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  1. Pedantic

    When Do the 5E “Ride or Die” Folks Become Grogs Like The Rest of Us in “D&D Older Editions” And When Do We Get D&D 5E Flair for Posts?

    The original sin is the link between ability scores and accuracy. As long as that persists (and defenses scale at all) it's always going to be optimal to maximize that number. Ability scores can't be an interesting flavor choice if they're also the value that determines if your action was wasted...
  2. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    It's they/them pronouns for Erika Ishii, the performer, and then the character is she/her. Everyone on WBN has talked quite a bit about inhabiting "writer brain" as well as "actor brain" and sometimes separately "character brain," so this kind of exploration of character is absolutely something...
  3. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    Precisely. The strong version of that point is that mechanisms of good OC play are meta-textual to the rules, which I'm not totally sure I believe, but I haven't actually seen mechanisms that achieve the desired results without breaking some other part of the experience. I have a theory that...
  4. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    For sure it is. I think the big thing that makes it look any different there is just the caliber of performers. I think they're absolutely playing in the space you call out in your earlier example with our two estranged brothers, it's just that the boundaries of that space are much bigger, due...
  5. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    My post is a reading of the conflict, not a disputation of @innerdude's report. Obviously, I have no special insight into either party. Unless you're describing a game that accretes progression strictly to the player but not the character I'm not sure that actually much matters. It would be...
  6. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think that reads a lot more like "I don't like the character motivations my player picked, they don't produce a loop I'm interested in." The thing I was pointing out is that any game with progression will always encourage players to assign "get better stuff/at stuff" as a character motivation...
  7. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think it's worth drilling in on this, because I think it's generally too reductive to cut the player motivation down to just "get better stuff." Stuff, progression, all that is nearly always in service to other goals. Personal power is directly correlated with agency; better stuff is very...
  8. Pedantic

    Dungeons & Dragons Has Done Away With the Adventuring Day

    We'd have to fight about a definition of "agency" again to settle that question. "Tourism" carries a strong implication players don't have any; regardless of their prompts/actions they'd get the same exposition.
  9. Pedantic

    3PP Release AVAILABLE NOW: Multiclasser's Manual, Volume 2

    Tiny little thing I've spotted, the Esper/Fighter first feat provides proficiency in "Intuition" which I'm pretty sure is meant to be Insight. Very exciting though, this has hit at exactly the time I have characters considering mixed class builds.
  10. Pedantic

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I don't want to touch the Nar point, but I'm unpersuaded this is a necessary feature of a Gamist approach. I think it's perfectly possible to finesse either or both the mechanics or characterization to align the incentives of a player with the incentives of their character, thus that both make...
  11. Pedantic

    The Trouble With Rules Discussions

    If you actually want that loop (and I'd argue it's better as a rare spice than a consistent thing) what you want us an item with traits that are empowered by a ritual, or a material that can be forged into a magic item, to delay the reward until they get back to town/finish the quest/have a day...
  12. Pedantic

    The Trouble With Rules Discussions

    That's another consistent problem in RPGs though. Scenario and rules design are rarely clearly separated and called out. If anything, this has gotten more muddled in the 5e era. It would be pretty normal for a GM to come up with say a custom skill challenge ruleset for a set piece encounter on a...
  13. Pedantic

    What are you reading in 2024?

    If you're attached to Rincewind, you certainly could, but I think it's completely reasonable to pick up a different thread. Really, you're already ready the two books that are most different structurally than the rest of the series, so it doesn't much matter now. Pratchett was still mostly doing...
  14. Pedantic

    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    Could you just steal the Druid Wildshape AC progression? Maybe also the temporary hit points as well. Say, give warlocks (or maybe even the familiar itself) a Prof/short rest gain 1d4*Prof temporary hit points bonus action.
  15. Pedantic

    What are you reading in 2024?

    I've found if you go through the effort to set up a seltzer fountain in your house, you'll eventually make your way through any syrup or shrub or other flavoring concoction in homemade soda form.
  16. Pedantic

    What are you reading in 2024?

    It might be best to simply skip around and see if any synopsis appeals to you (there is really no strong need to read Discworld books in any particular order), though I do agree that Guards! Guards! is really the best starting point, and if you don't like that, you probably won't care for any of...
  17. Pedantic

    Virtual Happy Hour (Brews & Spirits, Pics & Reviews)

    I'm trying out a new round of shrubs, my last attempts were pretty popular with guests. They're a little sweet for me, but people seem to like something a little more conventionally soda-like to try with the seltzer tap. On the left we have a blueberry pomegranate in the little bottles and a...
  18. PXL_20240929_151710970.jpg

    PXL_20240929_151710970.jpg

  19. Pedantic

    3PP Release Available Now: Multiclasser's Manual, Volume 1

    Only because it's modestly relevant to my campaign....is esper/fighter in the cards? :)
  20. Pedantic

    Roleplaying Mechanics - The Value Test [Mechanics for Roleplaying instead of no mechanics]

    I think you could use more clarification about precisely what should prompt a Value test in the first place. Right now it's largely entirely up to the GM, with some potential input from the player. I think you want more clarity around frequency, the scale of an event that should require value...
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