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  1. malraux

    Mearls' "Stop, Thief!" Article

    In my experience, it's not A or B, but an unnoticed false dilemma fallacy. Unless you specifically think about it, its hard to remember that which your power cards represent many of your options, they don't represent all of them. It's not creativity lacking, its just that you get used to the...
  2. malraux

    Charging through an ally?

    By the rules though, he can walk around a corner, see the enemy, then charge. Charging is only a standard action, not a full round action.
  3. malraux

    Charging through an ally?

    Sounds to me like this is an edition confusion. In 3e, you needed a clear path and couldn't move through allies to charge.
  4. malraux

    Order of Operations for Ongoing/Start of Turn effects

    Because the order does matter, creature chooses is the simplest. The two other alternatives would be some assigned ordination to every effect causing power in the game (clearly madness) or order applied to the creature (or the reverse). But the latter would require extra tracking, arguing...
  5. malraux

    How can I make money interesting?

    Well, if they cannot spend the cash to buy anything magical, then all gold becomes a weighty item in the pack. So you could rule that they can buy stuff (certainly anything with a common rarity). In fact, the default assumption of the game, I believe, is that a fair amount of stuff is buyable...
  6. malraux

    Mearls' "Stop, Thief!" Article

    But even the best rules are no substitute for creativity. And losing sight of what makes the game fun (the creativity) and focusing on how mearls just wants bad rules seems to be an uncharitable reading at the least. Look, a basic element of intellectual engagement is to give an author the...
  7. malraux

    Mearls' "Stop, Thief!" Article

    I think its more that the rules function as blinders to all possible options. Now, rules can't not do that, but really the most interesting events (IMO) happen outside of those rules. And it is important for the rules designer to be aware of that, because he can either make rules that...
  8. malraux

    N00bY DM Puzzles

    Blatant plagiarism for me. Tricky traps I kinda make up on my own, but legitimate brain teaser sorts of things I just steal after googling something.
  9. malraux

    Death, Dying and Entitlements.

    In 3e, all my groups went with a rule that if you brought in a new character, he had the same xp total as your previous character would have had. Given the number of ways to lose XP in 3e, it meant that each character in a party could have a different xp total. It was one of the rules that...
  10. malraux

    Death, Dying and Entitlements.

    Note, this wasn't a character problem, it was a player problem.
  11. malraux

    Bard Help

    The funnest bard build I've seen has been the dice bard. I'm guessing it's the presceint bard, but don't quote me on that. But basically, the bard build that lets you do lots and lots of dice manipulation. Granting rerolls, stealing monster recharge rolls, etc. It's very different from the...
  12. malraux

    Death, Dying and Entitlements.

    In earlier version of DnD, I thought there was some point to the idea that death should be very rare and only available for doing something very dumb. Because of the level loss, dying sucked, a lot. It made bringing in a new character almost always better mechanically than resing a dead one...
  13. malraux

    Monster Math Old and New

    As a general thing, I haven't seen that to be necessary. I will do that to the last monster or two when the fight is basically over to speed things up.
  14. malraux

    Ravenloft - where is it and how do you get there?

    FWIW, there are "two" Strahds: the unkillable vampire lord imprisoned by the Dark Powers in the mists of the Demiplane of Dread and the end boss of I6:Ravenloft who was a vampire who also had class levels. If you are running some variant of I6, you might as well let them kill Strahd.
  15. malraux

    Mastered Rituals when starting higher than 1st

    IME it isn't a big deal for the caster to buy the ritual himself. The cost of the rituals is usually not a big cost relative to everything else at higher levels. Also, the caster buying the rituals means that he'll be familiar with all the info in them. If the fighter wants a ritual available...
  16. malraux

    Magic Item Economy - alternatives?

    I suspect this is an issue of the differences between modern economies and fantasy ones. In a modern economy, you only hand make expensive stuff. In a fantasy economy, you'll be able to hand craft stuff cheaply or expensively. To belabor the cooking example, a short order cook verses a high...
  17. malraux

    Magic Item Economy - alternatives?

    My opinion: first and foremost, wealth is the xp system for your gear. With that in mind, I find it no weirder that you can buy a bunch of +2 sword for the price of a +6 weapon, than going to level 26 from level 25 could "buy" 100 level 2s. I suspect that to make the game work, some form of...
  18. malraux

    Monster Math Old and New

    Yeah, its not a real fight in 4e unless at least one player says "crap, I'm down."
  19. malraux

    Ravenloft - where is it and how do you get there?

    I6:Ravenloft/Expedition to Castle ravenloft never involved planar travel. The mists were controlled by strahd to keep the pcs in the module. I put barovia north of the netir vale, though if I were to do it again, I would put it somewhere along the dawnforge mountains.
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