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  1. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    I think 771M's idea is the most elegant solution. Here's my take on it: Master of Arms You are trained in a combat style that emphasizes versatility. Requires Int 13+ * You are proficient in improvised weapons. * When you attack with any weapon in which you are proficient, or with an unarmed...
  2. fuindordm

    Unearthed Arcana Unearthed Arcana Mass Combat

    I agree with everyone here, the BR scale is too large for opposed d20 rolls, and there is not enough "damage" done to units in combat. The fighting needs to be simultaneous, and it needs to damage both sides (unless ranged). So each round should have four phases: 1) shooters shoot 2) everyone...
  3. fuindordm

    D&D 5E (2014) New UE Classes

    I'm a big warlord fan, but I think the battlemaster suffices. Regarding new classes, in addition to the Mystic and Artificer the only other one that I feel is needed is a fully Mundane Ranger for low-magic games. They'll probably release the alt-ranger, but I really, really wish the...
  4. fuindordm

    D&D 5E (2014) Roleplaying choices for a Tabaxi?

    Not strictly BTB, but: You possess a minor magic item that summons Roomba's Floating Disc for one hour. When you take a short rest, you curl up on the disc and let it carry you around the room in a random pattern. More seriously: How about a fighter/rogue that takes the jungle cat hunting...
  5. fuindordm

    D&D 5E (2014) New Warlock Pacts: What are your concepts?

    The patrons are the subclasses, and grant several abilities as well as an expanded spell list. They are responsible for most of the flavor of your warlock. The three pacts are designed to let the player skew their flavor toward specific play style, by granting a minor ability initially and...
  6. fuindordm

    D&D 5E (2014) Just for fun: Dungeon Master Patron

    I didn't have my PH handy and I couldn't think of one... Maybe True Strike would be appropriate?
  7. fuindordm

    D&D 5E (2014) Just for fun: Dungeon Master Patron

    The warlock thread inspired me to write this up. I don't pretend it's well researched or balanced, but it could make for a fun little warlock-only campaign. Dungeon Master Patron You are trapped in a world that is not your own, drawn there by a powerful entity that calls itself only "Dungeon...
  8. fuindordm

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    The best thing about this UA is the new invocations and the scraps of expanded lore on various patrons. The second-best thing is everything else, because there are serious balance issues.
  9. fuindordm

    D&D 5E (2014) Could Tongues Work on an Ape?

    I'd say the rule of cool applies here. Is the player who controls Mongo interested in exploring this development? Will letting the spell work result in more fun for the group? Then let it work, and accept the side effects of the decision on your setting, which is that the apes of your world...
  10. fuindordm

    New Class: The Magician, a low magic caster class

    Pretty cool class. Thanks for uploading it! The only issue I have is that all the subclasses feel rather... evil. The conjurer COULD be allied with neutral or benevolent spirits in principal, but has some hardwired abilities that are evil. So a few spell options and variant powers catering to...
  11. fuindordm

    D&D 5E (2014) Let's Read: Volo's Monsters

    Sounds like an interesting campaign! Take bronze-age Europe, populate it heavily with humanoid monster races taking the place of major civilizations. Then require the PCs to be primitive human slaves.
  12. fuindordm

    I'm sick of Kickstarters

    I'm very glad this funding model exists. And it's not much different from the funding model for business start-ups, just on a smaller scale. Re. the pathfinder video game KS, I funded that one but only at the level to get the Emerald Spire PDF (which was delivered, and is a pretty good...
  13. fuindordm

    D&D 5E (2014) Let's Read: Volo's Monsters

    I agree, this is a great implementation of the nilbog concept. Leatherhead, "Why would a hobgoblin horde bother with goblins?" I can think of several rationalizations, from religious duty to the need for low-value troops to absorb the first shock of an assault, but I think the main reason is...
  14. fuindordm

    Laws of magical "physics", and rethinking archetype distinctions

    I think it's totally feasible and an interesting idea. You're absolutely right that there is a deep asymmetry between the martial and magic classes. This is not necessarily a problem. It brings the advantage of allowing for two very distinct styles of resource management among PCs and hence...
  15. fuindordm

    Unearthed Arcana Unearthed Arcana:Are they revealing limitations in the 5th edition system?

    I think they're being very cautious about expanding the mechanics and the design space, but that doesn't mean that 5E can't handle it. The latest version of the mystic and the artificer both play with very different class structures, and I don't see any major problems with them. Cheers, Ben
  16. fuindordm

    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    I think that this is what their spells/infusions are for, but they don't get very many of them. And if they spend all of their slots just keeping themselves alive through mid levels, it is a problem. I think the class would work well if it had more emphasis on infusions (and a much faster...
  17. fuindordm

    D&D 5E (2014) Running Eberron in 5e

    Some alternate ideas for the warforged racial abilities, in case you want to split it into subraces. * Fortified body. The warforged gets +1 AC in addition to any bonded armor, and is resistant to piercing damage. * Inorganic mind. The warforged has advantage on saving throws against spells...
  18. fuindordm

    D&D 5E (2014) Would this fix Champion?

    One minor change that I think would be cool: Instead of "Remarkable Athlete" giving a flat bonus, it gives the PC advantage on any ability score check involving Str, Dex, or Con. Recharges on a short rest. Usable 2x or 3x/short rest at higher levels. Now a choice is involved. Do you really...
  19. fuindordm

    D&D 5E (2014) Why Good Players Should Not Play Champions

    Champions also get more oomph out of advantage than others. With advantage, a crit range 19-20 gives a 76/400 ~ 20% chance to crit. I presume that somewhere in that typical adventuring day, the champion gets a few attack rolls with advantage, which affects your calculations a bit. Does the party...
  20. fuindordm

    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    Very true. Just to add my personal spin on your comment: Does a low-magic-item campaign have to be low magic generally? No, of course not. By the same token, a low magic campaign doesn't have to be low-magic-item, if spellcasting is a more difficult skill than crafting fetishes, totems, or...
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