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  1. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh it may even have been me! I have no doubt that it was brought up. I just don’t know in what context, or who brought it up first and who else took that example and ran with it and so on. All this to say there is far less direct authorship of setting details going on in narrativist games than...
  2. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, this is what I did. I said “this roll isn’t so much about making it to the top as it is about how fast you can do so because the ritual is happening”. But we were talking about my game.
  3. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, the GM decided based on the idea the player expressed as the hope of their character… which was reasonable and didn’t contradict anything already established… and the successful roll. Is that what I said? I said life is not player driven because it is not a game. I’ve seen many...
  4. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    We could classify the trad GM’s process as quantum as well. That until he writes that the Amulet of Agonar is in the chest in Room 8, it is both there and not there!
  5. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If the wished for result was contradictory to what had been established or was otherwise nonsensical. Real life isn’t a game with players, so it’s not player-driven.
  6. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think it’s a little different than that. 1. The runes were undefined. 2. The player had his character express a hope for what the runes might be. 3. The player rolled and received a positive result. 4. In light of the roll, and that the suggested purpose of the runes seemed feasible and...
  7. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Maybe. I tend to think most of us GMs tend to need more advice on running games than we do building worlds. I personally found the Mothership Warden’s Manual to be an incredibly practical and useful guide for how to GM.
  8. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, there are some things to consider. Who made the decision about what the runes were? At what point in the example is the player ever in author stance?
  9. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In-universe, the character expressed an idea of what the runes may be. Ultimately, it's the GM who decides what they are... in this case, the GM took that player's suggestion and, combined with the successful roll, decided that the idea was correct. The player never had to be in author stance...
  10. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, let’s just look at the cook example. Trad folks are advocating for the character’s action to have no effect. Nothing happens. Folks advocating for fail forward or similar methods are advocating for the player’s action to have something happen. Something seems easily recognizable as more...
  11. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, you continue to fail to understand how these things are directly related. Nothing new at all!
  12. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But why would I take an action that violated the game I was running? Don't you think it's more likely that I'm running the game such that fail forward is a valid option for the GM to use, that the participants know this, and therefore when it's used, it's not a violation of anything...
  13. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I read it again. Here's what you said: Take a look at the bolded. Note that the italics on the word "characters" was yours. That's what I was responding to. However, you can feel free to also apply what I said to the idea that the actions of the characters are less substantive. Either way, I...
  14. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. Know what I've never done? Expressed that my opinion is that your GMing is poor. It's crap and if anyone of the narrativists said anything like that, you'd Eeyore all over them.
  15. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, the little "Imo" at the end doesn't really do much. "In my opinion, your way of doing things is poor DMing" isn't much better than "Your way of doing things is poor DMing". One thing I've been trying to do throughout this discussion across it's hundreds of pages is not to pass judgment...
  16. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, you've seen plenty of clarifications on fail forward in this thread. Or at least, I would have expected you to... many were in response to your posts. A big correction that has been made is that the consequences are not unrelated to the task attempted. And the example you provide here...
  17. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know, really. I have asked people to share examples of this Doylist influence a player has that would be specific to narrativist games... but no one has really offered anything other than their vague idea that this is how these games generally work. If you can tell me what you mean, then...
  18. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, I'm not disagreeing with that. But with the wider implication that this is all that's always needed, and is always provided. No GM will provide everything ahead of time. They will need to come up with details on the fly. And there's nothing wrong with that. See that's awfully...
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