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  1. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    Yes, I see what you mean by that. Take 20 is already in the game as a mechanic (take 20 times as long, assumed failure up until success at the end). There is a specific reason behind the mechanic, it prevents usage for abilities that have disastrous effects on failure, AND it takes longer...
  2. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    Here's the changes I've been able to determine so far... Overall more completeness in information (looking more like a book than a bunch of stuff thrown together). - Step-by-step character creation rules. - Point buy rules (start with 10, spend points to increase or gain points by decreasing) -...
  3. K

    Pathfinder 1E Pathfinder RPG Alpha 3 Now Ready for Download

    I think he means how they are giving the Ranger the ability to "take 20" while using Survival skill while moving normally. Taking 20 usually means you try 20 times (usually), in the sense that you keep trying until you can do your best, resulting in essentially 19 failures before getting the 20...
  4. K

    The Infamous Spiked Chain Madness

    The point wasn't to make an unbeatable force. The point is simply to give him options against creatures that are strong against tripping. It only works on AoO, it only stops them, no prone, no bonus to hit for being prone, no additional attack for damage, no damage done at all. I've personally...
  5. K

    Front-liners

    You said no Psionics, but the feat "Stand Still" is not a psionic feat, just a general one. It is found in the Expanded Psionic Handbook though, but it is located in the SRD (if you are looking for reasons to call it "core"). Basically if someone leaves your threatened space (as in to get past...
  6. K

    The Infamous Spiked Chain Madness

    This is why you pick up the Stand Still feat (in the SRD for 3.5, expanded psionic handbook). Forego damage on your AoO, and instead the target needs to roll Reflex save vs DC 10 + your damage roll or stop movement. Useful for when fighting extremely large, four-legged, and strong creatures...
  7. K

    Pathfinder 1E Pathfinder Rogue's spell-casting abilities

    Dipping in another class gives way too much added baggage. Wizard levels give you Schools of magic, far more casting than you wanted/needed with the one level, and class features that weren't wanted (familiar or bonded item). Saves and BAB are also affected.. It's like saying "I want to learn...
  8. K

    Warlock with Paladin Multiclass Feat grouped with Warrior

    It begins... I was afraid this kind of thing would happen. Warlocks aren't like in 3e, they aren't a caster. They are a striker with magic. 6hp and leather. He'll be about as weak as a Rogue or Ranger with Pally abilities. Which might be weak enough, but he's not a glass cannon.
  9. K

    Excerpt: Multiclassing (merged)

    My only real concern over the new multiclassing is that I won't be able to create characters like I had in the past, without coming up with new rules or new abilities that basically copy others. For example, in my current game I'm playing the following character build: Human Fighter 4...
  10. K

    THIS makes a bard a bard

    I was making some new ideas/abilities for the 3e Bard a few years back, so if you want I have a list of ideas I had been tossing around. ~ Combat Aid ~ Inspiration: Gives allies combat bonuses (AC, Attack, hitpoints). I had temporary hitpoints in this, but in 4e I could see it being straight...
  11. K

    4th Edition Mounted Combat ... did I miss anything?

    The problem with Mounts is twofold: 1. It follows the same problems as the Summoning/Animal Friend problem. If you have a second creature you control it can take up more time at the table and thus hurt peoples feelings, or something like that.. Something about a menagerie of animals becoming a...
  12. K

    My attempt at a martial controller: The Monk

    I like the idea of a Martial Controller either having a lot of movement, and thus keeping away from the targets he's impeding (this would be what makes him a Controller instead of a Defender)... However, I also like the idea of getting into melee but then pushing the enemies away from you, thus...
  13. K

    My attempt at a martial controller: The Monk

    So a Striker would have to fulfill the role a Rogue does? Or just what a Rogue, Ranger and Warlock share in common? That's what I'm getting at... where does "Wizard" begin and "Controller" end? We have no points of comparison to make, so whenever anyone suggests a Controller class that is...
  14. K

    My attempt at a martial controller: The Monk

    Why is it that whenever anyone tries to suggest a Controller idea, people start shooting it down because it doesn't do EVERYTHING a wizard can do? Maybe it's because there is only one Controller... and the other would-be controller (Warlock) was changed to a striker. It would help a LOT if WOTC...
  15. K

    Cleave: Give me room to work, my minions!

    I think the problem is that a lot of people are stuck with the 3e Fighter damage concept of a miss = 0 damage dealt. Since they are making more abilities (at will abilities, useable every round) more like the wizard of 3e, there's going to be plenty of abilities that do damage even when you...
  16. K

    Could Rituals cover Skills?

    Regardless if the terminology is off kilter, it's a sound mechanic. Like PeterWeller said, maybe just call these mundane ritual-style written skill checks as "Professions". I had been toying with the idea of giving people in my games bonuses based on background profession concepts, and even...
  17. K

    D&D 4E Mass Wildshape for 4e druid ?

    If the wildshape/shapeshift is specific in use, then I could see it working at any level. Blanket "you turn into any creature of size X" is way too open, which can lead to abuse. But basically allowing changing everyone into something to get a specific benefit would be fine. Wildshaping the...
  18. K

    WoTC Rodney: Economy of actions

    Heh, touche. This is what happens when you take a viewpoint and go to the extreme... ridiculousness. Economy of actions... other players rolling and taking up my time lowers my fun, therefore having other players roll more means less fun. Ultimately, no other players means the most fun for me...
  19. K

    I've solved Power Attack!

    Jaer... Lord Tirian was writing his as an At Will power, not Encounter. Keep in mind his version is doable on every swing, hence the reason for the Miss drawback. Encounter powers are already limited and can be stronger... At Will will need built in drawbacks to not be the only power you'd...
  20. K

    WoTC Rodney: Economy of actions

    Number of Actions in combat is something that I've been thinking over since Mutants and Masterminds d20, where a lot of combat effects (stuns, poisons, etc) were riders on attack actions and had stacking levels of effect. Iterative attacks would ruin such a system because you could then break...
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