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  1. Nail

    HELP! Avenger issue

    <chuckle> That does seem to be the way of things, doesn't it?
  2. Nail

    blessing of orcus shadowfell keep (spoiler?)

    I'm not sure I should be answering this for a player, but: The Underpriest has an aura that allows any of his allies with 10 - when they are reduced to 0 hps - to make a melee basic attack or ranged basic attack. The Underpriest doesn't make the (melee or ranged) basic attack -- the dropped...
  3. Nail

    HELP! Avenger issue

    "Oh no, that man has a knife....and all I'm wearing is plate armor! Yikes!!!" :)
  4. Nail

    HELP! Avenger issue

    :lol: <chuckle> Are you attempting to use the outcome of a mass-battle to define the 4e D&D Armour Class of a player character in a particular armor? (Seriously?) Huh. You are. Oooooookay then. ;) You must realize that entire Ph.D. theses have been written on the outcomes of Bannockburn...
  5. Nail

    equivalancy table

    Yup. Role-playing can be done, after all. :lol: Still, I find I have to work at it. It's often tempting to suggest a plan, or attempt to lead the party. Fortunately, in the other game I play a Warlord, so I can get all o' that out of my system before I play Nail. Playing a low Int/ very...
  6. Nail

    Surrender != death (Forked Thread: Intimidate in combat)

    I could ask you the same. :) In all my years of gaming, with many, many, many groups, with many, many, many game systems, the usual M.O. with captured monsters is....to kill them. (Or passing them off to the local constabulary to be killed....same difference.) It takes alot of GM mojo (and...
  7. Nail

    HELP! Avenger issue

    Good. Your second statement is better than your first, methinks. ;) I think most would agree that having multiple types of "melee-types" is a Good Thing (TM). ...but that's not the issue that ArmoredSaint brought up. His point is - I think - that a melee class with light armor has a better...
  8. Nail

    HELP! Avenger issue

    Heh, heh. Do you really want to discuss why heavy armor went out of favor in the Real World? (....and how that applies in any way to the fantasy world of 4e D&D?) I think - if you pause to consider - a sensible answer would be: "Nope". :D
  9. Nail

    HELP! Avenger issue

    As I'm sure you know, the answer is: "nope". :erm:
  10. Nail

    HELP! Avenger issue

    This is an issue that was in 4e right out-of-the-gate - with PH1 - before supplements. Light armor is just better than heavy armor, so long as the PC has high Dex or Int. Note that I'm not claiming it's either good or bad. It's just the way the game is built. The avenger class AC bonus...
  11. Nail

    Surrender != death (Forked Thread: Intimidate in combat)

    Be honest: a successful intimidate usually ends in death for the monster. A PC successfully intimidates a bloodied monster, assuming whatever other foes are (already) dispatched. The intimidated monster pleads for mercy. The PCs ask the monster some questions. The PCs make up some reason to...
  12. Nail

    Surrender != death (Forked Thread: Intimidate in combat)

    Let's investigate that word you use: "should". Should a skill use be able to cause "functionally equivalent death"? As you think about your answer, consider how easy it is to pimp out a skill check. Additionally, consider the power of other At-Wills available at 1st level. Which of them...
  13. Nail

    HELP! Avenger issue

    ....Yeah. IME, you don't want to "knock him down a peg". What you want is to have a fun game! Fixating on this PC is a distraction from the larger purpose, and will lead you down all sorts of dead-end alleys. This thread has made it abundantly clear to you that this PC "ain't all that". You...
  14. Nail

    HELP! Avenger issue

    It seems to me the biggest bang for the buck for an Avenger is just taking leather armor. +2 AC (at least), one less feat, and no stat pre-reqs. The OP's player missed a trick, methinks.
  15. Nail

    Intimidate in combat: viable?

    The PCs can impose conditions.....and damage too! That's clear enough. But unless the PCs impose the condition "dominate", its the DM that determines the monsters actions.
  16. Nail

    HELP! Avenger issue

    Level 6, right? So the "dragon cult" encounters you're thinking about might have a Greenscale Marsh Mystic. Some interesting Ref and Fort attacks there.
  17. Nail

    Intimidate in combat: viable?

    FWIW, in the game I DMed last week, I allowed all sorts of uses of the Intimidate skill. Of course! Examples included clearing a path through a hostile crowd (during combat), making a suspicious-looking guy back off (before combat), and getting some minions to leave the scene for a short time...
  18. Nail

    Intimidate in combat: viable?

    Given that we're talking about actions the affected monster could take, that can't be correct. The player doesn't determine monster actions. For example, if a player successfully uses Diplomacy on a monster, does the player determine what the monster does as a result? Bluff and other skills...
  19. Nail

    HELP! Avenger issue

    Wildly off-topic, but: IME, Swordmages are quite difficult to build effectively. They just aren't an easy defender class to play....so I'm not sure the comparison to the Avenger class is useful.
  20. Nail

    HELP! Avenger issue

    Hmmmm. The Avenger (the class, not this particular PC) might have a class AC bonus (+3) that's too high. We could discuss that angle, if you wish. Is that what you're positing here? Your sarcasm is making your point unclear.
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