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  1. K

    4e rules will make some games much harder to run

    I have, and still, play without a mat or grid in most situations. This is done as both a timesaver for playing the game (we only have a couple hours per session usually) and for the DM prep (we lead busy lives). I've never been in a situation where there was an argument over peoples positions...
  2. K

    Questions about Scorching Burst!

    I think that Burst 1 is "one square outward of burst"... so the first square, and all adjacent squares outward. The 10 squares away is correct too... so think of it as a 15' diameter Flamestrike that can be tossed up to 50' away. Except that we don't know how high exactly...
  3. K

    Questions about Scorching Burst!

    Just as a note.. Manual of the Planes has a bit on Three Dimensional combat. The jist of it being that you treat a person's space as being cubed (5x5x5) and all three dimensional spaces around it being his reach/adjacent spaces (he can be attacked by members in all 26 spaces is how they put...
  4. K

    1.5 instead of 1-2-1?

    In every single game I've played in, or run, we've always just sat at the table and talked it out. No minis or grid maps. Maybe I'm old school... but when joining a brand new group, they did the same. When playing the game without a map, moving "around" things cost more movement than moving in...
  5. K

    D&D 4E 4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher

    Here's my concern... Monsters are statted out as encounters, with all their "role" trimmings already built in. They've said that the Gnome (and others, possibly Warforged, etc), are going to be included in the Monster Manual "so you can still play a Gnome", etc. So... you can play a Gnome as...
  6. K

    Trip is an Encounter Power now

    Possibly because tripping doesn't involve instant death? It's just prone.. you can still do things while prone, you don't even have to get up. And depending on how bad the repercussions, it might not even be more than just reducing movement capability and brief bonus to hit/combat advantage.
  7. K

    D&D 4E 4E: The day the game ate the roleplayer?

    This is exactly what I see here as well. And it does happen with every edition. You can't play standard D&D rules (at nearly any edition) without it being Vancian-ish style, "per day" magic. Roleplaying your favorite wizard in a fantasy book that didn't emulate this style was impossible within...
  8. K

    $o$ or not?

    It can cost the end user less while still producing same levels of profit for the company. It all depends on the cost involved in producing. Creating a physical copy of a book costs money. So does distributing (shipping costs, individual store mark ups, etc), as well as taxes and levies (for...
  9. K

    D&D 4E 4E Rogue for non-4E enthusiast

    Do we really need to defend this line of question? He specifically says that the new edition wouldn't be the same game: "then it might not be the game for me". That's a direct implication that 4e would be different from previous editions, and the reason for it being the minis. It would be...
  10. K

    Breaking News: Kuo-Toa Not Froggy Anymore

    I think what he meant was that there's no reason to fret, because now we can kill tree looking things while saving the scantily clad human with extra powers, in the forest. :D
  11. K

    Spiked Chain: The Ultimate Defenders Wep or Sir Not Appearing in the Edition?

    That right there is why it's considered broken. Because it's *that* much better than a polearm with just a single feat. The closest reach weapons that compete are the Guisarme (reach + trip) and Ranseur (reach + disarm). Spiked Chain costs an Exotic Weapon proficiency feat. So the question...
  12. K

    Cascade effect of rule changes

    There are folks out there that are confusing the term Christmas Tree Effect... it's not about having a lot of magic items in general. If anything, it's the exact opposite of having many different magical items. As I understand it, the "Christmas Tree Effect" is regarding the standard set of...
  13. K

    Spiked Chain: The Ultimate Defenders Wep or Sir Not Appearing in the Edition?

    I'm currently playing a Spike Chain, high HP melee character in a Core Rules Only game of War of the Burning Sky. I can honestly say, that it's the only way I can keep up with the casters and the rogue with his 5d6 sneak attack (so far). A Core Rules fighter really has no options for being able...
  14. K

    High Initiative?

    This isn't that good of analogy. If you want to compare to driving, compare it to reaction time off the line for a drag race, where it's important and competitive that they react quickly. It feels appropriate that someone who's been driving for years will have inherently gained a better...
  15. K

    High Initiative?

    This is exactly it. Note that the Pit Fiend summons lower level monsters as part of his abilities. Their initiative would be lower by virtue of experience compared to the players facing the Pit Fiend. I think this was done intentionally. Also, note that they've specified that monsters will be...
  16. K

    High Initiative?

    That is only true to an extent. It's not good to have either extreme. If the randomizer dwarfs the modifiers, you end up with "skill" having little to no bearing on the result. This means someone who wants to devote skill to this aspect of combat is being artificially "nerfed". Also, it means...
  17. K

    High Initiative?

    Higher modifiers means you are less reliant on the dice. It's the reverse of why they have everything at 1/2 level... cuz at 30, +30 to a check as a base dwarfs the d20 role. Same applies here, the d20 roll in 3e is dwarfing the modifiers. This means, even if you try and build a character...
  18. K

    Grapple: LIVING SHIELD [mearls]

    I think he was talking about adding it AS a feat for players to get... in addition to having it as a monster ability. Not making it a "monster feat". Which is what Mearls hinted at basically... that it's such a cool ability, it'll likely be added to the unarmed combat abilities too. I think...
  19. K

    Grapple: LIVING SHIELD [mearls]

    I think people need to get over the idea that every player should be capable of every "maneuver" at all times. Each instance in this thread where a person said they would want that ability, it was for "their strongman/grapple/assassin" character. The design philosophy for 4e hasn't been to say...
  20. K

    Realism, Heroism, and Abstract Hit Points

    Well... military grade guns aren't exactly something I was thinking D&D was going to replicate here. I was far more interested in the fencing/stabbing accounts above, which is the same regardless of grade of weapon in this case (for the most part). Your point does make me think of how magic...
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