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  1. R

    Making the Dodge feat +1 AC vs. any/all?

    What if dodge granted a +1 bonus to AC for all melee attacks OR a +1 ranged attacks in a given round? On the following round the person can change from melee protection to ranged protection or vice versa. Not as powerful as the +1 always AC but certainly more useful than the way it is written...
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    Sneak Attack With a Thrown Weapon

    He would only get the sneak attack if the target was flat-footed since the rogue would not be flanking (using a ranged weapon) nor would he get the +2 bonus to hit (since he is not flanking). A rogue in this situation should make a bluff check and feint in combat which would allow him on his...
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    Sneak Attack With a Thrown Weapon

    FLANKING When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two friendly characters flank an opponent in the middle, trace an...
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    Help my 12 hp wizard (lvl 4)

    Excellent idea. Enchanters typically target warriors for their charm and dominate spells because they tend to reek the most short term havoc because of their typically high damage and low Will saves. With your wizard’s high save throw, he would make it most of the time which would result in...
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    Quick draw question.

    Ack, you're right. Guess I'll play my sling throwing halfling a little different now. I don't see why they don't have a rapid reload feat for slings. I would edit rapid reload to the following: RAPID RELOAD [GENERAL] Choose a type of crossbow (hand, light, or heavy) or sling. Prerequisite...
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    Trying to hit my friend with Rays

    I couldn't agree more.
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    Rogues and the Alarm Spell

    I definitely agree that an alarm is a trap and it can be detected by a rogue (and only a rogue) but I question how or why the spell can be disabled (not including passwords, waiting around, or dispel magic spells, or the like). There are no material components to manipulate like a glyph or...
  8. R

    Rogues and the Alarm Spell

    Lets assume a thief springs a chest with a Fireball spell on it. The fireball blows up nearly everything in the room. Technically the fireball did not directly affect the triggerer. He (or she) just happen to be standing in a room where the temperature instantaneously increased by 1000...
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    Help my 12 hp wizard (lvl 4)

    As a fellow member of your party, I like the idea of not being blasted with harmful spells. And that last part, about turning Thokk and the others, well - Thokk doesn't want to be undead.
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    Help my 12 hp wizard (lvl 4)

    What happens when the fireball is launched at him while he is flat-footed? Besides him going into negative hit points.
  11. R

    Giant Chicken, a funny encounter that can be quite deadly....

    A peck and a bite would be nearly identical. the point is, the dealing damage with it's beak only (as opposed to a combination of attacks like that of what big cats have). Also, the wing buffet damage seems a bit much, maybe 2d4+str mod is a better idea. Even large dragons have fairly weak...
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    Suggestions for role-playing a low intelligence character

    I would say this is accurate. Mainly when I speak common, I make it as broken as I can. In general, I keep the proper sentance structure (Wisdom based as I see it) but "mix up" some of my words or ignore words or assign new meanings to exsisting words, usually when the wizard uses big...
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    Quick draw question.

    QUICK DRAW [GENERAL] Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate...
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    Feat: First Strike

    I would keep the need for Quick Draw and also add Improved Initiative and changed the BAB to +8. Reason being, every enemy that ever approaches you in melee is going to have an attack against him and there is extremly little that they can do about it. I see it as a great feat in include in the...
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    Suggestions for role-playing a low intelligence character

    I am looking for suggestions for role-playing an evil, half-orc barbarian. He has an Intelligence of 7 and a Wisdom of 12. He is savage (raised by orcs in the underdark) but not outright vicious or diabolical. Frequently I'll speak in orc or undercommon (which no one in the party understands...
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    Rogues and the Alarm Spell

    There is a method of bypassing the trap, the spell can be created with a password and by speaking the correct password as you enter the area, the Alarm will not trigger.
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    Rogues and the Alarm Spell

    I would have to agree with those that say Alarm is a trap and it can be detected. It should be a trap because it does have (to quote Thanee) “a trigger and it does something, which is usually bad for you. Detection is something I consider pretty bad for a rogue.” The effect potentially alerts...
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    Familiar hit points (Con changes/temporary)

    I would agree with Thanee in regards to Vampiric Touch granting the master the temporary hit points unless the master explicitly casts the spell on the familiar for its benifit only. From the Player's Handbook: "Familiar Basics: Use the basic statistics for a creature of the familiar’s kind...
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