Search results

  1. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The reason why the lock pick attempt might be louder on a failed roll is very simple; it’s because one way to fail at lockpicking would be to make such a racket that you attract attention. That you may not like this idea for some reason does not mean it makes no sense. But the players are...
  2. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, there’s plenty of legacy elements of D&D I like just fine. But there are parts of the game that have changed, and parts that have stayed the same. Some of those parts that stayed the same probably should have changed when other parts changed, but didn’t. And those unchanged parts can...
  3. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, it is surprising. For the same reason that the GM needs to come up with stuff on the fly… because you can’t come up with everything ahead of time. Even a 50 page backstory can’t encompass all the details of a fictional life. Exactly. There’s a lot in modern D&D (both in the products and...
  4. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. I just expect that there's no game that has it all done before play. The players don't have every detail about their characters and their history worked out before the first session, and the GM hasn't fully detailed the entire world and all its NPCs. It seems that Develop in Play as you...
  5. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See this is the kind of thing I have come to expect (in my own games) to come up quite a bit during play. The idea that a player would know all this about the character before play even started is surprising to me. This has been how my group has handled it since we moved on from more...
  6. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think that RAW comments on how loud a failed lock pick attempt is versus a successful one. I think that's more in the "rulings not rules" category, which seems perfectly suited to his kind of situation. Why do you think the timing matters in this way? And what's the difference between...
  7. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, for me... I had asked you about your random encounter process oh a hundred pages back or so, and you never really answered. Because as described, it seems just as "quantum" as any other roll. And I don't think it matters how many times you or @AlViking say it, I think there is clearly a...
  8. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Or, when someone explains why they don't mean something in a disparaging way, we can maybe try to view it that way? I mean, I'm fine with everyone using whatever language they feel makes sense to talk about what they're talking about. If I think someone has something wrong, I'll say so and...
  9. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m just saying… if you think everyone needs to adjust their chosen language based on the feelings of others, then you have a strange way of showing it.
  10. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Earlier in the thread, you used the word "quantum" to describe a play style that you don't like. Others expressed frustration with that term to describe their style, and explained why they did not feel it was appropriate or accurate. You then continued to use it, insisting that it was correct...
  11. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m only aware of one person not getting it!
  12. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That’s a rather quantum opinion you have!
  13. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm saying that playing pretend is typically associated with children. However, I don't consider that comparison to be negative. There are plenty of things children do that I think adults would be wise to remember. Not if you don't think that the word childish is itself disparaging. Or, he...
  14. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Meh, playing pretend is a bit childish, no? I don't really see that as disparaging. I mean, if you see it that way, okay... then I guess I that explains your take. But it seems a bit of a stretch and is literally what he's clarifying in the quote. It requires ignoring his point in favor of...
  15. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Tell me you didn't read the blog without telling me you didn't read the blog. Vince Baker is serious in his analysis of RPGs, but he speaks very casually about them. I can't understand how anyone would consider him elitist at all. Because there's really no difference between princess play...
  16. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The comparison to how things work in the real world was made, and that's what I've been addressing when I've asked people to look at it without doing so in the context of RPGs. If you don't care about that, then you probably shouldn't have been responding. Again, I'm talking about in real...
  17. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, I said describing things that way outside the context of an RPG makes no sense. Please stop making these leaps about what you think I’m saying. No one would describe the outcomes of the things we’re talking about if they were to take place in the real world the way you guys are...
  18. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Okay? Not sure what that has to do with what I said. This seems to imply that the world waits for the character to decide what to do next... but I don't know why that would happen. I would expect that in most RPGs, whether trad or narrativist or whatever other label we could apply, the GM...
Top