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  1. K

    [APG] Summoner Still Worth Taking?

    The Eidolon is a fairly simple creature to run, so it probably won't be too monopolizing. It's no worse than a Druid or Ranger with an animal pet. It moves, it resolves attacks, maybe a special ability, done. Also, your summoner has limited spell level and list, so you are less likely going to...
  2. K

    Full attack/flurry while grappling?

    In fact, it's not even an "attack" (which could trigger other things that run off that). Rather, you are allowed to deal damage using unarmed strike damage or a weapon held in a free hand (light or one-handed). So it's definitely a standard action, because there's no attack roll involved. You...
  3. K

    Need help making a brawler type fighter

    I posted a Brawler fighter archetype not too long ago, right here. Haven't tested it yet though.. so if you do use, it, let me know if it was any good, heh.
  4. K

    Full attack/flurry while grappling?

    Yeah, actually.. it seems Jason did say "grappled", from the perspective of the monk being grappled himself, not the other way around. So yeah, it seems you are pretty much limited to only one attack (two with greater grapple) per round if you are maintaining it. If you keep manacles/rope, I...
  5. K

    Full attack/flurry while grappling?

    Well, I just did directly quote a developer's comment in that wrestler build thread. Here it is again if you want: Click on the link in the name/date for the exact thread/post where he said this. This FAQ can be found at the d20pfsrd. Considering this is the exact person who made the changes...
  6. K

    Full attack/flurry while grappling?

    Well, a developer specifically said that a Monk can flurry, as long as he keeps a hand free (so no using two monk weapons in the flurry). So if a dev says it's okay, I'm gonna go with it. The standard action to maintain the grapple also grants an attack along with it. If you do nothing but...
  7. K

    Magus: "Staying the Course"

    Yeah, I think the two main issues that are impacting playability and "how fun it is to play" are the chances of failing are too high for too long on main features of the class, and everything tied to spell slots burns your resouces faster than any other class (especially since it can burn them...
  8. K

    Magus: "Staying the Course"

    Uh, yeah. The Bard, Rogue, Inquisitor, and Monk all do pretty well in combat. As I posted over at the Paizo forums, it's due to having situational benefits that either increase the attack (Monks), drastically increase the damage (Rogue), or give a little extra in both (Bards and Inquisitors)...
  9. K

    Summoner questions

    There's a spell that grants additional evolutions. There's also a spell that can take away evolutions, for summoner vs summoner combat.
  10. K

    Summoner questions

    Unless something new is coming out for Ultimate Magic, there aren't any archetypes for the summoner class. The evolution design you are going for sounds fine, just remember that it has to be at least Large to be your mount if you are a Medium sized character. The only other drawback I could see...
  11. K

    Summoner questions

    Well, if you do go with mount, then you'll probably want to invest in the Ride skill and Mounted Combat. Negating one attack per round through your ride check is a really nice thing when it prevents your main focus from being taken away. The summoner itself isn't as bad as a wizard without...
  12. K

    Building a wrestler

    Monks have full BAB when doing their TWFing (flurry, so only the standard -2 for getting extra attacks), and their combat maneuver bonus. They are effectively a full BAB class when it comes to maneuvers and hitting people in a full attack (including during a grapple). They also get Improved...
  13. K

    Building a wrestler

    It's been confirmed by a developer of the game that you can:
  14. K

    Horror Help

    Heh, I remember that thread.. Waste Not, Want Not; 8 undead from a single corpse. Set (the original poster) had some great descriptions on the process (and some unique spells to aid in the creation). Basically, you could end up with the following creatures made from a single corpse (most...
  15. K

    Alchemist to Artificer: How?

    In keeping with the original posts theme... how would we apply this to an Artificer? Here's some ideas: "Spells" Ideas The Artificer imbues objects with magical essence to create spell effects. The objects themselves don't have to be anything in particular... so it could be a shoe-lace, or a...
  16. K

    Alchemist to Artificer: How?

    Well, in reading the full description of the Alchemist's abilities, here's what we can conclude: The Alchemist makes his extracts (and presumably his bombs and mutagens) from things of "inconsequential value", and even compares the extracts stuff to a wizard's components. This implies that it...
  17. K

    Alchemist to Artificer: How?

    You are correct in that the Alchemist is silent on his components and completed infusions.. .although it does mention they don't work for anyone else (unless he has the infusion discovery), it doesn't say anything about how to take them away, or the impact of carrying around all these things (do...
  18. K

    Horror Help

    Well, hundreds of minions is good as a horror environment, but rarely good as the "goal". They should be in the way of the goal (getting somewhere, doing something, protecting someone, etc). If you decide you want to make them scarier or more effective, remember that Aid Another bonuses stack...
  19. K

    Vermicious Knids

    Time to stat up a glass elevator magic item!
  20. K

    Alchemist to Artificer: How?

    It's mostly a flavor change. Look at only the mechanics and here's what you get: - Spellcasting in the form of creating an item beforehand that does the effect. - Explosives for a damage ability. - A way to boost ability scores/physical combat by creating something in advance and activating it...
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