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  1. DeepestCaverns_Waterfall.jpg

    DeepestCaverns_Waterfall.jpg

  2. DeepestCaverns_ChasmProfile.jpg

    DeepestCaverns_ChasmProfile.jpg

  3. DeepestCaverns_ChasmOverhead.jpg

    DeepestCaverns_ChasmOverhead.jpg

  4. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Replacing Mission to Thay - Elementum Divinantor, Deepest Ocean Bramallag: The party is provided with: a magical doo-hickey with a claw-thingy on one end. a large, rolled-up carpet, and a scroll Potion of Water Nativity (one each) Potion of Water Nativity (a very dark blue potion) Potion...
  5. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Replacing Mission to Thay - Elementum Divinantor, Highest Mountain Bramallag: The party is provided with: a magical doo-hickey with a claw-thingy on one end. Elemental Core Extraction Tool Wondrous Item, Very Rare When placed on the body of a dead elemental, this tool will burrow to the...
  6. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Replacing Mission to Thay - Elementum Divinantor, Introduction Introduction At the Third Council Meeting, Bramallag Goldenvoice, the Arcane Brotherhood's representative, presents a mission to the Council as a whole: At this point. if the characters participated in the Lost Mines of...
  7. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Replacing Mission to Thay Hi again all! So, Mission to Thay suffers from a number of problems in my opinion. In no particular order: The entire episode boils down to two rolls per player. There's no inherent tension/conflict, just a a series of rolls (i.e. a skill challenge), and with very...
  8. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Yep! Hard to explain, 'cause *I'm* still not certain how things ended up in that fraying handbasket, but I can certainly vouch for its destination. Very, very, very, ..... glad that's over with. So yes, I'm back!
  9. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Well, since I wrote up that little bit long before Mad Mage came out, any where at all works equally well. Ideally, it should be tucked in a little out-of-the-way corner. When I ran it with my group, I didn't want to get sidetracked, so I left it's actual location more than a little nebulous...
  10. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Surprise all! Not dead! But yes, it was a very harsh few years between then and now. Anyway - *my* players are finally (!) getting to the point where Tiamat is viewable in the near term future. They've already voted to continue down into Avernus, so I'm looking forward to using Mordenkainen's...
  11. GuardianLurker

    D&D 5E (2014) Fantasy Grounds and others (newbie opinion seeking)

    I primarily use FG for my live, F2F, tabletop 5e game where I'm the GM. One of my players got sold on it for his 3.x game. One thing that I can confirm is that FG *really, really* rewards the time you put into learning how to work with it. Go to their forums/wiki and follow the excellent...
  12. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Planning on it. But I'm working on the Earlier stuff first. But at concept level: Travel elemental planes To gain independent power, Wyrm's wyrd to gain dragonslaying artifact, something to gain terrain map; hell crawl over backcountry to temple, assault tiamat in her deific realm/lair...
  13. GuardianLurker

    D&D 5E (2014) What's up with Vicious Mockery?

    Huh. I stand corrected. It's been a bit, and I obviously misremembered . Thanks for the correction.
  14. GuardianLurker

    D&D 5E (2014) What's up with Vicious Mockery?

    One other thing to consider (thought it is an edge case) - vicious mockery's range is "within earshot", and isn't affected by line of sight. It just requires knowledge of the target. The ability to do any damage where otherwise you could do so can be worth quite a bit. Again, it's an edge case...
  15. GuardianLurker

    Iron DM 2016 (The Complete Game Thread!)

    Heh. My complaint - if any, isn't the word count. Given time, culling from 1500 to 750 is doable. For me the big crunch was the time. In the middle of the week, a 24 hour limit works out to less than half that. In my case, thanks to a last minute work obligation, roughly about 5 - 4 of which...
  16. GuardianLurker

    Iron DM 2016 (The Complete Game Thread!)

    Congratulations to Imhotepthewise and the other competitors who advanced. I'm looking forward to seeing round round two entries. Hopefully next time I can do better. Good luck!
  17. GuardianLurker

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    The "Off to See the Wizards" could be run as a Mission to Thay replacement, but they weren't really intended to be. They're supposed to be an indication of the kind of quests the Brotherhood's representative would issue. The section doesn't deal a whole lot with the internal workings of the AB...
  18. GuardianLurker

    Iron DM 2016 (The Complete Game Thread!)

    I'm a little disappointed, but understand. This was far, far, from what I'd consider ideal. Life happened, and while I had the initial idea locked down, instead of having 4+ hours to write it, I ended up with one. Unfortunately, what got posted was literally just a brain dump. As you can tell...
  19. GuardianLurker

    D&D 5E (2014) Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)

    Heh. That actually makes a little more sense. It completely unclear in the original write up - both ways would be statted the same. I've always envisioned them as physical things, along the lines of the artifacts the Orbs of the Dragons. It's why the Severin simulacrum has 5 different ones...
  20. GuardianLurker

    D&D 5E (2014) Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)

    Foreshadowing the Draakhorn A while back I mentioned that I reworked things to foreshadow the Draakhorn's role in Rise of Tiamat. My players just survived the encounter last session, so now you all get to see it. Oh, and a word of caution - this is an *extremely* tough encounter - the party...
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