the same kind of winter festival (in indigenous cultures). Southern hemisphere would...
  2. Tinker

    D&D 3.x Top 20 most broken character builds 3.5

    Recharging items was in ad&d. You had to start up with enchant an item spell, then cast the item spell into the item X times, which restored X charges. About that anyway. Sent from my [device_name] using EN World mobile app
  3. Tinker

    D&D 5E (2014) What does "murderhobo" mean to you?

    I think this sums it up for me. Sent from my [device_name] using EN World mobile app
  4. Tinker

    D&D 5E (2014) Ok I have to ask..... what's with the Paladin hate on here?

    Is there multi classing in 5e? That and a bit more flexibility in the classes would sort this out. Paladin=Cleric/Fighter, etc. Sent from my [device_name] using EN World mobile app
  5. Tinker

    Gods and Goddesses

    Very true - you've got to have rules, even about breaking the rules. Some say what goes on in Vegas stays in Vegas. :p
  6. Tinker

    Gods and Goddesses

    I think the extent to which polytheistic cults might evolve in the direction of the mediaeval church in a universe where monotheism never intervenes is a really interesting question. Particularly since I am brewing a setting with a Roman-like empire that declined and recovered. I will need to do...
  7. Tinker

    Gods and Goddesses

    Very interesting line of thought Celebrim. I think I can use this, so thanks very much. One quibble - in a society where there is an institutionalised festival of chaotic revelry when normal rules are suspended, I'd sort of think that it would be perfectly lawful (in the sense of personal...
  8. Tinker

    Gods and Goddesses

    I like lots of gods, though might not fully detail them all unless killing time. But can't believe in a setting with only adventurer stuff. Good inspiration in 2e complete priest's handbook, or an encyclopedia of mythology. Sent from my [device_name] using EN World mobile app
  9. Tinker

    Enhancing/Advancing monsters, and ECL/CR considerations

    *there are cr guidelines. Sorry Sent from my [device_name] using EN World mobile app
  10. Tinker

    D&D 5E (2014) Ok I have to ask..... what's with the Paladin hate on here?

    I've never been keen on balancing mechanical power with roleplay restrictions. If that is the role you wanted to play anyway, it is free power. If not, you remain mechanically unbalanced which still causes problems for the DM and other players, plus you enjoy the rp less because it isn't your...
  11. Tinker

    Enhancing/Advancing monsters, and ECL/CR considerations

    The are created guidelines for homebrew creatures. I'm AFB so can't remember where just now. Adding a single ability like energy resistance would depend on the overall power level of the creature and, if you're creating it for a specific encounter, the party's likely attack forms. Fire...
  12. Tinker

    D&D 5E (2014) Ok I have to ask..... what's with the Paladin hate on here?

    I did one for CG back in 2e, taking the official Paladin code and substituting freedom and suchlike for the LG concepts, and LE things like oppression for the official CE things to oppose. Sent from my [device_name] using EN World mobile app
  13. Tinker

    On being self centered - Spells that is

    Cheers Teemu. I see how you're reading that - emanations radiate from point of origin, point of origin is the caster, etc. But control weather is also "centred on you". I think (though I'm still open to anyone pointing out to me where it says that areas of effect are stationary as a general...
  14. Tinker

    On being self centered - Spells that is

    Mm, but where does it say that? Sent from my [device_name] using EN World mobile app
  15. Tinker

    D&D 5E (2014) Ok I have to ask..... what's with the Paladin hate on here?

    Can't speak for this forum, or indeed how paladins are in 5e, but fwiw: As a DM and armchair game designer, paladins trigger my itch to fix the system, because they're kinda cool but restricted to one alignment, and in many published versions quite a specific way of playing that alignment and a...
  16. Tinker

    On being self centered - Spells that is

    Can anyone point me to a rule I've missed that says that in general areas of effect stay in place even if centred on the caster? Sent from my [device_name] using EN World mobile app
  17. Tinker

    On being self centered - Spells that is

    Note that the RAW in the PHB is: "If a spell affects an area, as silence does, then the spell stays with that area for its duration. Creatures become subject to the spell when they enter the area and are no longer subject to it when they leave." Note also that the description of silence says...
  18. Tinker

    AD&D 2E A question on D&D 2e Backstab

    Well I never! The official core rules changed within the lifespan of 2e. In my 1989 original 2e PHB (with the mounted warriors on the cover), page 40, it says: "The multiplier given in Table 30 applies to the amount of damage after modifiers for Strength but before weapon bonuses are added...
  19. Tinker

    D&D 5E (2014) How much range is enough?

    Assumes? By imposing -1 to spot (and listen) or 10ft distance? I'm looking sceptically at that rule myself. Any ideas for improvement? Pm or move to the old eds board if that's too much of a thread hijack for the 5e forum! Sent from my Wileyfox Swift using EN World mobile app
  20. Tinker

    What happens when a spellcaster dies?

    You answered the question yourself so not dumb. I agree with your whole thought process, including the conclusion that the suggestion spell continues to the end of its duration. Sent from my Wileyfox Swift using EN World mobile app
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