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    Themes are Dead; long live Specialties

    "That which we call a rose, by any other name, would smell as sweet" Themes aren't dead. They changed their name. They play exactly the same mechanical role they did before, in exactly the same way. People who complained about them for any reason other than the name have no particular reason...
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    General Rule questions

    Additionally, it's because the type of the required components is determined by the associated skill. Arcana-based rituals use Alchemical Reagents Heal-based rituals use Mystic Salves Nature-based rituals use Rare Herbs Religion-based rituals use Sanctified Incense Of course, Residuum can be...
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    Can someoone explain the "Daily Hate" for me?

    I can only speak for myself, so my explanations may not help to answer your question. I don't hate daily abilities. They are not dealbreakers, in and of themselves, for me. I do, however, have issues with them. How many issues, I don't know, but it's definitely plural. Some of the issues...
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    Indie game designers unite to buy D&D!?

    More money than the entire rest of the RPG industry has.
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    D&D 5E (2014) How much should 5e aim at balance?

    Very few people who actually desire balance ever take either of those viewpoints, in my experience. They tend, instead, to be caricatures of balance put forward by those who think balance is somehow a bad thing. Perfection is always unattainable. This is hardly news to anyone, I should think...
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    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    My initial reaction is that I quite like it. Giving the fighter some actual choices to make, but still allowing them to take the simple option (roll it as damage) seems to preserve the best of both worlds there. However, my reaction is tempered by two things. One, it will require careful...
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    Testing a theory

    I prefer to play fighter types. I currently play in two campaigns, while DMing another. In both campaigns, I play a version of the Fighter. In the higher level campaign, my previous character (now deceased) was a fighter. I have two back-up characters prepared for that campaign. Both of...
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    Nobody knows the classes like I do!

    He could show you the assassin, but then he'd have to kill you.
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    Why I'm not worried about Fighter "options"

    I repeat: as it exists in the playtest. Look, if nobody looks at the playtest and says to WotC "Hey, we'd really like it if there was a little bit more to the fighter beyond a bonus to weapon damage and a few extra actions per day.", then they're not going to know that there's a demand for it...
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    Why I'm not worried about Fighter "options"

    As Mustrum_Ridcully says, it really depends on the implementation. I expect that any "trained manoeuvres" option would tie up one's theme, and I'm not sure that I'm entirely on board with that. They've bandied about the idea of giving Fighters two themes instead of one, which would compensate...
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    Why I'm not worried about Fighter "options"

    Take two players, Amanda and Bob. Amanda likes complex decision points, whereas Bob just likes to poke stuff with sharp objects (though he occasionally likes to describe how he does so in flowery language). Both prefer, story-wise, to play characters who are swordfighters. Neither wants to be a...
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    I'm Sick Of...(D&D tropes that you can do without)

    All clerics can heal Really? Not just the ones blessed by the god of medicine or healing? Why and how does the goddess of death grant her clerics healing powers? Why does being a devout follower of the god of storms and battle allow you to cure disease? Every single god and goddess, no...
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    Healing in Combat

    Playing a support role is a perfectly valid, fun, and satisfying way to play for people who enjoy playing support roles. It seems quite evident that not all players are such people. I don't think any single class should be able to hold the DM's adventure hostage. If the cleric's presence or...
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    Convincing 4th Edition players to consider 5th Edition

    I am perfectly willing to grant the unsupported supposition that in any "normal" game of D&D there will be more than one fight in a day. However, I also take it as a given that there are hundreds, if not thousands, of D&D campaigns out there that do not fit this standard of "normal". Games...
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    Complex fighter pitfalls

    UngeheuerLich While your readying approach certainly would work, I'm not sure that that's a loophole. After all, you're sacrificing a standard action in order to do it. The more common reaction when characters are immobilized, in my experience, is for them to shrug and either attack something...
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    Should there be overcasting/exerting mechanics?

    As a core mechanic? Probably too newfangled and complex to justify. As something to consider as (yet another) modular add-on? It certainly seems like a reasonable option to me, especially if combined with something like a wound system.
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    Stand-up from prone is a joke

    In every 4E campaign I've ever participated in, melee-based characters have sought out Acrobat Boots (stand from prone as a minor). The gain in action economy is significant enough that nobody even looks at other foot slot items, unless they have some particular synergy with some other aspect...
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    Barbarian - Background/Theme or Class?

    I voted Other. Barbarian is the very definition of a background. It's a cultural label, not a career or fighting style. The mechanics traditionally associated with the Barbarian class in D&D need a new name (Berzerker being a popular choice), but I think they'd work better as a class than as...
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    In the heat of battle, is hit point loss a wound?

    Derren As I've said before, HP is purely an abstract measure of how likely your character is to fall unconscious and/or drop dead. It's quite easy to describe something that doesn't impair you in any way as not an injury. It's much harder, in my mind, to do the reverse. Take two characters...
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    In the heat of battle, is hit point loss a wound?

    No, that's not what it would mean. In D&D terms, their injuries simply cannot have been solely or even primarily HP loss in the first place, or else they would still have been able to fight at 100% without requiring the rest in the first place. An injury that doesn't have an impact on your...
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