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  1. GuardianLurker

    D&D General the elemental planes are trash

    What I'd change these days (to include the 4e/5e additions): 1. The World Column would still be capped by the Outlands (and Sigil), and the Oathbound/Forge setting, and forming the Good-Evil axis. The interior of the World Column stalk would probably be the Ethereal Plane, and...
  2. GuardianLurker

    D&D General the elemental planes are trash

    Found it. I'd change things around a little bit now, but here's how it existed back then. The view FROM Destruction, THROUGH Negative The view FROM Chaos, THROUGH Air The view FROM Good THROUGH Water And the Legend for all the pretty colors:
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  4. CosmologyStructDNPole.gif

    CosmologyStructDNPole.gif

  5. CosmologyStructCAPole.gif

    CosmologyStructCAPole.gif

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    CosmologyStructGWPole.gif

  7. GuardianLurker

    D&D General the elemental planes are trash

    Heh. In my 3e Campaign, my cosmology was esssentially the Great Wheel (including its version of the Inner Planes), but including a 3rd axis: Creation/Destruction. I never bothered with detailing the additional outer planes, as they never came up. Two nested spheres - Creation lined up with the...
  8. GuardianLurker

    Any Supers Game that feels Super?

    One supers game that I haven't seen mentioned yet is Wild Talents/Godlike. Godlike, the original version is WW2 supers. Wild Talents has a number of settings that are fairly interesting. It's light on the Narrative mechanics, but it's loose and quick enough in resolution that it (almost) doesn't...
  9. GuardianLurker

    D&D General Why 5E Adventurs Suck!!!!!

    Are they published at all? I thought they were strictly internal to the AL, and since I'm not a member, I couldn't get access to them? If, however, they're released to the public at some point (including DM's Guild), then I'd be interested in taking a look (and receiving recommendations).
  10. GuardianLurker

    D&D General Why 5E Adventurs Suck!!!!!

    I think this is one of those 3e legacies that went awry. 3e's Adventure Path (Sunless Citadel, Forge of Fury, Speaker of Dreams, ...) is a series of (loosely) thematically tied adventures. They are clearly written as example adventures for their respective levels. E.g. Deep Horizons - "if you're...
  11. GuardianLurker

    D&D General Why 5E Adventurs Suck!!!!!

    Honestly, I think your point about Adventure Length is the primary driver. As you say, it's hard to write a single adventure that covers 10 levels. I personally feel that a series of smaller adventures, collected into a thematic whole, would be a better creative model. Especially if the...
  12. GuardianLurker

    Why is the Gish so popular with players?

    In earlier editions (less so in 5e and co.) Gishes could be effectively regarded as the Arcane equivalent to the Divine Paladins. IOW, a way to play a Paladin without worrying about alignment. I don't think I ever explicitly saw that stated though. There are also a number of fictional concepts...
  13. GuardianLurker

    D&D General Favourite Outer Plane?

    Favorite plane? That's a hard one. For adventuring? The Nine Hells or the Abyss. For Worldbuilding? Concordance (far away from the center), or Ysgard. Ysgard is probably home to Narnia, given that Narnia is a flat-earth surrounded by mountains on the other side of an airy void. Concordance is...
  14. GuardianLurker

    The Notetaker role

    The only downside I've ever encountered with "table roles" (like Notetaker) has to do with rewards. Namely, if the GM gives rewards for those behaviors, and only one (or a few) players actively engage in them, they'll get more rewards than the other players. Other than that, and barring the...
  15. GuardianLurker

    Are our tastes set?

    In terms of RPGs I "love the one I'm with". (And we don't count what happens at conventions.)
  16. GuardianLurker

    How many RPG dice do you own?

    I'm surprised that more people haven't confessed to "Not Enough". I do see that we have a number of Dice-aholic Anonymous members though. {Waves} "Hi all! I'm GuardianLurker, and I don't have enough dice! (Even though I solely play on VTTs now.)"
  17. GuardianLurker

    D&D 5E (2014) Running Tier 3 D&D 5e

    So, the easy tweaks are: stop playing to the PCs strengths - if the pally can reliably get smite on all of his opponents, give him some that won't qualify more (durable) opponents - every one should be able to last one round at a minimum. 3 is better. Yes, that means 200+ HP monsters will be...
  18. GuardianLurker

    D&D 5E (2014) Advanced D&D or "what to minimally fix in 5E?"

    I'd rework how the Concentration subsystem is applied. It cut out too many buffs, when a short duration would probably be all that they need. Then how it was applied to the spells was another issue - in practice, it often end-up being an "This is an out-of-combat spell" indicator. Moreover...
  19. GuardianLurker

    What RPG Do You Wish Had A Retroclone?

    Mayfair's DC Heroes, cleaned up from the mess Pulsar left of it after they bought it from Mayfair. Though frankly, M&M3e/DC Heroes incorporates a lot of the neat ideas. It's just missing that exploding 2d10 mechanic. Most of my other contenders have current editions, and I'm happy with the...
  20. GuardianLurker

    So who else….

    Nah, not really. It's a cool looking wall hanger sword. Just pointing out that it may be more useful than first thought.
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