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  1. K

    Speeding up combat

    The Leadership feat can be quite powerful. If you go from the players having a deficit in the expected action economy, to having practically double the action economy (9 character actions per round), you might find that things will start dying fast enough to no longer need the reduction in...
  2. K

    Speeding up combat

    Yeah, the party composition (especially a combat/caster multiclass) sounds like a major factor in this. Standard combat shouldn't have the problems you see, but that's because you've got a non-standard group. So non-standard fixes should work out fine. There's a lot of things you could do, but...
  3. K

    Some questions about PF from a non-PF player.

    When they changed skills (cross class ranks specifically), it made making a high level NPC extremely easy if you needed it fully statted. As a DM, creating NPCs is fairly easy. Monsters were changed to fit a more "base line" in stats appropriate to it's CR. This means some monsters have lower...
  4. K

    Spell-less spellcasters?

    Mutants and Masterminds has an approach to abilities that might work for what you are looking at. A set amount of "points" with a hard cap on how much effect it can have (so no pooling to get ridiculous damage, etc), with the ability to change it in some fashion (likely with "memorization" or...
  5. K

    Gungslinger Reloaded, 2nd round of playtest ONLINE

    Honestly, if it's going to be a base class in it's own right, then it would more appropriate to make this about more than just Guns. If you sat down and tried making a base class, it'd be approached differently than the Gunslinger, since that was originally approached as a variant of the...
  6. K

    Warforged conversion?

    The only thing of major conversion importance would be the critical hits factor. If you can critical hit/sneak attack a Golem now, then the Warforged probably shouldn't have the fortification effect anymore. If you want the thread that had a lot more discussion on the topic (healing in a game...
  7. K

    CMD too low?

    Not putting any ranks and having no Dex bonus = Not good at tumbling at all. Putting ranks into Acrobatics and having a decent Dex bonus = Good at acrobatics in general. Full ranks, high Dex, Skill Focus (Acrobatics) = Focused on Acrobatics. Full ranks, pumped Dex, Skill Focus (Acrobatics)...
  8. K

    Rules change ruined the economy!

    The identify spell gives a +10 enhancement bonus to checks. So that becomes a caster level 15 minimum with the spell. Not too shabby. The theme of the OP ("What inocuous spell changes had sweeping in-game consequences?") makes me think of all those "unlimited Create Water orisons means deserts...
  9. K

    Gaining Additional Skills

    Ah yes, that one is restricted to Int, Wis or Cha based skills though. A little limited, but could be exactly what a limited class skill list character is looking for (typically a combat guy, like a Fighter, wanting to pick up something like Perception, etc).
  10. K

    Pathfinder 1E Biggest Difference between Pathfinder and D&D 3

    The monsters in Pathfinder were altered to fit a more general theme across CRs. They have a big list of stats for when making monsters, and they tried to make each creature fit that list more. This means a number of creatures had their CRs change, and a few others had their stats changed. They...
  11. K

    Gaining Additional Skills

    I don't remember any specific feat that grants a skill as a class skill. There are a pile of traits that do that, though. Usually with a minor bonus along with it. The feat "Additional Traits" would then open access to that. However, a class skill just gives a +3 bonus. This can easily be...
  12. K

    Pathfinder 1E Scrysassination in Pathfinder?

    What is the CR of the NPC who's "running"? Would it make sense that he's hard to track down (is the flavor about being a spy at all fitting)? An Expert 7, Master Spy 5 is a CR 10 encounter that is fairly weak for what it has, but has Nondetection up on a permanent basis, which gives a nice...
  13. K

    Pathfinder 1E Scrysassination in Pathfinder?

    Probably the easiest way is for the person to use disguise self and various bluff and disguise things to prevent anyone from really know who they are. That pretty much sets the Will save at a +10 modifier, because they don't really have any information on who the person really is (all they have...
  14. K

    Pathfinder 1E Scrysassination in Pathfinder?

    From what I've heard, the new Golarian book has the Teleport redirect spell (with a fairly large area for high level casters). It even has examples of permanent versions (and their cost), primary example being the Pathfinder lodges. So any really paranoid person can lock themselves up in their...
  15. K

    Gungslinger Reloaded, 2nd round of playtest ONLINE

    Yeah, I usually offer 20 point buy alongside 4d6 drop lowest. Or rather, the group rolls 4d6 drop lowest each, and then anyone can pick any of the rolls done (including multiple people picking the same set of rolls), or choose point buy to get exactly what they want, but likely a little less...
  16. K

    Pathfinder 1E Biggest Difference between Pathfinder and D&D 3

    Skills being the other big one. "Class skills" just means a +3 bonus, no more half ranks. Anyone can be "good" at a skill, even if it isn't a class skill. That and a lot of consolidated skills. If the DM is still running Hide and Move Silently, then you are not experiencing a fundamental aspect...
  17. K

    Gungslinger Reloaded, 2nd round of playtest ONLINE

    The average of 4d6 drop lowest is about 12.24 or something like that. However, that's keeping results that end up with an overall bonus of +0 or lower, which are normally discarded, even within the rules. This skews the numbers, even without cheating or dropping legit but unwanted rolls, to a...
  18. K

    Horses and XP?

    The light horse had 14 Str. That's 58 lbs light load, or as a large quadruped, 176 lbs. A person with weight on the low end of the scale would have no problems riding this creature (avg human female weight is 140 lbs, leaves enough room for some gear and a riding saddle). Most of my players...
  19. K

    Alchemist's glove concept

    Honestly.. I wasn't sure. You could probably leave out the +1 weapon enhancement effect altogether, and just say it can "also" be enhanced as a weapon. This would cheapen it down to only 10k gp. Just like the gauntlet of rust actually. I think the +1 enhancement might muddy the waters a bit...
  20. K

    Alchemist's glove concept

    Well.. I looked at other things that improved and granted extra uses of class abilities. Things like the Monk's Robe and Ki Mat, etc. These all seem to sit around the 10k mark. I figured the benefits of having a couple extra uses of bombs was already pretty good to begin with (like a free...
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