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  1. takasi

    Dread Necromancers and Animate Dead

    So they have never messed up. Do you believe it's possible to have an unwavering faith in a company, so much so that others might perceive that person to be a fanboy? Not that I'm implying you are, I just want to see if you acknowledge that while the title of the designer is well respected the...
  2. takasi

    Dread Necromancers and Animate Dead

    It's 2500 gp worth of components, and they are 94 hp from the undead mastery and desecrate. No feats required, although I'm sure there's something out there that can beef them up. (Not to mention some very cheap resist energy scrolls.) And again, this is from DogBackward's house rule. By RAW...
  3. takasi

    Dread Necromancers and Animate Dead

    Question for you then DogBackward: Do you believe that D&D should try to balance characters? What do you see as an imbalance? Do you think that there are any abilities that are too powerful or inappropriate for GAME DESIGNERS to publish? Forget the DM for a sec. What about the people who...
  4. takasi

    Dread Necromancers and Animate Dead

    Appears huge? It IS huge. What percentage of typical encounters, in a party (not as an enemy) are going to be against a cleric? If a DM is forced to tailor the entire campaign around one spell (remember, he still has his full array of spells) then something is wrong, don't you think? And...
  5. takasi

    Help Needed: 1 DM 1 Player. How to challenge and not outright kill?

    I have a solo campaign going on MapTool. The player gets 40 point gestalt with any sourcebook and during his travels I introduce a 32 point DMPC. Most of the encounters are core and it's worked out ok so far. Remember that he's going to level very quickly.
  6. takasi

    Dread Necromancers and Animate Dead

    1000+ hp is still a big deal. If I really wanted an AC boost I can always cast mass fly. True. However, the 1000+ hp worth of undead is just from the base class feature with no variance in caster level.
  7. takasi

    Dread Necromancers and Animate Dead

    That's a fair houserule. Even if you impose this limitation (which is not RAW but still fair), you're still going to have a 9th Dread Necromancer with over 1000 hp worth of at least 10 chimera skeletons. Think of the benefits to AC alone; +20 to AC from aid anothers (assuming they squeeze into...
  8. takasi

    Dread Necromancers and Animate Dead

    Like I said in the last post, use something more common then. A T-Rex is only CR 8, so a level 8 dread necromancer should be able to easily get 5 of them if he was in a hunting party. Or elephants or whatever else. It's not that difficult at 8th level. The point is he'll end up with 5 (or...
  9. takasi

    Dread Necromancers and Animate Dead

    Thank you! Trying to figure out my undead stuff. I still feel it is very powerful. For example, with the conditions above the 8th level dread necromancer could animate and control at least 5 skeletons (that's just by RAW, several more if 'Arcane' Spell Power is houseruled) that are 20 HD...
  10. takasi

    Dread Necromancers and Animate Dead

    I'm trying to understand the rules for Dread Necromancer. At 8th level, let's say a necromancer has an item with an enhancement to charisma (+4) and has a 20 charisma as base. That means the necromancer has a +6. With a desecrate spell, the necromancer can animate a 32 HD zombie with each...
  11. takasi

    Explaining Virtual Tabletops

    Tried them all, MapTool is our favorite: http://rptools.net/doku.php?id=maptool:intro Play pretty much every day (except Wednesdays and Sundays when we play in person). Not only is the interface very slick (best fog of war and drawing IMO) but it can be used by simply clicking on the...
  12. takasi

    Print Option for Subscription?

    I would very much like the full cover hardcopy. I'm actually running the adventure online through MapTool (should finish Scouring next week) and won't need the hardcover but I would love to have a final copy on my shelf as a keepsake.
  13. takasi

    Zone of Truth: Metamagic Conversion from Area to Targeted Spell?

    Discern Lies it is. Fortunately my archivist can take it as a 3rd level spell. :D
  14. takasi

    Zone of Truth: Metamagic Conversion from Area to Targeted Spell?

    That's very clever. Can someone quote the appropriate text from the SRD that says a user who fails this save will take on a new aura that is separate from the zone itself?
  15. takasi

    Zone of Truth: Metamagic Conversion from Area to Targeted Spell?

    Are there any feats or ways to convert a spell that is normally an area of effect into a spell with specific targets? The reason I ask is that Zone of Truth is an area of effect, and therefore the caster cannot know if a creatures in the area of effect failed their saves. If it was a targeted...
  16. takasi

    The rules keep stealing my thunder!

    That's exactly what knowledge checks are for.
  17. takasi

    The rules keep stealing my thunder!

    True, true. Bad example. Go up another few levels, the point is the DM shouldn't change things willy-nilly just to mess with a PC's sense of "danger" or whatnot. It just makes him lose respect from the table and does the exact opposite of what he wants to achieve. For example, you should be...
  18. takasi

    The rules keep stealing my thunder!

    One time a player wanted to use mage hand to drop a bucket on an opponent's head to temporarily blind him. Another time I had a player who wanted to dump acid into a door's lock. These are fine, but I want the players to at least try to come up with a mechanical definition of these actions...
  19. takasi

    The rules keep stealing my thunder!

    Nope. I roll a natural 20, resulting in a 22+ on the turning check. I am level 4. The creature is not turned. I KNOW that it is at least 8 HD (or 6 with +2 or 4 with +4 turn resistance) or I am in a desecrated area. Either way, if a low level wizard takes it down with a magic missile after...
  20. takasi

    The rules keep stealing my thunder!

    Rules lawyer hat on: If you are very fast (say you have a 60' speed just for sake of argument) and the jump and balance is part of your movement, and you move INTO the adjacent square (which is in midair) then isn't it just a move action? If that is the case, can you initiative the grapple...
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