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  1. K

    Why is the spiked chain so good?

    No. I think the core rules mechanics for things like Disarm and Trip are already designed in such a way that anyone not focused on defending against them are going to be hurt inordinately by them. It becomes a binary system essentially, and this is beyond the problem with the Improved Trip...
  2. K

    Black Tentacles Question

    The 10 feet long reference was used in some recent gaming. It allowed grappling someone who was on a horse within the field. So there's practical reasoning for determining the length of tentacles.
  3. K

    Pathfinder 1E Pathfinder RPG AR3 -- Review

    Fairly good review. However, something I found kind of odd with your final comments. When they say it's an Alpha state rules pdf, they mean it. The Beta and Final books will be have everything it needs to be considered a separate book. The Alpha rules were put together so that people could...
  4. K

    Halfling Rogue 2, Cleric 3 - unbreak it, please.

    Well getting a flask from your backpack would be a move action in itself, so unless you can somehow get a full attack along with a move action, you are limited to only a standard action per round. So things like a bandolier for your flasks that grants easy access for full attacking, or the...
  5. K

    Why is the spiked chain so good?

    Both Two-Handed weapons, and One-handed weapons used with two hands, get the 1.5x Strength damage and 2x conversion from Power Attack. There is literally no other place, other than in Disarm, that Two-handed weapons are differentiated from a One-handed weapon held in two hands, and even then...
  6. K

    Pathfinder 1E Pathfinder: Fixing the TWF Ranger

    There's a couple good threads there talking about the Backward Compatibility part of the Pathfinder goals. It really shows some of the posters feelings on the situation with Pathfinder in general. Something to keep in mind is the original design goal they have for this product. It's right in...
  7. K

    Pathfinder 1E Pathfinder: Fixing the TWF Ranger

    I haven't gotten that impression at all. If anything, it's the opposite. They've made some fairly expansive changes between the Alpha releases based on the Feedback provided in threads like these. I really can't take you seriously anymore when you continue to make posts like this. Disliking...
  8. K

    What is wrong with 4E?

    It's not meant to be rude, sorry if it came across that way. What I mean is that the changes in the game seem to be moving away from the style and feel of the previous editions of table-top. The DDI push, the change in design from simulation to gamism, etc. It's not a "bad" way of playing, but...
  9. K

    What is wrong with 4E?

    There is a difference between saying that it's geared for a particular demographic that is less "table-top gamer", and saying that it's for casuals or juvenile. It's also not necessarily a "wrong" way of playing the game. This is what I mean... Someone that plays World of Warcraft might enjoy...
  10. K

    What is wrong with 4E?

    @Hussar Eh.. that cover just says "10 and up". They are just saying that the implied violence and social concepts (a theif for example), are meant for kids of at least a certain age. Otherwise, the "and up" basically means anyone. You could be a teenager, or a 40 yr old, you can enjoy it. You...
  11. K

    The fate of one 4e PHB

    Yes, and you said "heal an entire village with one Turning". My point being that you are blowing the situation way out of proportions, and being nasty for some reason. Regardless, I'm not going into details about mechanics, as this isn't the venue for it. Discussing "giving something a chance"...
  12. K

    The fate of one 4e PHB

    Hmm.. you might want to consider actually looking at the real Pathfinder rules then, since what you've described isn't Pathfinder at all. What you've basically said is the same as saying "When I saw that 1st level characters can kill Balors in one hit, I quit following 4e." If I was that...
  13. K

    Pathfinder 1E Pathfinder: Fixing the TWF Ranger

    I already did back in Alpha 2, complete with some of the feats I had designed for the concept a while back too. I guess I could repost it again for Alpha 3... The only problem I can see with my proposal is that it's definitely NOT backward compatible, and would basically mean an entirely new...
  14. K

    Pathfinder 1E Pathfinder Turning

    The healing side of it doesn't feel as big a deal to me as the inflicting. Even for undead (and elementals or outsiders), you can devise protection magic for encounters that shouldn't be trivialized by tons of Turning damage. However, having a Negative Energy cleric walking through and doing...
  15. K

    Pathfinder 1E Pathfinder Turning

    I'd really like to see the playtesting results of a Neutral Cleric with Negative Energy Channeling. You don't win fights being healing people to death (well, except undead), so extra healing might not tip scales in overpoweredness so much. Negative Energy now working like Inflict spells... that...
  16. K

    Pathfinder 1E Pathfinder: Fixing the TWF Ranger

    Here's my musings on the Favored Enemy mechanics... It's supposed to be the classes "thing". It's what makes a Ranger unique, because otherwise he's just a Fighter/Rogue/Druid. So why is it (in 3.5) something that he gets to see improve a grand total of 5 times over 20 levels? It's like they...
  17. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    The main problem Paizo faces with changes to Fighter, Paladins and Rangers is that they need to keep the things they have right now to retain most of the backward compatibility. A complete redesign (removal of spellcasting and redistributing the things they lost with new options, changing...
  18. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    The fix I've heard for those kinds of "taken out of the fight" spells was to add secondary saves each round to break the effect (kinda like Hold Person), or negate the effect for one round, meaning if you don't save again next round, you are back under the effect. This does depower the spells...
  19. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    The only problem with that is that you could then roll a 20 and add the +10 and effectively get a 30, where the entire point was to simply take rolling out of the equation and give them the max (20). Since the point of the bonus is to make it a max roll, Take 10 +10 would have the simplest...
  20. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    Just noticed the changes to the Bard and Ranger spellcasting. Noted it in my previous list post.
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