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  1. K

    1 PC vs. One monster. Advice?

    Well, if you go to the Monsters by CR section of the PRD, you can find stuff that will be around the encounter "toughness" you want. Just looking at CR 7 stuff and below (which is a 50/50 win situation against a level 7 PC): A dire bear (or cave bear) has fairly even/low damage for it's level...
  2. K

    Do familiars level up ?

    A couple problems. 1. In pathfinder, there isn't an "Improving Monsters" section. It's called "Monster Advancement", which has this line as the main explanation of the section: "The following rules allow you to adjust monsters, increasing (or even decreasing) their statistics and abilities...
  3. K

    Rating Rogue Talents

    I agree with a lot of the assessment. There's a few there that I'd still peg a little higher, simply because they allow you to spend your feats on other things, but mostly I wish they were just "slightly" better. Especially the 1/day stuff... if it scaled, it would make higher level roguery...
  4. K

    Pathfinder 1E The Pathfinder skill system?

    Something that hasn't been mentioned yet about the system: Int bonuses give retroactive skillpoints. This makes character creation incredibly easy at any level. Pathfinder skills are a DM's best friend.
  5. K

    Fighter vs. Barbarian

    If all you are looking at is damage, attack, and AC, then yeah... the Fighter will be an obvious choice here. The Barbarian gives access to rage abilities. Things like DR, or immunities, or animalistic traits like scent or night vision. Better skills (amount and selection), as well as things...
  6. K

    The classes at "high level" (14th)

    It was abusable against normal targets, and useless against others (larger, stronger targets.. hence why my tripper build took Stand Still). I see you missed the part where the extra feat makes it so everyone around gets the extra attack. You pay extra in Pathfinder, and get more than in 3.5e...
  7. K

    Classes in the APG

    I do agree though that what the Rogue class can bring to the table is the easier to deal with when it's not there. If you look at the roles as dealing with Killing Things, Troubleshooting and Healing, then it's harder to deal with a major lack in killing or healing, than with troubleshooting...
  8. K

    Classes in the APG

    "Defeating an encounter" doesn't necessarily mean having to kill everything. Nor "deal the most damage possible". Sometimes it's a grapple and pin, sometimes it's sneaking past and setting off a trap at the right time, sometimes casting a charm person and then using diplomacy will win the day...
  9. K

    Classes in the APG

    You are clearly playing a different game than I am. I like how you refer to "the average group", and yet I have never had the experience you speak of (purely damage focused or feeling useless). Why did people complain (and still do) that the Fighter doesn't have any real options outside of...
  10. K

    The classes at "high level" (14th)

    Cleave was changed to trigger when attacking, instead of when killing. It has to be adjacent though. So it can be used to make two attacks a round at 1st level every single round as long as you have two adjacent foes... instead of only triggering when you dropped something. Personally...
  11. K

    Classes in the APG

    In my experience, and in my own theorycraft, the Rogue is no longer a class that you go to to deal brutal combat damage. You look more towards the Fighter (or Paladin depending on the enemy) for laying down carnage. And honestly, that's fine by me. The Rogue really shouldn't be competing against...
  12. K

    Classes in the APG

    There are no longer any body affinity slots in Pathfinder. The rule was taken out. This means when you create a Wondrous Item, you never incur the +50% cost increase. Make your effect on any part of the body. As for the belts, etc. Those are the "store bought" versions. If you wanted to make...
  13. K

    Classes in the APG

    Yeah, there was a thread a while back when the APG stuff was first being discussed. You can find it here: APG Class Opinions? To be fair, I had to go to page 5 to find it, heh. I have a fairly large post in that thread, detailing my thoughts on each of the new classes and the archetypes in...
  14. K

    Pathfinder 1E Are druids overpowered in Pathfinder?

    Yeah, I'd say the Druid is far more in-line than in previous versions of d20 (except possible core 3.0e, pre natural spell feat). - Wildshape was changed when they made the changes to Polymorph in Pathfinder. All polymorphing was changed to point to a series of spells that granted specific...
  15. K

    Pathfinder 1E Help scribing scrolls! PATHFINDER

    Well, until you get into the really expensive scrolls (3rd lvl+), you don't even have to give up adventuring. If you can spend 12 hours a day resting (8 hours rest, 4 hours crafting), you can do up to 250gp worth of crafting per adventuring day. A large chunk of the utility spells reside in the...
  16. K

    Pathfinder 1E Help scribing scrolls! PATHFINDER

    Well, the idea behind scribing your scrolls is to not be stuck without an important spell because you memorized the wrong thing today. With that in mind, you'd only really scribe scrolls of the spells you'd find useful in a key situation, but is otherwise useless the rest of the time. So, don't...
  17. K

    Pathfinder 1E Leveling and combat in Pathfinder

    Regarding the conversion of previous editions (even 3.5) to Pathfinder, here's my experience: The core rules in Pathfinder have changed. I was running a Pathfinder WotBS game, and ran into more than one situation where the players had abilities, stats and wealth for their level in Pathfinder...
  18. K

    Pathfinder 1E Leveling and combat in Pathfinder

    Patfinder removed "XP as a resource". You can't lose XP in Pathfinder anymore, whether on purpose by spending on items or spells, or through death, etc. XP is completely separated from the rest of the game mechanics. You can literally just level the players whenever you want and be done with...
  19. K

    Need ideas for a name for personal guards/bowmen...

    Because Hercules used the Hydra's poison to poison his arrows when he killed the invincible lion. The story had such a profound effect that it changed/defined language (toxon = bow, so because of a story about poisoning your arrows, toxic = word for poisonous). Crazy, eh?
  20. K

    D&D 3.x retrofitting a pathfinder class for 3.5

    There is a bit of a difference still above that: the spell list. Wizards have a far larger selection of options, and thus get a greater level of versatility in choice in their spells. The Witch is unique in their spell list (drawing from wizard/sorcerer and cleric spells), but it's still a...
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