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  1. M

    D&D General A glimpse at WoTC's current view of Rule 0

    And things get doubly interesting when system designers deftly engineer incentive structures around (i) theme/premise-driven moves, (ii) PC advancement, and/or (iii) decisions regarding currency gains for later plays/gamestate control such that they are at odds with or have an oblique...
  2. M

    D&D General A glimpse at WoTC's current view of Rule 0

    For reference, I'm going to go ahead and copy/paste/quote my text that you're working off of because we're pointing at different things. I'll clarify what I'm pointing at in a moment, but first let me just discuss what you're talking about above. So your analogy here is surely referring to the...
  3. M

    D&D General A glimpse at WoTC's current view of Rule 0

    Great post. This is exactly what I was looking for. You're correct with both your inventorying of (part of) the situation at the top and your appraisal at the bottom. Net, I definitely think its counterproductive to clarity in conversations around TTRPGing to bin all kinds of (sometimes...
  4. M

    D&D General A glimpse at WoTC's current view of Rule 0

    That Is Fine But you've just pivoted completely. This is a subject change. A subject change that, by the way, doesn't come with you apologizing to me for your rando aggro and accusation of coercion/manipulation...because at this point it's been clearly proven that we needed exactly the kind...
  5. M

    D&D General A glimpse at WoTC's current view of Rule 0

    Can you dial it back a hair, Micah? Why do you possibly feel that you need to throw that sentence in at the end? I'm just trying to communicate with you and clarify stuff and you randomly escalate to accusing me of trying to manipulate you or coerce you or whatever. Like the above. At first...
  6. M

    D&D General A glimpse at WoTC's current view of Rule 0

    What does it mean to "feel unrealistic" here? Are you certain that is the word you're looking for? Unrealistic doesn't seem to fit here (a) given the context of your reply and (b) given that our games + their settings + their core genre logic are utterly steeped in "unrealistic." Did you...
  7. M

    D&D General A glimpse at WoTC's current view of Rule 0

    The analysis on what is happening in Brindlewood Bay games is a little more than a hair askew: The players are still solving mysteries. It's just that the unraveling mysteries and their solves are (a) emergent and (b) a byproduct of a combination of procedural generation via system + intuitive...
  8. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    The radiance at the top of the stairs is nearly blinding. Acamar's bridge, deep within the Fastormel Lord Mage's sanctum shines with perverse luminosity. The silhouettes of foul creatures set on flooding into the material world can be vaguely seen within...or beyond...or both? The Lord Mage...
  9. M

    D&D General A glimpse at WoTC's current view of Rule 0

    @hawkeyefan already addressed this a bit, but I’m going to throw some thoughts at this from my perspective as someone that has nearly exclusively GM’d in my gaming lifetime. Generally, the disparity of what builds out immersion priorities for various people has always informed my opinion that...
  10. M

    D&D General A glimpse at WoTC's current view of Rule 0

    To comment on @soviet ’s point and to extend your own, it doesn’t take an endless stream of “shutdowns” to enculturate a player or a cohort of them into demurring, turtling, or otherwise reducing their “proactive profile” significantly or totally. It just takes enough and particularly enough...
  11. M

    D&D General A glimpse at WoTC's current view of Rule 0

    Skimming these exchanges at warp speed and found this to comment on. As I’ve said in the past, I think there are some false distinctions and false dynamics set up regarding what meaningfully constitutes railroaded play. Regarding micro vs macro, this is one such case: * Railroaded play is a...
  12. M

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    It needs to be said again and again that the idea of games (any of them) being "railroads via (the play-space constraints of) premise" is just such an absurd concept that it cannot be taken seriously and anyone who puts it forward is undermining their credibility as a thinker on the design and...
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