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  1. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IV: Clerics)

    Arcana Domain 19 City Domain 7 Death Domain 19 Fate Domain 10 Forge Domain 27 Grave Domain 26 Knowledge Domain 21 Life Domain 21 Light Domain 27 Nature Domain 19 Order Domain 24 Protection Domain 24 Solidarity Domain 8 Strength Domain 21 Tempest Domain 26 Trickery Domain 20 War Domain 24
  2. see

    D&D 5E (2014) Amazon US book sales rank.

    And Spelljammer was #46 on the USA Today bestseller list for the Monday August 22 though Sunday August 28 sales period.
  3. see

    D&D 5E (2014) DnDBeyond leaks Dark Sun?

    Original Spelljammer was 2D, the War Captain's Companion alternate combat system included optional 3D.
  4. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IV: Clerics)

    Ambition Domain 3 Arcana Domain 23 City Domain 13 Death Domain 19 Fate Domain 12 Forge Domain 24 Grave Domain 24 Knowledge Domain 21 Life Domain 21 Light Domain 25 Nature Domain 20 Order Domain 23 Peace Domain 3 Protection Domain 23 Solidarity Domain 12 Strength Domain 21 Tempest Domain 24...
  5. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IV: Clerics)

    Ambition Domain 12 Arcana Domain 23 City Domain 15 Death Domain 19 Fate Domain 14 Forge Domain 22 Grave Domain 23 Knowledge Domain 21 Life Domain 21 Light Domain 23 Nature Domain 22 Order Domain 22 Peace Domain 11 Protection Domain 22 Solidarity Domain 14 Strength Domain 21 Tempest Domain 22...
  6. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IV: Clerics)

    Ambition Domain 18 Arcana Domain 22 City Domain 21 Death Domain 18 Fate Domain 18 Forge Domain 22 Grave Domain 21 Knowledge Domain 20 Life Domain 19 Light Domain 22 Nature Domain 21 Order Domain 22 Peace Domain 14 Protection Domain 21 Solidarity Domain 16 Strength Domain 21 Tempest Domain 21...
  7. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IV: Clerics)

    Ambition Domain 20 Arcana Domain 21 City Domain 21 Death Domain 20 Fate Domain 20 Forge Domain 21 Grave Domain 21 Knowledge Domain 20 Life Domain 18 Light Domain 20 Nature Domain 20 Order Domain 20 Peace Domain 18 Protection Domain 21 Solidarity Domain 16 Strength Domain 20 Tempest Domain 22...
  8. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 2 College of Lore 32
  9. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 11 College of Lore 32
  10. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 18 College of Glamour 15 College of Lore 33
  11. see

    D&D 5E (2014) Amazon US book sales rank.

    Spelljammer shows up on today's USA Today bestseller list (representing sales from Monday the 15th through Sunday the 21st) at #13.
  12. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 22 College of Glamour 19 College of Lore 31 College of Spirits 13 College of Valor 13
  13. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Creation 4 College of Eloquence 25 College of Glamour 22 College of Lore 25 College of Spirits 20 College of Valor 16 College of Whispers 6
  14. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part III: Bards)

    College of Creation 16 College of Eloquence 21 College of Glamour 21 College of Lore 23 College of Spirits 22 College of Swords 12 College of Valor 20 College of Whispers 15
  15. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part II: Barbarian)

    Path of the Ancestral Guardian 12 Path of the Beast 1 Path of the Totem Warrior 12 Path of the Zealot 2
  16. see

    Spelljammer Spelljammer: Adventures in Space Review

    Sorry, I somehow lost the context of "Star Trek-like games" having to either handwave launch times or stick to small bodies, at least for extended campaigns.
  17. see

    Spelljammer Spelljammer: Adventures in Space Review

    Yes, it will. Just like the six-month travel time from India to Europe in sailing ships limited what could be traded.
  18. see

    Spelljammer Spelljammer: Adventures in Space Review

    So, what exactly makes the speeds ridiculous? Why should large magically-propelled flying ships be much faster than sailing ships? What's the actual model that says magic flying ships are only believable if they fly faster than dragons? And if 8 mph is so ridiculous, what made a 2e's ship's 17...
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