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  1. Hashmalum

    White Necromancy

    Recently, I've been creating some "white necromancy", protective and healing spells that use necromantic magic. My take on things is that arcane magic, as wielded by a sorcerer or wizard, cannot do away with afflictions, but it can transfer them to somebody else (see vampiric touch, for...
  2. Hashmalum

    Another change for silence.

    Darkness is the absence of light. Silence is the absence of sound. Darkness doesn't block the beholder's eye rays because they aren't light-based attacks. Your analogy isn't applicable. We're talking about silence, not some nonexistent deafness 15' radius. The description says that it stops...
  3. Hashmalum

    Another change for silence.

    I'm considering abolishing the silence spell entirely, or at least re-creating it from scratch. The unmodified spell is only 2nd level and can do all of the following: (1) Prevent a spellcaster from casting spells with a verbal component. (This all by itself is worth a 2nd level spell IMO.) (2)...
  4. Hashmalum

    Spell Analysis: Mace of Odo (MoF)

    There is no errata for this spell. And yes, it seems overpowered to me too. Since it doesn't mention a save to affect the damage I'd assume there is none; the "see text" notation in the saving throw entry seems to indicate that the save only applies as mentioned in the text, where it only...
  5. Hashmalum

    ECL 0 Fairy

    IIRC, Soldarin's ECL calculator was based off the ECLs listed in the Dungeon Master's Guide--many of which have subsequently been revised upward. I wouldn't trust it.
  6. Hashmalum

    Magic Item creation Q's

    Of course, you could always take the cloak off and let another party member wear it until fully healed. Which is why allowing it is such a bad idea.
  7. Hashmalum

    Weretigers and Half Celestrials Oh MY!

    Why is being able to infect people with lycanthropy useful?
  8. Hashmalum

    Spell: The Tree's Many Branches

    Well, comparing this to the 2nd level fearsome grapple spell on Wizards of the Coast's web site, which gives extra arms that can only be used for grappling, I'd say this spell is better. But it's not as good as polymorph self at 4th level. So I'd say the spell should be 3rd level, or 4th level...
  9. Hashmalum

    [Dusk] 10 Black Spells.

    (snip) I'd say the spell is anything but harmless. "Harmless" spells are those the target normally won't want to resist. Just knowing what spells the target has prepared warrants somewhat higher than 1st level IMO. To detect a creature's Intelligence and surface thoughts is a second level...
  10. Hashmalum

    Slaad Farming

    Slaad farming? What a... bizarre... idea. Wouldn't work in my campaign, though, since I created a new type of slaad, the brown slaad, that results from implantation/infection of animals or immature creatures. Stunted, retarded little things that aren't good for much (and can't reproduce), but...
  11. Hashmalum

    Exception [Feat]

    No problem. I'll just take Exception -- Exception, then...
  12. Hashmalum

    [Dusk] Additional Subschools and Spell format notes...

    Nicely done. I'll definitely swipe a few of these subschools (ward, dispel, scrying, enhancement for divinations). Some subschools (temporial) I already have as spell descriptors [Time].
  13. Hashmalum

    Researching Item Creation

    I've been considering such a thing, but haven't tried it out yet. One of the players in my Forgotten Realms campaign is planning on specializing in item creation (although he's at 1st level and is an aasimar to boot, so it will be a while), so it will definitely have an impact. The way I was...
  14. Hashmalum

    'Till Death Do us Part....

    Ok. If anyone is interested, here is my own take on the Lasting Spell feat, along with another feat and spell of my own devising: Lifelong Spell [Metamagic] You can cast spells that last as long as you do--no more, and no less. Prerequisites: Spell Girding, Safeguard Spell. Benefit: A lifelong...
  15. Hashmalum

    Feat to allow control of more HD of undead?

    I found a link to the article:http://www.wizards.com/dnd/article.asp?x=dnd/dx20021031x I also thought of a another means to assemble a horde of undead. Many undead have the ability Create Spawn, which turns a creature slain by the undead into an undead under the control of its creator. You can...
  16. Hashmalum

    Feat to allow control of more HD of undead?

    In the Epic Level Handbook, there's a feat called Undead Mastery that increases the number of undead controllable by means of the rebuke/control undead ability. Epic spells developed with the animate dead seed can exceed the normal limits by raising the DC of the Spellcraft check needed to cast...
  17. Hashmalum

    Wizards 2 free spells ? and Specialization

    IIRC in 2nd Edition the targets of a specialist wizard's spells saved at -1 (equivalent to a +1 DC in 3rd Edition). Either someone just assumed that the save modification carried over, or its a house rule.
  18. Hashmalum

    hy doesn't every magic item key to an alignment?

    So the price depends on the creator's intention when the item is made? That's just way too abusable. What happens if the creator changes his mind later? I'm working on a set of rules to cover nefarious cost-saving shortcuts taken in the item creation process. One possibility is that the item...
  19. Hashmalum

    hy doesn't every magic item key to an alignment?

    If anything, the price to create ought to go up 30%. It serves as something of a security feature: the item is less likely to be stolen and used against you, and the thief will have a hard time even finding buyers for the stolen item. Of course, the item is considerably less valuable to someone...
  20. Hashmalum

    Tome of Horrors and Repeat Monsters

    This bugs you too? It also annoys me that whoever decided the fire bat's "familiar level" was apparently smoking crack.
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