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  1. fuindordm

    D&D 5E (2014) [SPOILERS] Enhancing Tomb of Annihilation

    That one is good, but the bodak maze is even better! I'm asking each player to make two PCs for sure...
  2. fuindordm

    D&D 5E (2014) Tomb of Annihilation in Eberron

    Me too! But I'm not going to make too many changes to the book. You can follow my thoughts and snippets of the campaign to start soon at "acererakUnholy" on twitter. Acererak is a plane-hopper, who sets up his traps all over the multiverse. So I have no problem with bringing him to Eberron...
  3. fuindordm

    D&D 5E (2014) [SPOILERS] Enhancing Tomb of Annihilation

    Sorry for misinterpreting. I just checked the book -- I didn't realize there was alien growth in the vault too. I would rule that the beholder can use its action to shoot a single random ray through the growth, in the interest of concealing itself a little longer. Ben
  4. fuindordm

    D&D 5E (2014) [SPOILERS] Enhancing Tomb of Annihilation

    My understanding is that the beholder is an optional encounter--the PCs can fight it to steal its treasure or bypass it. If they do that level without bothering the beholder, it doesn't bother them.
  5. fuindordm

    UA: New Race Options, Eladrin and Gith

    Eladrin is a pretty good take on a fey/sidhe elf, it gives mechanical support to the archetype of a passionate and volatile character without being overpowered. The Gith are a bit bland... I'm all for giving them innate psionics but their specific powers and ribbons could have been chosen...
  6. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Blackmoor 15 Dark Sun 3 Eberron 7 Greyhawk 9 Lankhmar 16 Mystara 20 Spelljammer 13 Blackmoor is kinda bland, really.
  7. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Blackmoor 17 Bought it, read it, was not impressed. Dark Sun 14 Eberron 10 Still my favorite! Greyhawk 15 Jakandor 11 Kingdoms of Kalamar 18 Lankhmar 21 Mahasarpa 2 Mystara 21 Spelljammer 18
  8. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 5 Blackmoor 22 Dark Sun 19 Eberron 15 Greyhawk 24 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 22 Mahasarpa 12 Mystara 22 Spelljammer 18 Wilderlands of High Fantasy 6
  9. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 11 Blackmoor 23 Council of Wyrms 6 Dark Sun 31 Dragonlance 8 Eberron 23 Greyhawk 24 Lots of things to appreciate, but for me it never sparked the desire to tell new stories Jakandor 17 Kingdoms of Kalamar 18 Lankhmar 24 Mahasarpa 18 Mystara 26 Pelinore 5 Spelljammer 18 One point for...
  10. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 14 Blackmoor 22 Council of Wyrms 16 Dark Sun 25 Dragonlance 15 "One big story" campaign Eberron 23 So many possible stories your head will explode campaign Ghostwalk 16 Greyhawk 27 Jakandor 21 Kingdoms of Kalamar 19 Lankhmar 23 Mahasarpa 17 Mystara 26 Pelinore 18 Planescape 17...
  11. fuindordm

    D&D 5E (2014) What would you miss about 5E if you were playing AD&D?

    Let's see... what aspects of 5e would I miss strongly enough to consider incorporating into an AD&D campaign (first edition)? * I like hit dice as a healing pool that you can use on a short rest. I think that would port over well into AD&D, and extend the 'adventuring day' without changing the...
  12. fuindordm

    D&D 5E (2014) Would you rather have a power 1/Short Rest, or 3/Long Rest?

    Responding to the OP, I'd rather have 3/day. But in some cases that seems like too many uses. Part of the logic behind the short rest mechanic is to limit the extent to which PCs can nova. On a similar note, let's say you're running a campaign where safe places, and hence short rests, are few...
  13. fuindordm

    Unearthed Arcana Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin

    I like all three! Paladin: Repent! (Bonk.) Orc: No. (Miss) Paladin: Bad orc! Repent! (Bonk.) Orc. Rarh! (Miss) Paladin: (Bonk) Go home, and think about what you've done! Orc: Okay. (Shuffles away from the battle)
  14. fuindordm

    Revisiting crusty old games

    Paranoia was a work of genius, and perfect for short campaigns. The first edition of Earthdawn was great, and did more to inspire my worldbuilding than D&D ever did. But I would play AD&D over and over, even today, warts and all. The last time I played it was in 2008-ish. Ben
  15. fuindordm

    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    Not really what I expected for the third iteration, but interesting. I think it's a strong framework for a class that will feel very different in play from any other class. Likes: If any class should be able to break the concentration barrier, it's this one. It is a daring choice to make...
  16. fuindordm

    D&D 5E (2014) Dealing with distracted and distracting players in an all-teen game

    It's frustrating for the DM when she has a story to tell and the players don't seem to want to get around to it. I certainly lived that in high school, and I'm still living it now at 45 years old. And yet... if all the players are having fun, the DM shouldn't be the wet blanket. It sounds...
  17. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    That was my response to Ganymede's suggestion for a feat that stacks Str and Dex bonuses. --Ben
  18. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    Well, I wouldn't want a feat in the game that lets a PC replace +5 + proficiency to attack with (potentially) +10 + proficiency to attack. I think my version does not break the assumption of bounded accuracy. A finesse fighter can dump Str at the cost of only having a strong attack bonus for...
  19. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    True, but it's basically a ribbon, and I don't think a Master of Arms should have to take Tavern Brawler as well. I was even considering tacking on a +1 to attribute or a second ribbon. Cheers, Ben
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